marketing exam #1

5.0(1)
Studied by 8 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/172

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:14 AM on 10/14/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

173 Terms

1
New cards

consumer behavior

totality of consumers thoughts, feelings, and decisions about the consumption, acquisition, and disposition of goods, services, activities and ideas

2
New cards

who is the consumer

  • not only limited to the consumer

    • purchaser

    • decider

    • influencer

    • disposer


3
New cards

what type of responses do consumers make

  • cognitions - thoughts

  • affect - feelings

  • behaviors - observable


4
New cards

cognitions

product related knowledge, beliefs, opinions, intentions, and memories

5
New cards

affect

product related attitudes, emotions, and visceral states

6
New cards

observable behaviors

product related decisions and actions

7
New cards

when can consumer responses be influenced?

  1. acquistion

  2. usage

  3. disposition


8
New cards

acquisition

  • buying

  • leasing

  • trading

  • sharing

  • stealing

  • finding


9
New cards

usage

  • whether

  • why

  • symbolism

  • satisfaction

  • perception


10
New cards

disposition

  • trash

  • recycle

  • reuse

  • sell

  • trade

  • give


11
New cards

consumer sake of exploring consumer behavior

  • to understand their preferences, desires, and needs

  • to help them make the best choice


12
New cards

society sake of studying consumer behavior

  • to enable policy makers design effective policies


13
New cards

marketers sake of studying consumer behavior

  • to learn how to influence consumers

  • to understand consumers, marketers must learn not only what consumers want but why they want it


14
New cards
<p>behavioral design process</p>

behavioral design process

  1. define

  2. diagnose

  3. design

  4. test


15
New cards

define

  • identify the problem you want to solve

  • SMART GOAL

    • Specific

    • Measurable

    • Achievable

    • Relevant

    • Time bound


16
New cards
<p>diagnose </p>

diagnose

  • identify bottlenecks to behavior change

  • develop and test a theory of behavior change

    • create a behavioral map, a chronological chart of the consumer thoughts, attitudes, and choices may lead to the goal

    • evaluate what situational or contextual factors might serve as levers or bottlenecks to these steps being performed

    • test your theory via observation, interviews, focus groups, surveys, experiemtns


17
New cards
<p>design</p>

design

  • develop strategies to address bottlenecks

  • create a behaviorally informed intervention

    • how might we lower on eliminate this bottleneck?

    • how might we guide consumers around this bottleneck?

    • how might we motivate consumers to overcome this bottlenec


18
New cards

test

  • evaluate the impact of the intervention

  • assess the success of your chosen strategy

    • administer the intervention and measure its


19
New cards

primary data

collected specifically for its own purposes

20
New cards

secondary data

collected by an entity for one purpose and subsequently used for some other purpose

  • general rule: collect _________ first because its cheaper and already available, then turn to primary data


21
New cards

nonexperimental research

  • experiments that cannot show causation


22
New cards

surveys

structured questionnaires on attitudes, beliefs, choices

PROS: cost effective, broad reach, quick data collection

CONS: limited depth, no follow up

23
New cards

interviews

one-on-one conversations for detailed insights

PROS: flexible, rich, in depth responses

CONS: time consuming, small sample size

24
New cards

focus groups

guided froup discussions on perceptions and ideas

PROS: diverse views, interactive exchange

CONS: risk of bias, may not reflect actual behavior


25
New cards

observational research

watching consumers in real world settings

PROS: shows actual behaviors, competitive insights

CONS: doesnt capture motications or thought processes


26
New cards

hybrid methods

mix of observation + interaction

PROS: conbines depth & realism, reveals usability issues

CONS: costly, resource intensive

27
New cards
<p>experimental research</p>

experimental research

a research method that shows causation

28
New cards

three features of experimental methodology

  • manipulated cause

  • control conditions

  • random assignment


29
New cards

manipulated cause

change the independent variable, measure effect on the indpendent variable

30
New cards

control conditions

keep everything the same; use a control (no treatment) group or comparison (a different treatment) group

