ELA Archetypes and Story Circle

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Last updated 12:48 AM on 9/16/26
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31 Terms

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1

You, establish the protagonist

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Need, something isn’t right

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Go, crossing the threshold

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Search, the road of trials

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Find, meeting the goddess

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Take, paying the price

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Return, bringing it home

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Change, master of both worlds

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The young man from the provinces

This hero is spirited away as a young man and reared by strangers. He later returns to his home and heritage where he is now a stranger who sees new problems and new solutions

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The Initiates

These are young heroes or heroines who, prior to their quest, must endure some training and ceremony. They are usually innocent and often wear white.

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Mentors

These individuals serve as teachers or counselors to the initiates. Sometimes they words as role models and often serve as a parental figure.

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Threshold Guardian

Tests the hero’s courage and worthiness to begin the journey

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Loyal Retainers

These individuals are basically servants who are heroic themselves. Their duty is to protect the hero and reflect the nobility of the hero

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The Boss

A real go-getter, she climbs the ladder of success. This is a “take-charge” female who accepts nothing but respect

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The Crusader

A dedicated fighter, she meets her commitments. This lady is on a mission, and she marches over anyone in her way.

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The scapegoat

An animal or human whose death in a public ceremony expiates some taint or sin that has been visited upon a community their death often makes them a more powerful force in society than when they were alive.

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The Terrorist

The dark knight, he serves a warped code of honor. Self-righteous, he believes in his own virtue and judges all around him by a strict set of laws. The end will always justify his nefarious means, and no conventional morality will give him pause.

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The Shadow

A worthy opponent with whom the hero must struggle in a fight to the end. Must be destroyed or neutralized. Psychologically could represent the darker side of the hero’s own psyche.

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The Devil Figure

Evil incarnate, this character offers worldly goods, game or knowledge to the protagonist in exchange for possession of the soul.

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The Quest

This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.

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The Task

To do something food, the hero must perform some nearly superhuman deed. A function of the ultimate goal, the restoration of fertility. Multiple of these might need to be completed before ultimately completing the quest.

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The Ritual

The actual ceremonies the initiate experiences that will mark his rite of passage into another state. A clear sign of the character’s role in society.

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The Crossroads

A place or time of decision when a realization is made and change or peace results

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The Maze

A puzzling dilemma or great uncertainty, search for the dangerous monster inside of oneself, or a journey into the heart of darkness

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Red

Blood, sacrifice, passion, disorder

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Green

Growth, hope, fertility

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Blue

Security, tranquility, spiritual purity, hope

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Black

Darkness, chaos, mystery, the unknown, death, evil, melancholy

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White

Light, purity, innocence

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Yellow

Enlightenment, wisdom