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15 Terms
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User Interface (UI)
The visual elements and design components that users interact with to use a product or system.
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User Experience (UX)
The overall experience and satisfaction a user has while interacting with a product or system.
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Wireframe
A basic visual representation or blueprint that outlines the structure and layout of a user interface, often created at the early stages of design.
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Prototype
A functional, interactive model of a product or interface that allows users to interact and provide feedback before development.
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Information Architecture (IA)
The organization, structure, and categorization of information within a product or system to facilitate user understanding and navigation.
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User Flow
The path a user takes to accomplish a specific task within a product or system, often represented as a series of screens or steps.
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Usability
The ease with which users can learn and use a product or system effectively and efficiently.
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Accessibility
Designing products and interfaces to be usable and inclusive for people with disabilities, ensuring equal access to information and functionality.
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Interaction Design
The design and definition of how users interact and engage with a product or interface, including the behaviors and responses it provides.
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Visual Hierarchy
The arrangement and prioritization of visual elements based on their importance, to guide users' attention and understanding.
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Responsive Design
Designing interfaces that adapt and adjust to different screen sizes and devices to provide an optimal user experience.
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Microinteractions
Small, subtle animations or feedback that provide visual cues and enhance the overall user experience, such as button hover effects or loading spinners.
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Card Sorting
A user research technique where participants organize information or content into groups or categories to understand user mental models and improve information architecture.
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A/B Testing
Comparing two different versions of a design or feature to determine which performs better in terms of user engagement, conversions, or other metrics.
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Gamification
Incorporating game-like elements and mechanics into a non-game context to enhance user engagement, motivation, and participation.