31
New cards

random assignment

assign participants to conditions randomly to rule out pre existing differences


32
New cards

causal inference

shows cause and effect relationships

33
New cards

control

isolates variables to measure their direct impact

34
New cards

replicability

can be repeated to verify results

35
New cards

feasibility

experiments may be difficult to run or costly

36
New cards

ethical constraints

some things cannot be manipulated

37
New cards

three criteria for evaluating research

  1. does the study show causality

  2. are the findings reliable

  3. is the research internally and externally valid


38
New cards

causality

changes in variable cause changes in another

39
New cards

methodology

is the research non experimental or experimental

40
New cards

reverse causation

is it possible that the cause and effect work in the opposite direction

41
New cards

reliability

a study produces consistent results

42
New cards

external validity

the results generalize to real world situationst

43
New cards

internal validity

the study accurately shows cause and effect within the experiment

44
New cards

hawthorne effect

acting differently because you know youre being watched

45
New cards

demand characteristics

answering how you think the researcher wants

46
New cards

placebo effect

feeling the change just from believing you got a treatment

47
New cards

third variables

an outside factor that affects both of the things youre measuring

48
New cards
<p>segmentation</p>

segmentation

dividing a market into meaningful smaller markets or submarkets based on common characteristics

49
New cards

segments should be

  1. identifiable

  2. substantial

  3. accesible

  4. stable

  5. differentiable

  6. actionable


50
New cards

target marketing

director one’s marketing efforts into specific segments (target markets)

51
New cards

customized target marketing

a unique product is create for the needs of a unique customer

52
New cards

concentrated target marketing

target a large portion fo a small market

53
New cards

differentiated target marketing

develop different value offeings for different targeted segments

54
New cards

undifferentiated target marketing

mass market

differentiate on price

55
New cards
<p>positioning</p>

positioning

communicating value to one’s target market by connecting consumers needs and wants to what your company has to offer

56
New cards

types of positioning strategies

  • price

  • core benefit

  • usage situation

  • product user


57
New cards

steps in segmentation

  1. segmentation

  2. target marketing

  3. positioning


58
New cards

benefits of segmentation

  • enables us to respond to our consumers unique wants and needs

  • escapes the majority fallacy


59
New cards
<p>majority fallacy</p>

majority fallacy

pursuing the majority segment can be a fallacy because the largest segment where competition tends to be most intense, is not always the most profitable

60
New cards

drawbacks of segmentation

  • sales costs tradeoff

  • cannibalization of sales


61
New cards

sales costs tradeoff

sales may increase with more specialized products, but so do costs

62
New cards

cannibalization

our product may eat share from our other products

63
New cards

demographic segmentation

  • gender

  • age

  • occupation

  • income

  • education

  • wealth


64
New cards

advantages of demographic segmentation

  • easy to apply and use, as governmental statistical data is readily available in most countries

  • suitable data can be obtained quickly and cheaply

  • easy for management and staff to understand


65
New cards

limitations of demographic segmentation

  • assumes that all consumers who share demographic traits are similar in needs

  • shallow and sometimes stereotypic understanding of consumers


66
New cards

geographic segmentation

  • climate

  • population density

  • region

  • geodemography


67
New cards

advantages of geographic segmentation

  • easy to apply and use

  • works well in areas where there are significant demographic or lifestyle differences across regions


68
New cards

limitations of geographic segmentation

  • assumes that all consumers in a geogrpahic are have similar needs

    • often needs to be used in conjuction with another type of segmentation


69
New cards

PRIZM segmentation tool

  • consists of 68 segments

    • social groups (based on urbanization and socioeconomic rank)

      • ubran, suburban, second city, town and rural

    • lifestage groups (based on age and presence of children at home and socioeconomic rank)

      • younger years, family life, mature years

  • provides information about segments demographic, lifestyle, and media traits


70
New cards

psychographic segmentation

  • personality

  • values

  • lifestyles


71
New cards

big 5 personality test

  1. openness

  2. conscientiousness

  3. extraversion

  4. agreeableness

  5. neuroticism


72
New cards

advantages of psychographic segmentation

  • gives much better insight into the underlying motives and values of the consumer as a person

