COMPUTING

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35 Terms

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Von Neumann Architecture

made up of CPU and memory which are interconnected and store instructions and data

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components of CPU and their purposes

registers - location in CPU that stores addresses and data which can be accessed quickly

cache - stores frequently used instructions

control unit - decodes instructions and sends signals to other components on how to respond to this instruction

ALU - performs arithmetic calculations and logical decisions

clock - controls rate at which cycles are processed every second

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purpose of CPU

fetch decode and execute instruction

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types of registers and purpose

  • Program Counter - stores next instruction ready to be used

  • MAR - stores location of next address to be fetched

  • MDR - data written to and from main memory

  • Accumulator - stores results of arithmetic calculations


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Performance of CPU (factors)

  • Cache size - increased = more instructions can be stored in CPU so they don’t need to be fetched from main memory = efficient

  • Clock speed - more tasks executed per second so program responds faster

  • number of cores (execute instructions) - more = instruction split between processors so they can be executed simultaneously so faster


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embedded systems

computer systems found in other devices, designed to perform a set of specific functions

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real time systems

well defined systems with fixed time constraints, provide and immediate response to an input

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Primary Storage

holds memory for a short period of time whilst the computer is running

RAM and ROM

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RAM vs ROM

RAM - volatile, read and write, constantly changing contents, program/data currently in use.

ROM - non-volatile, read only, permanent (rarely change)

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Secondary storage

ability to hold files even if computer switched off

  • magnetic

  • solid state

  • optical


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Magnetic storage

Magnetises data e.g. hard drive

+ expensive but holds value

+ high capacity

- not very durable

- eventually becomes deteriorated (low reliability)

- not portable

- not very fast


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Solid State

Uses flash memory e.g SD card

+high capacity

+ durable

+ high speed

+ portable

- expensive

- low reliability


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Optical

Uses lasers e.g. CD

+ cheap

+ portable

- not very durable

- low capacity

- low reliability

- slow


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sound file size

sample rate x bit depth x duration

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image file size

colour depth x image width x image depth

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text file size

bits per character x number of characters

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Units of data storage

bit - 0/1

nibble - 4 bits

byte - 8 bits

KB - 1K bytes

MB - 1K KB

GB - 1K MB

TB - 1K GB

PB - 1K TB

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binary to denary number order and left, right shifts

128 64 32 16 8 4 2 1

shift left is x2

255 bits per byte

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Hexadecimals

Base 16

1 - 9 is standard

10 - A

11 - B

12 - C

13 - D

14 - E

15 - F

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Character Sets

defined list of characters

ASCII :

  • 0-127

  • 7 bits

  • numbers, letters, symbols

EXTENDED ASCII:

  • 0-255

  • 8 bits

  • included foreign languages and special symbols asw

UNICODE :

  • 143859 characters

  • universal set, most languages


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bitmap image

a digital image made up of pixels

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colour depth

number of possible colours that could be represented in each pixel

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resolution

how many pixels are displayed per inch of image

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sampling

sound is recorded at regular intervals

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bit depth

number of bits available for each sample

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compression

reducing size of a file

LOSSY:

  • reconstructs data and some data lost

  • irreversible

  • impacts quality

  • file size significantly reduced

  • e.g. JPG

LOSSLESS:

  • data reconstructed but none removed

  • reversible

  • quality retained

  • file still relatively large

  • e.g. PNG


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Network

group of interconnected devices with intention of sharing resources over a network

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LAN

local area network, covers a small geographical area

e.g home

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WAN

wide area network, covers a large geographical area, made up of series of LANs

e.g internet

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Client Server Network

all files can be stored centrally, so can be accessed from any computer.

server has sole responsibility

e.g school

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Peer to peer network

files stored on own computers, each person needs their own backups, softwares etc

all devices have equal responsibility

e.g home

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network hardware

devices required for communication and interaction over a computer network

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transmission media

technology used to transmit data from sender to receiver usually in form of cable

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Network hardware exmples

  • Network Interface Controller (NIC) - connect computer to network

  • Router - connects different networks together

  • Hub - connects devices together on a network


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Transmission media examples

  • Switch - connects devices and forwards data using mac addresses

  • Wireless access points - allows wireless devices to connect on a network

  • server - provides services / data to other devices a network..