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Vocabulary practice flashcards covering foundational computer networking concepts, the World Wide Web, internet services, digital literacy, and online communication technologies.
Packets
The small pieces of data that a source computer creates and divides information into before sending it over a network.
Routers
Networking devices that direct packets of data to their proper destination across a network.
ARPANET
The first computer network ever established.
VSNL
The company that originally started internet services in India.
Web Browser
A software program used to view, access, and navigate through web pages, such as Google Chrome, Microsoft Edge, and Opera.
World Wide Web (WWW)
A massive online network and database of human knowledge that serves as a way to find and share information containing millions of web pages.
Sir Tim Berners-Lee and Robert Cailliau
The researchers who invented the World Wide Web in 1990 while working at the European Council for Nuclear Research (CERN).
Web Pages
Documents hosted on the World Wide Web that contain text, graphics, video, audio, and hyperlinks.
Hyperlinks
Links located on a web page that connect users to other web pages.
Search Engine
An internet tool designed to help users locate specific information, web pages, and websites about a topic.
An internet service primarily used to compose, send, and receive electronic messages.
Cloud Computing Services
Services that allow users to store, access, and run data or software through the internet instead of depending solely on a local computer.
Cloud Storage
Online storage that enables users to upload, save, and access files over the internet across different devices.
Unified Payments Interface (UPI)
A real-time payment system developed by the National Payments Corporation of India (NPCI) for instant bank-to-bank transfers via mobile apps.
Virtual Payment Address (VPA)
A unique identifier used in UPI-enabled mobile applications to send or request money instantly without traditional account numbers.
Electronic Learning (E-learning)
Learning facilitated through technology and the internet, allowing students to access course materials and study anytime and anywhere.
Learning Management System (LMS)
A software application used by schools and organizations to deliver, track, manage online lessons, give tests, and evaluate learner progress.
Electronic Commerce (E-commerce)
The process of buying and selling goods or services online through websites and digital marketplaces.
Voice over Internet Protocol (VoIP)
A technology that enables voice and video calling over the internet rather than through traditional telephone lines.
Collaboration Tools
Platforms that support group teamwork and communication by combining chat, file sharing, task management, and video conferencing.
Virtual Reality (VR) Communication
Platforms that build 3D virtual worlds allowing users to communicate, move, and gesture through customized avatars.
Live Streaming Platforms
Internet platforms that broadcast live video in real time while allowing viewers to interact immediately through live chat.
Cloud-based Phone Systems
Business communication systems that handle telephone calls and related tasks using internet infrastructure instead of copper telephone lines.
Web Real-Time Communication (WebRTC)
A technology standard that permits direct voice, video calling, and file sharing within web browsers without needing standalone installed applications.
Video Conferencing
An internet communication service that provides real-time audio and video interaction between two or more remote locations.
Precise Search Query
A specific search string that yields more relevant results and automatically filters out broad, unnecessary information.