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What does VR try to replicate
Reality by providing a simulated 3D environment that’s similar to what people would expect to happen in reality
Goal of VR
immerse the user enough that they feel they are involved in the simulation using all of their senses
Difference between 2 type of headset “cheap 15 vis 300 quid)
Mobile- cheap applications are limited number, phone screen quality, sound from phone no touch as no controllers
Heaset- Wide variety application almost 4k eye quality 3D positional audio, vibrations in each controller
Sound- how does which ear the sound hits first help identify the location
Sound coming from left, hit left ear first vase versa
How does how loud the sound is in each ear help identify the location
If sound comes from the left, will be louder in left ear, but you still can hear it on your right ear
Can also determine angle
3D positional audio allows
People to identify where a sound is coming from by manipulating how loud it is and which ear hears it first
Headset simulation- makes user think the sound is coming from behind them or above them ect
Why is VR so immersive standing on building plank thing
Visual= same as reality in terms of detail
SOund= IRL if you were standing high up you’d assume to hear bird noises, VR guarantees u will hear it 3D positional audio u can hear the direction
Touch= Feel the plank under your feet and wind IRL, with VR there will be a fan to imitate breeze and plank to get that feeling
Why is immersion important? Richie Plan experience
Huge difference between computer and VR, the computer shows normal reaction but VR offers 360 £D and heart rate increase
Exampe 2 driving simulator
Going to have a collision on VR would have much more of a reaction as posse to when looking at a computer
Immersion problem, even though its great at making them feel like they’re there
If you were actually put into a horror film/ car collision bad for mental and physical health, Richies plank experience says u shouldn’t use this simulation if you have a history of heart problems
VR fear of motorway driving
IRL can’t leave tilll next exit, VR if stressed just tale off headset , nobody gets hurt other than user possible researcher depending on their actions
Avoid injury for user and researcher
User- placed in middle of a room away from nearby objects and seated ideally
Reasercher- avoid being behind them and make them vocalise what thye’re going to do next/doing
Reaserch impact
Impact that the findings of reasearch have on real world (e.g changes in policy and improving pols lives) More applications your findings can have to help people, bigger your reasrch impact
rehabilitation techniques for phantom limb pain (pain to an amputee in a limb that isn’t there)
Previous reaserch found that if the amputee sees their limb reflected back at them to look like its there the pain reduced, VR tracks users hand and mimics it with their missing hand ti trick their brain to think the hand is acc there which reduces their pain
kids cross roads safely
Shows children how to cross roads safely and the possible consequences if they do it wrong..
Vr applications
Police training
fire safety behavioural skills
Pilot triainig
Medical training impriving
Police training (Kleygrewe et al 2024)
Failure to perform tasks qucjyl as police can be fatal so VR allows police to train like they would IRL but without fatal risks
Vr training VS real world training
Found police officers were just as stressed in VR environments as they were in real world training
orthoptics(eye health) project Batterly et al 2026
VR can provide students with patients with a variety of deviations ranging from mild to severe deviations, and rarer medical cases for improvement
Employability project bitterly et al 2025
combine learning employability skills with interactive nature of video games, fitting for young audience and Offers education or job interviews
Crash stats prove teaching people to drive needs improvement 67 hours needed before testt
Problems ppl face overtaking on the road
check mirror, bildspots indicate move out bla bla
If too close- crash risk sudden braking, if too close to car or if u dont check blind spot u go into them b
Methodology conditions
Between subjects design, ppl wjp dont know how to drive,
Condition 1- VR
Condition 2- Computer
Learning phase- teach people how to overtake
Assessment phase- assess how good they are at overtaking
What learning and assessment phase consists of
leanring- sat on virtual car and instructed how to overtake properly
Assesement- Windy country roads, parked cards, oncoming cars, end of road with goal
What do we measure
How often they crash and check blind spots and how close they are to cars infant its an ongoing study tho x