Unit 2 Exam PSYC Sensation and Perception

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208 Terms

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Visible spectrum

Electromagnetic energy between 400 and 700 nm

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Monochromatic light

Light containing only a single wavelength

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Spectral colors

Colors associated with one monochromatic wavelength

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Heterochromatic light

Light containing many different wavelengths

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What does a prism do?

Disperses white light into its component colors

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Spectral reflectance

The ratio of light reflected by an object at each wavelength (what we 'see')

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Does the visual system respond to the total amount of light reflected or the percentage reflected?

The percentage reflected

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Why do surfaces keep their color when everything gets dimmer?

The RATIOS of reflected light between surfaces stay constant (part of color constancy)

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Fluorescent vs. incandescent light

Fluorescent peaks strongly in blue and green; incandescent rises gradually and peaks in long (red) wavelengths

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Is color an inherent property of an object?

No; it's the brain's interpretation of the wavelengths reaching the retina

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Hue

The color quality of light (red, green, blue): 'what kind?' A quality, not an amount

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Saturation

The purity of light: 'how much hue?' An amount, not a quality; higher saturation = less white light mixed in

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Brightness

The perceived amount or intensity of light present

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Lightness

The psychological experience of light reflected by a surface

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Achromatic surface

Reflects all wavelengths equally; no color (no dominant hue or saturation)

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Reflectance of an achromatic surface seen as WHITE

90% or higher

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Reflectance of an achromatic surface seen as GRAY

About 50%

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Reflectance of an achromatic surface seen as BLACK

10% or lower

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Color circle

Perceptual map: hue on the perimeter, saturation increases outward, neutral gray at the center

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Order of colors from shortest to longest wavelength

Blue - Green - Red

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Which wavelengths are most associated with 'red'?

Long wavelengths

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Cone names used instead of blue, green, red

S (short), M (medium), L (long)

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How is an object's color determined by cones?

The joint pattern of response across S, M, and L cones to the object's reflected wavelengths

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Additive color mixing

Creating colors by ADDING wavelengths; R + G + B = white (e.g., laser light show)

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Subtractive color mixing

Creating colors by REMOVING (absorbing) wavelengths; mixing paints, dyes, pigments; C + Y + M = near black

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Mixing paints together is an example of…

Subtractive color mixing

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Why can different combinations of wavelengths look like the same color?

Different ratios of wavelengths can produce colors that look the same, because color collapses to just 3 cone values

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Principle of univariance

Many combinations of wavelength and intensity elicit the same response; one receptor can only signal the amount of light absorbed

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Why does univariance require at least two cone types for color vision?

A single receptor loses wavelength information, so color needs a comparison between receptor types

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What does univariance explain about scotopic (night) vision?

Why it lacks color: only one receptor type (rods) is active

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Trichromatic theory (Young-Helmholtz)

Color is determined by the RATIO of activation of three cone systems

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What does trichromatic theory explain?

Processing at the photoreceptor level and color blindness as missing cone types

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Opponent-process theory (Hering)

Color arises from three opponent mechanisms: red-green, blue-yellow, black-white

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What does opponent-process theory explain?

Why we don't see 'reddish greens' or 'bluish yellows,' why unique hues feel basic, and afterimages

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Afterimages

Images seen after a visual stimulus is removed, appearing in the complementary color (opposite side of the color wheel)

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How do trichromatic and opponent-process theories fit together?

Stage 1: cones are trichromatic. Stage 2: ganglion cells and LGN recombine signals into opponent channels

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Red-green opponent channel: computation and pathway

L - M; parvocellular

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Blue-yellow opponent channel: computation and pathway

S - (L + M); koniocellular

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Light-dark opponent channel: computation and pathway

L + M; magnocellular

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Cone-opponent cells (LGN)

Excited by input from one cone type in the center and inhibited by another cone type in the surround

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Where are cone-opponent cells found?

LGN

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Color-opponent cells (V1)

Excited by one color in the center and inhibited by its opponent color in the surround

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Where are color-opponent cells found?

V1

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Double-opponent cells

Cells that enhance color divisions at edges

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Color vision in newborns

Limited chromatic vision that improves rapidly (nature + nurture)

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Color vision and aging

Lens 'yellows,' reducing transmission of short wavelengths (less blue sensitivity); dark adaptation takes longer

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Are most people with color deficiencies 'color-blind'?

No; a range of variation is common

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Color deficiencies are often linked to…

The X chromosome (genetic)

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Dichromacy

Two working cone systems; see color but can't make some discriminations trichromats can

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Most common color deficiency

Red/green

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Monochromacy

Two or all three cone types absent or nonfunctional; often with other problems like brightness sensitivity and reduced acuity

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Color constancy

Inferring stable surface colors from a noisy, changing light signal (a red apple looks red in sunlight or a dim room)

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How does the brain achieve color constancy?

