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1
You, establish the protagonist
2
Need, something isn’t right
3
Go, crossing the threshold
4
Search, the road of trials
5
Find, meeting the goddess
6
Take, paying the price
7
Return, bringing it home
8
Change, master of both worlds
The young man from the provinces
This hero is spirited away as a young man and reared by strangers. He later returns to his home and heritage where he is now a stranger who sees new problems and new solutions
The Initiates
These are young heroes or heroines who, prior to their quest, must endure some training and ceremony. They are usually innocent and often wear white.
Mentors
These individuals serve as teachers or counselors to the initiates. Sometimes they words as role models and often serve as a parental figure.
Threshold Guardian
Tests the hero’s courage and worthiness to begin the journey
Loyal Retainers
These individuals are basically servants who are heroic themselves. Their duty is to protect the hero and reflect the nobility of the hero
The Boss
A real go-getter, she climbs the ladder of success. This is a “take-charge” female who accepts nothing but respect
The Crusader
A dedicated fighter, she meets her commitments. This lady is on a mission, and she marches over anyone in her way.
The scapegoat
An animal or human whose death in a public ceremony expiates some taint or sin that has been visited upon a community their death often makes them a more powerful force in society than when they were alive.
The Terrorist
The dark knight, he serves a warped code of honor. Self-righteous, he believes in his own virtue and judges all around him by a strict set of laws. The end will always justify his nefarious means, and no conventional morality will give him pause.
The Shadow
A worthy opponent with whom the hero must struggle in a fight to the end. Must be destroyed or neutralized. Psychologically could represent the darker side of the hero’s own psyche.
The Devil Figure
Evil incarnate, this character offers worldly goods, game or knowledge to the protagonist in exchange for possession of the soul.
The Quest
This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.
The Task
To do something food, the hero must perform some nearly superhuman deed. A function of the ultimate goal, the restoration of fertility. Multiple of these might need to be completed before ultimately completing the quest.
The Ritual
The actual ceremonies the initiate experiences that will mark his rite of passage into another state. A clear sign of the character’s role in society.
The Crossroads
A place or time of decision when a realization is made and change or peace results
The Maze
A puzzling dilemma or great uncertainty, search for the dangerous monster inside of oneself, or a journey into the heart of darkness
Red
Blood, sacrifice, passion, disorder
Green
Growth, hope, fertility
Blue
Security, tranquility, spiritual purity, hope
Black
Darkness, chaos, mystery, the unknown, death, evil, melancholy
White
Light, purity, innocence
Yellow
Enlightenment, wisdom