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Vocabulary flashcards covering key characters, places, gods, themes, and literary archetypes from the Epic of Gilgamesh and the Hero's Journey study notes.
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Gilgamesh
A legendary Sumerian king of Uruk created two-thirds god and one-third man, known for his supernatural strength, initial tyranny, and epic quest for immortality.
Enkidu
A hairy-bodied wild man created half-man and half-beast by the gods to challenge Gilgamesh's tyrannical reign, who becomes Gilgamesh's inseparable friend until his decreed death.
Humbaba
The monstrous primordial guardian of the Cedar Forest, appointed by the god Enlil, who was overthrown and killed by Gilgamesh and Enkidu.
Bull of Heaven
A divine beast sent by Anu at the request of Ishtar to punish Gilgamesh for rejecting her, which was killed by Gilgamesh and Enkidu, prompting the gods to decree Enkidu's death.
Utnapishtim
An ancient survivor of the deluge residing in Dilmun to whom the gods granted everlasting life, sought out by Gilgamesh to learn the secret of immortality.
Siduri
The woman of the vine and maker of wine sitting at the edge of the sea, who advises Gilgamesh to embrace human mortality and enjoy life's simple pleasures.
Urshanabi
The ferryman who navigates the waters of death to bring travelers to Utnapishtim in Dilmun.
Enlil
The counsellor god of the Sumerian pantheon who appointed Humbaba to guard the Cedar Forest and decreed the great flood to exterminate mankind due to their intolerable clamour.
Ea
The god who secretly warned Utnapishtim of the impending flood by speaking to his reed-house wall, instructing him to build a boat and save the seed of all living creatures.
Mount Mashu
The great mountain with twin peaks guarding the rising and setting sun, guarded at its gates by Scorpions that are half man and half dragon.
Irkalla
The Queen of Darkness who rules the Underworld (the House of Dust), where former rulers and priests sit in darkness clad in bird feathers, eating dust and clay.
The Old Men Are Young Again
The name Gilgamesh gives to the underwater prickly plant provided by Utnapishtim, which possesses the power to restore lost youth to a person.
Hamartia
A tragic hero's fatal weakness or flaw that initiates their downfall and reversal of fortune.

The Hero Cycle
A standard narrative structure divided between an Ordinary World and a Special World, charting a protagonist's journey through distinct phases from Call to Adventure to Resolution.
Epic Hero
An archetypal protagonist who is a colossal figure of legendary proportions, part god, embarks on a perilous quest, embodies societal values, and interacts with divine presence.
Tragic Hero
An archetypal protagonist of elevated stature who possesses a tragic flaw (hamartia), suffers a drastic reversal of fortune, gains self-awareness, and evokes pity and fear from the audience.

Ancient Sumeria
The early Mesopotamian civilization located along the Tigris and Euphrates rivers where the historical King Gilgamesh ruled around 2700 B.C.

Cuneiform Tablet
An ancient clay writing tablet used in Mesopotamia to record literature, syllabaries, and historical stories like the Epic of Gilgamesh.
Mountain of Nisir
The mountain peak where Utnapishtim's boat grounded for six days during the great flood before he loosed a dove, a swallow, and a raven.
Shamash
The sun god who observes Gilgamesh wandering in animal skins through the garden of the gods and informs him that he will never find the life for which he is searching.
Gilgamesh
A legendary Sumerian king of Uruk who was two-thirds god and one-third man, known for his extraordinary strength, his friendship with Enkidu, and his quest for immortality.
Enkidu
A hairy-bodied wild man, created half-man and half-beast by the gods to challenge Gilgamesh's tyrannical reign, who becomes Gilgamesh's equal and devoted friend.
Humbaba
The monstrous primordial guardian of the Cedar Forest appointed by the god Enlil, defeated by Gilgamesh and Enkidu.

Bull of Heaven
A mythical beast sent by the god Anu at the request of Ishtar to punish Gilgamesh; its slaying led the gods to decree Enkidu's death.
Utnapishtim
An ancient, immortal survivor of the great deluge living in Dilmun who was granted everlasting life by the gods and tested Gilgamesh with six days and seven nights of sleeplessness.
Siduri
The woman of the vine and maker of wine who lives by the edge of the sea and advises Gilgamesh to accept mortality and enjoy the simple pleasures of life.
Urshanabi
The ferryman who guides Gilgamesh across the dangerous waters of death to reach Utnapishtim.
Mount Mashu
The great twin-peaked mountain guarding the rising and setting sun, guarded at its gate by the terrifying Scorpion People.
Scorpion People
Terrifying sentinels—half man and half dragon—who guard the gate of Mount Mashu and allow Gilgamesh to pass through twelve leagues of total darkness.
Enlil
The warrior god and counsellor who appointed Humbaba to guard the Cedar Forest and senselessly proposed the flood to exterminate mankind.
Ea
The wise god who saved humanity from total extinction by secretly warning Utnapishtim of the impending flood in a dream.
Ishtar
The sweet-voiced Queen of Heaven who sent the Bull of Heaven after being rejected by Gilgamesh, and later wept over the destruction caused by the flood.
Irkalla
The Queen of Darkness, also known as Ereshkigal, who rules the palace of the underworld ('house of dust').
Belit-Sheri
The recorder of the gods who squats in front of the Queen of the Underworld and keeps the book of death.
The Old Men Are Young Again
A prickly underwater plant revealed by Utnapishtim that restores lost youth to a man, which Gilgamesh retrieved but ultimately lost to a serpent.
Hamartia
A tragic hero's fatal weakness or flaw that initiates their downfall.
Epic Hero
An archetypal protagonist of legendary proportions who is part god, embodies cultural values, possesses superhuman strength, and embarks on a perilous quest.
Tragic Hero
An archetypal protagonist of elevated status who possesses a tragic flaw (hamartia), suffers a reversal of fortune, and gains vital self-knowledge through a painful journey.
Hero Cycle
A narrative structure outlining the traditional phases of a hero's journey, transitioning from the Ordinary World to the Special World and back.


Sumeria
An ancient Mesopotamian civilization where King Gilgamesh historically ruled the city of Uruk around 2700 B.C.
Mountain of Nisir
The mountain where Utnapishtim's boat grounded for six days during the great flood before he released the birds.

Cuneiform Tablet
An ancient clay writing medium used in Mesopotamia upon which historical records, syllabaries, and the Epic of Gilgamesh were inscribed.