  • allows for more targeted messaging


73
New cards

disadvantages of psychographic segmentation

  • may require detailed data and research on consumers, which may be beyong the reach of small firms

  • may better at predicting what sort of messaging will resonate better than actual behavior

  • may be context specific


74
New cards
<p>behavioral segmentation</p>

behavioral segmentation

  • product benefits

    • price, convenience, ease of use, status

  • usage occasions

    • morning, evening

    • leisure, work, rush

    • holiday, special day

  • usage frequency

    • current user, potential user, lapsed user

    • light medium, heavy

  • purchase history

    • past purchases

    • search history


75
New cards

advantages of behavioral segmentation

  • tons of available data

  • allows for personalized, highly targeted marketing

  • obvious connection to behavior


76
New cards

disadvantages of behavioral segmentation

  • doesnt tell us why

  • raises issues of privacy


77
New cards

attention

the processes by which we devote mental activity to a stimulus

78
New cards

attention

fill in the blank: ___________ is

  • often divided

  • limited

  • selective


79
New cards

types of divided attention

  • multitasking

  • distraction

    • driving while texting


80
New cards

limited attention

  • millers rule

  • limited sensitivity


81
New cards

Millers Rule

working memory holds about 7+- 2 items

capacity rises from childhood to adulthood, then declines

82
New cards

Webers Law

the bigger the initial stimulus, the bigger the change needed to be noticed (a $1 price cut matters on a $5 item, not on a $500 one)

83
New cards

adaptation that leads to advertisement wear out

we stop noticing stimuli that are simple, subtle, repetitive

84
New cards

how to combat advertisement wear out

Stimuli that are

  • COMPLEX

  • INTENSE

  • NONREPETITIVE

  • UPDATED


85
New cards

arousal

  • determines how many resources we can devote


86
New cards
<p>yerkes dodson curve</p>

yerkes dodson curve

an inverted U, so performance is best at moderate arousal and worse when arousal is too low (sleep deprived nurse) or too high (super bowl fans)

87
New cards

selective attention

we focus on one or more stimuli and tuning out others

88
New cards

change blindness

failure to notice an obvious change

89
New cards

inattentional blindness

failing to notice an unexpeced item

90
New cards

cherrys shadowing task

different messages in each ear; participants repeat ("shadow") one.

  • Not much gets through: few noticed a switch to gibberish or backwards speech; a word list repeated 35 times wasn't recognized better than chance.

  • Some things do: general properties (a tone, a woman's voice); your own name (about a third notice, the cocktail-party effect); a sentence that jumps ears can pull you into switching.

conclusion: we facilitate one stimulus and inhibit others, but still monitor the unattended channel so relevant info can break through


91
New cards

individual factors that captivate a consumers attention

  • capacity

  • sensitivity

  • resources


92
New cards

sources that captivate a consumers attention

  • vividness

  • intensity

  • novelty


93
New cards

consumers capacity

  • kiss principle (keep it simple stupid)


94
New cards

consumers sensitivity

  • keep the consumers from adapting to your product

    • make it non repetitive, complex, intense

  • personalize your message

    • consumers are more sensitive to information that is personally relevant


95
New cards

consumers resources

  • too much or too little arousal is a bad thing

  • know when your audience is likely to be optimally alert

    • keep complexity to a minimum when arousal is likely to be too low or too high


96
New cards

source factors of vividness

  • humor

  • emotional inerest

  • concreteness

  • proximity


97
New cards

source factors of intensity

  • size

  • volume

  • color

  • position


98
New cards

source factors of novelty

  • unexpected ad or product format

  • unexpected ad placement

  • unexpected intrusion


99
New cards

perception

the process by which sensations (sights, sounds, smells, tastes, touch) are organized and interpreted

100
New cards

perception myth

we see the world as it is. we simply register sensory inputs and report them back