Physics unit 2

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33 Terms

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Projectile motion

any object thrown, launched, impelled, or otherwise projected into the air (occurs when an object has vertical and horizontal motion)

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Hotiontal and vertical motion components should be

seperate

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no other force except for ___ is on vertical motion

gravity

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what projectile motion is

  • all free fall

  • thrown, batted, or kicked

  • a cannon shot


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what projectile motion is not

anything with an engine

any examples with air resistance

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horizonatal projectile motion

rolling a marble off of a table,When an object is project straight out

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In pies what graph must you use to differentiate between the horz and vert components

x | y

____|_____

|

|

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when a ball falls or shoots out what’s the vert and horizontal motion

constant

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problem solving components

  • use little exponents to differentiate between x and y

  • x and y are seperate

  • time is used for both


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constants for y

a = -9.8

Vo = 0 m/s

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constants for x

a = 0 m/s

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what do you need in the horz and vert graph to solve the problem

3 knowns 1 unknown

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Vector

requires magnitude and direction

two numbers to fully describe them

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Magnitude

the amount

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Direction

which way

typically at an angle

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Example is

velocity

———>

Tail to head shows magnitdue while where it’s pointed shows direction


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10 m/s and 30 degrees, what do each tell you about the arrow

10 m/s is the amount and 30 degrees is the direction

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Resultant vector

the sum of several vectors

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equilibriatn vectors

equal in magnitude and opposite in direction to the resultant vector (counter it)

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Breaking down vectors at an angle

^ ^
| /
| /

/
|____________>

Vy = vertical component (up or down)

Vx = horizontal component (left to right)

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Add vectors

from tail to head place them next to each other and then draw a line that is the sum of both

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Different directions

head to tail except the second one is underneath, the resultant is what is left over

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Angled vectors

/\ is from the tail of the first vector to the head of the last vector (usually a straight line between the two )

_

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When launching at an angle, velocity is still

a vector, you must break it into vert and horiz components

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When breaking the velocity of a vector you use what

trig

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symmetry

moriton is symmetrical as long as projectile begins and ends at the same height

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displacement Horizontally

equal to the first half and the second half (multiply by 2 to get the total displacement)

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Displacment vertically

total displacement is zero

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velocity horizontally

constant

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velocity vertically

Voy = -Vy (initial velocity is equal to negative velocity)

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Acceleration horizontally

none

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acceleration vertically

-9.8 m/s2

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Time (angeled vectors)

time in the first segment is equal to time in the second