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Perception
The process of organizing and interpreting sensory information to give meaning to our environment.
Bottom-up processing
An approach where perception starts with sensory input and works up to the brain's integration of this information.
Top-down processing
Information processing guided by higher-level mental processes, drawing on experience and expectations to construct perceptions.
Schema
A concept or framework that organizes and interprets information.
Perceptual set
A mental predisposition to perceive one thing and not another.
Gestalt psychology
Emphasizes that we often perceive the whole rather than the sum of the parts.
Closure
The perceptual tendency to mentally fill in gaps in a visual image to perceive objects as wholes.
Figure and ground
The organization of the visual field into objects (figures) that stand out from their surroundings (ground).
Proximity
The perceptual tendency to group together visual and auditory events that are near each other.
Similarity
The perceptual tendency to group together elements that seem alike.
Attention
The focusing of mental resources on select information.
Selective attention
The focusing of conscious awareness on a particular stimulus.
Cocktail party effect
The ability to focus auditory attention on a particular stimulus while filtering out other stimuli.
Inattentional blindness
Failing to see visible objects when attention is directed elsewhere.
Change Blindness
Failing to notice changes in the environment.
Binocular depth cues
Requires both eyes to see depth and distance
Retinal disparity
A binocular cue for perceiving depth by comparing images from the retinas in the two eyes.
Convergence
A binocular cue for perceiving depth by the extent to which the eyes converge inward when looking at an object.
Monocular depth cues
Use one eye to percieve depth and distance
Relative clarity
A monocular cue for perceiving depth; hazy objects are seen as farther away than sharp, clear objects.
Relative size
A monocular cue that allows determining the closeness of objects to an object of known size.
Texture gradient
A monocular cue where the texture of nearby objects is detailed, while objects farther away have a smoother texture
Linear perspective
Monocular cue; Parallel lines appear to converge with distance.
Aptitude tests
Tests designed to predict a person's future performance; aptitude is the capacity to learn.
Fixed mindset
The idea that we have a set amount of an ability that cannot change.
Growth mindset
The belief that one's skills and qualities can change and improve through effort and dedication.
Explicit memory
Memory of facts and experiences that one can consciously know and 'declare.'
Episodic memory
The collection of past personal experiences that occurred at a particular time and place.
Semantic memory
Memory for factual information.
Implicit memory
unconcious and automatic recall of info
Procedural memory
A type of long-term and implicit memory of how to perform different actions and skills.
Prospective memory
Remembering to perform a planned action or recall a planned intention at some future point in time.
Long-term potentiation
An increase in a cell's firing potential after brief, rapid stimulation. Strengthens synapses through repeated activiation
Working memory
Type of short-term memory; temporarily holds and uses incoming auditory and spacial info alongside long term-memory
Central executive
The part of working memory that directs attention and processing.
Phonological loop
The part of working memory that holds and processes verbal and auditory information.
Visuospatial sketchpad
The part of working memory that holds visual and spatial information.
Multi-store model
A model of memory that suggests information is processed in three stages: sensory memory, short-term memory, and long-term memory.
Sensory memory
The immediate, brief storage of sensory information
Iconic memory
Type of sensory memory that briefly stores visual info for a couple of miliseconds
Echoic memory
Type of sensory memory that stores auditory info for 3-4 seconds; allows processing of language and audio
Short-Term Memory
Activated memory that holds a few items briefly (15-30s) before the information is stored or forgotten. Has a capacity of up to 7 items
Long-Term Memory
Stores permanent and lasting memories with an unlimited capacity
Automatic processing
Unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information.
Effortful processing
Encoding that requires attention and conscious effort.
Encoding
1st stage of memory; info is converted into a form that the brain can process and store; extracting meaning
Storage
2nd stage of memory; The retention of encoded information over time.
Retrieval
3rd stage of memory; getting information out of memory storage and into concious awareness
Levels of processing model
The theory that deeper levels of processing result in longer-lasting memories
Shallow encoding
Processing information based on its surface characteristics.
Deep encoding
Processing information based on its meaning and the significance of the information.
Mnemonic devices
Memory aids that connect info with images, patterns, or rhymes
Method of loci
A mnemonic device that involves imagining placing items around a room or along a route.
Chunking-Grouping
Organizing items into bigger, manageable units; often occurs automatically.
Categories-Grouping
Grouping information into categories that share common attributes.
Hierarchies-Grouping
Organizing items into a hierarchy, starting with general categories and working down to specific examples.
Spacing effect “Distributed Practice”
Phenomenon where short study sessions spread out over time yields better memory retention
Massed practice
Cramming information all at once in long intenstive periods without significant breaks
Serial position effect
Our tendency to recall best the last and first items in a list.
Primacy effect
The tendency to remember information at the beginning of a body of information better than the information that follows.
Recency effect
The tendency to remember information that is presented last.
Maintenance rehearsal
Repeating information over and over to keep it active in short-term memory.
Elaborative rehearsal
A method of transferring information from short-term to long-term memory by giving it meaning or connecting it to prior learning
Autobiographical memory
Recalling past experiences while integrating episodic and semantic memory together; factual details and emotions
Retrograde amnesia
An inability to retrieve information from one's past.
Anterograde amnesia
An inability to form new memories.
Alzheimer's disease
A progressive and irreversible brain disorder characterized by gradual deterioration of memory, reasoning, language, and physical functioning.
Infantile amnesia
The inability to retrieve memories from before ages 3-4
Recall
Retrieving learned info without any cues
Recognition
Memory retrievel where one identifies info using cues
Retrieval cues
Stimuli that aid the recall or recognition of information stored in memory.
Context-dependent memory
The theory that information learned in a particular situation or place is better remembered when in that same situation or place.
Mood-congruent memory
The tendency to recall experiences that are consistent with one's current good or bad mood.
State-dependent memory
The theory that information learned in a particular state of mind (e.g., drunk, sober) is more easily recalled when in that same state of mind.
The forgetting curve
A graph showing retention and forgetting over time.
Encoding failure
The failure to process information into memory.
Proactive interference
Past learning prevents the recall of new information.
Retroactive interference
New learning prevents the recall of old information.
Tip-of-the-tongue phenomenon
Feeling like you know something but you cant remember it
Repression
The basic defense mechanism that block anxiety-arousing thoughts, feelings, and memories.
Misinformation effect
Incorporating misleading information into one's memory of an event.
Source amnesia
Recalling learned info, but not where you learned it
Constructive memory
The process by which memories are influenced by the meaning we give to events.
Imagination inflation
The increased confidence in a false memory of an event following repeated imagination of the event.
Prototypes
Mental image or best example of a category.
Schemas
Cognitive frameworks that help organize and interpret information.
Assimilation
Incorporating new experiences into existing schemas.
Accommodation
Changing existing schemas to incorporate new information.
Algorithms
Step-by-step procedures that guarantee a solution.
Heuristics
Mental shortcuts or rules of thumb to simplify decision-making.
Representativeness heuristic
Judging likelihood based on how similar something is to a prototype.
Availability heuristic
Estimating probability based on how easily examples come to mind.
Mental set
Tendency to approach problems in a particular way, often one that has worked in the past.
Priming
The activation of associations in memory to influence behavior or perception.
Framing
The way information is presented, influencing decisions and judgments.
Gambler's fallacy
Belief that future probabilities are influenced by past events despite being independent instances
Sunk-cost fallacy
Sticking to an endeavor once an investment in money, time, or effort has been made.
Executive functions
Cognitive processes like planning, decision-making, and problem-solving.
Creativity
The ability to produce novel and valuable ideas.
Divergent thinking
Generating many possible solutions to a problem.