Discounting the illuminant, ratios of reflected light, context and surrounds, top-down knowledge, chromatic adaptation in the retina

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The depth problem

Everything along a cone of sight projects the same-size image on the flat retina, so the brain must infer size and distance

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Cue approach

Depth is inferred by combining cues: aiding factors in a nonconscious, automatic decision

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Three main categories of depth cues

Monocular, oculomotor, and binocular

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Monocular cues

Depth cues needing only one eye; include pictorial and motion-based cues

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Pictorial cues

Monocular depth cues from static (nonmoving) images

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List the pictorial depth cues

Occlusion, relative height, relative size, familiar size, linear perspective, texture gradient, atmospheric perspective, shadowing

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Occlusion (interposition)

A nearer object partially blocks a farther one

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Linear perspective

Parallel lines (like railroad tracks) appear to converge toward the horizon

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Motion-based monocular cues

Motion parallax, accretion, deletion, optic flow

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Motion parallax

Objects at different depths move at different speeds relative to each other (e.g., looking out a side car window)

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Accretion

Gradual REAPPEARANCE of a moving object after being blocked

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Deletion

Gradual OCCLUSION of an object behind another as it (or the observer) moves

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Optic flow

Pattern of image motion as we move forward or backward (e.g., through a car windshield)

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Oculomotor cues

Depth cues from eye-muscle feedback to the brain as the eyes adjust near to far; contraction relates to distance; automatic

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Accommodation

Oculomotor cue: muscles change the lens shape to focus; not precise (narrow pupil by day, poor acuity at night)

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Vergence

Oculomotor cue: eyes rotate inward (converge) for near objects, outward (diverge) for far

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How far is vergence a precise depth cue?

Up to about 2 meters; no vergence after 4 meters

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Binocular disparity

Depth perception from the slightly different left- and right-eye views

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Stereopsis

Sense of depth from the visual system comparing the two eyes' disparate images

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Where is binocular vision possible?

Only where the visual fields of both eyes overlap

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How do 3D movies with anaglyph glasses work?

Each lens filters out one of two overlapping images, so each eye gets a slightly different image (stereoscopic vision)

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Corresponding points

A point on the left retina and a point on the right retina that match in location

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Noncorresponding points

Points on the two retinae in slightly different locations

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Diplopia

Double vision when the mismatch between the eyes' images is too large to fuse

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Horopter

Curved region in space where objects fall on corresponding retinal points and appear single (fused)

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Disparity on the horopter

Zero disparity

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Crossed vs. uncrossed disparity

Crossed (+) = in front of the horopter; uncrossed (-) = behind it; both are noncorresponding points

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A car image is 1 mm left of the fovea in the left eye and 2 mm left in the right eye. What kind of points?

Noncorresponding points

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Correspondence problem (depth)

How the visual system knows which image in the left eye matches which in the right eye

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Stereogram

One image to the left eye and one to the right, similar enough to combine into an illusion of depth

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Random dot stereogram

Research tool with no recognizable object until the images are fused; shows depth processing precedes object recognition

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Interocular velocity differences

An approaching object moves different amounts on each retina depending on its direction

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Where are binocular disparity-sensitive cells found?

V1 (striate) and V4 (extrastriate)

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Disparity-tuned neurons

Binocular cells with a receptive field for each eye that fire for noncorresponding points; tuned to crossed or uncrossed disparity

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Size-distance invariance

The relationship between perceived size and perceived distance

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Visual angle

The angle an object subtends at the eye; farther = smaller angle and retinal image, closer = larger

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Size constancy

Perceiving an object as a fixed size despite changes in visual angle with distance

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Muller-Lyer illusion

Lines look different lengths because angled fins signal an outside corner (closer) vs. inside corner (farther); misapplied size constancy

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Ames room

Trapezoidal walls, floor, and ceiling make two people in opposite corners look drastically different in size

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Motion

A relative change in position over time

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Three dimensions of motion

Ahead, side, above/below

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Minimum motion for detection (absolute threshold)

At least 1 minute of 1 degree across the retina

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Are motion thresholds fixed?

No; they're context-dependent, influenced by brightness and size, and differ between periphery and fovea

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Real motion

Continual change in an object's position relative to some frame of reference

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Apparent motion

The appearance of motion with no corresponding real motion; a mismatch between senses and reality (illusion)

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Beta motion

Sequential images perceived as realistic movement; basis of movies, flip books, scrolling LED displays

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Phi motion

You perceive motion but can see the elements don't actually move; e.g., flashing perimeter lights