AP psych Unit 6

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37 Terms

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learning

Gaining new knowledge, skills, or behaviors through experience.

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habituation

Getting used to a repeated stimulus so you pay less attention to it over time.

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associative learning

Learning that two events happen together (like lightning and thunder).

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stimulus

Anything in the environment that causes a reaction or response.

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respondent behavior

An automatic or involuntary reaction to a stimulus (like flinching).

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operant behavior

Behavior that you choose to do that produces a result or consequence.

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cognitive learning

Gaining information by watching others, listening, or reading rather than direct experience.

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classical conditioning

Learning to connect two different stimuli to predict an outcome (like Pavlov's dogs).

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behaviorism

The idea that psychology should focus only on observable behavior, not mental thoughts.

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neutral stimulus (NS)

A trigger that causes no reaction before learning takes place (like a bell sound).

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unconditioned response (UR)

An automatic, natural reaction to something (like salivating at food).

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unconditioned stimulus (US)

A natural trigger that causes an automatic reaction without any training (like food).

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conditioned response (CR)

A learned reaction to something that used to be neutral (like salivating at a bell).

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conditioned stimulus (CS)

A trigger that causes a reaction only after you've learned to associate it with something else.

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acquisition

The initial starting phase where an association or habit is first learned.

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higher-order conditioning

Adding a second neutral stimulus to an already learned trigger to create another trigger.

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extinction

The gradual fading of a learned response when it is no longer reinforced or paired.

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spontaneous recovery

The sudden return of an extinguished response after a brief break.

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generalization

Reacting the same way to things that are similar to the original stimulus.

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discrimination

Learning the difference between a specific trigger and other similar stimuli.

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operant conditioning

Learning through rewards (which encourage behavior) and punishments (which stop behavior).

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law of effect

Behaviors followed by good outcomes happen more; behaviors followed by bad outcomes stop.

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operant chamber

A research cage (Skinner box) with buttons or levers used to study animal behavior.

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reinforcement

Any event or outcome that increases or strengthens a behavior.

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shaping

Rewarding small step-by-step progress toward a final target behavior.

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discriminative stimulus

A signal that lets you know a certain behavior will lead to a reward.

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positive reinforcement

Increasing a behavior by giving a good reward after it happens.

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negative reinforcement

Increasing a behavior by removing an annoying or bad stimulus (like taking aspirin to stop pain).

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primary reinforcer

An unlearned reward that fulfills a basic biological need (like food or water).

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conditioned reinforcer

A reward you learn to value because it connects to basic needs (like money).

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reinforcement schedule

A rule or plan stating how often a behavior will be rewarded.

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continuous reinforcement schedule

Rewarding a behavior every single time it happens.

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partial (intermittent) reinforcement schedule

Rewarding a behavior only some of the time, making it harder to quit.

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fixed-ratio schedule

Rewarding a behavior after a specific set number of responses (e.g., every 5th time).

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variable-ratio schedule

Rewarding a behavior after an unpredictable number of responses (like a slot machine).

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fixed-interval schedule

Rewarding the first correct behavior after a specific amount of time passes (e.g., weekly paycheck).

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variable-interval schedule

Rewarding a behavior after unpredictable time periods