Preschool Development: Children's Play and Drawing

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Vocabulary practice flashcards covering developmental stages, psychological functions, empirical research, and stylistic features of preschool children's play and drawings.

28 Terms

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Functional play (Smilansky, 1968)

Simple, repetitive motor activity carried out with or without objects, characteristic of the sensorimotor stage.

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Constructive play (Smilansky, 1968)

The manipulation of objects to create or build something tangible.

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Dramatic play (Smilansky, 1968)

The substitution of imaginary situations, roles, or actions to satisfy one's wishes or personal needs.

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Games with rules (Smilansky, 1968)

Play characterized by the acceptance of prearranged rules and the active adjustment of behavior to comply with those rules.

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Rubin and Maioni's study (1975)

An observational study of 16 preschool children (8 boys, 8 girls; aged 43 to 55 months) assessing cognitive-social skills; found functional play correlates with lower classification, higher egocentrism, and lower popularity, whereas dramatic play marks more mature cognitive development.

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Physical self-agency

The motivating experience in functional play (ages 0 to 1.5 years) that an infant can cause physical events to happen, such as throwing or grabbing objects.

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Sensorimotor scheme assimilation (Piaget)

The cognitive purpose of functional play in infancy, which is to fit a new object into an existing sensorimotor behavioral pattern.

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Mental self-agency

The primary motivator of pretend play (beginning around 1.5 to 2 years), deriving pleasure from fantasy, imitation, and internal symbolic imagination.

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Symbolic assimilation

A feature of pretend play where children use external objects and actions as internal mental symbols (e.g., using a banana as a phone).

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Vygotsky's perspective on pretend play

The developmental principle that in dramatic play with playmates, 'in play the child is one head taller,' operating at a higher developmental level through social collaboration.

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Child-directed creative play without rules (Gmitrova et al., 2009)

Play driven by intrinsic motivation, spontaneous initiation, and free development and ending, categorized into pretend, constructive, and dramatic play.

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Children's play with rules (Gmitrova et al., 2009)

Teacher-directed frontal play where all children are simultaneously involved, structured strictly around predetermined aims, explicit rules, activity, and closure.

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Child-directed pretend play facilitated by the teacher (Gmitrova et al., 2009)

Play where the teacher triggers, facilitates, and manages cooperative opportunities, while children retain control over what, how, and with what improvisations they play.

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Gender differences in preschool play (Gmitrova et al., 2009)

Girls engage more frequently in pretense and collaborative group play, whereas boys participate more in constructive play and individual interest pursuits.

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Mastery and competition in rules (ages 8 to 10)

The developmental phase when children begin to understand the agreed-upon, contractual nature of rules, motivated by competence in following rules and engaging in fair competition.

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Projective method (Children's Drawing)

A psychodiagnostic assessment tool where a child expresses unconscious needs, conflicts, pressures, and feelings through drawing, requiring contextual post-drawing interviews rather than one-to-one symbolic translation.

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Emotional compensation in drawing

The psychological function of drawing where a child uses wish-fulfilling fantasy to make up for negative experiences or deprivation (e.g., an isolated boy drawing himself playing with others).

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Intellectual realism (Kerschensteiner, 1905)

Stage I of drawing development (ages 2 to 9 years), where children produce schematic representations based chiefly on what they know about the object rather than its visual appearance.

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Visual realism (Kerschensteiner, 1905)

Stage II of drawing development (starting around 8 to 9 years), where children attempt to reproduce the actual visual appearance of an object, initially in two dimensions.

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<p>Prerepresentative stage (Scribbling)</p>

Prerepresentative stage (Scribbling)

A drawing phase occurring between ages 2 and 2.5 characterized by straight lines and circular motions, driven by the pure motor pleasure of movement rather than the intent to depict reality.

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Representative stage (Children's Drawing)

A drawing phase emerging around age 3 marked by explicit representative intention, moving from assigning arbitrary, temporary meanings to scribbles to repeatedly rendering distinct single objects using basic circles and crosses.

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<p>X-ray effect</p>

X-ray effect

A feature of children's drawings in intellectual realism where internal contents or concealed objects are drawn as if the exterior walls, surfaces, or clothing were transparent.

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<p>Linear form of representation</p>

Linear form of representation

A spatial strategy where objects are arranged horizontally in a row across the paper without graphic portrayal of depth or three-dimensional perspective.

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<p>Mixed viewpoints (Children's Drawing)</p>

Mixed viewpoints (Children's Drawing)

The simultaneous portrayal of multiple incompatible perspectives in a single drawing, such as confusing a full-face view with a profile view.

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Disproportionate representation

A drawing phenomenon where the relative size of figures reflects emotional importance or subjective appraisal rather than objective physical scale (e.g., a mother or dog drawn as large as a house).

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<p>Animal depiction stages</p>

Animal depiction stages

The progressive sequence where children initially distinguish animals from humans only by verbal naming, followed by horizontal orientation for animal bodies, later adding tails/legs, and finally drawing animals distinct from the start.

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<p>Tadpole figure</p>

Tadpole figure

A characteristic human figure drawing appearing around 3 years of age consisting of a prominent head-like circle with lines extending directly down as legs, lacking a differentiated torso.

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<p>Differentiated human figure drawing (ages 5 to 7)</p>

Differentiated human figure drawing (ages 5 to 7)

A stage in human figure drawing where drawings show realistic anatomical proportions with separate head, torso, and limbs, alongside emerging gender stereotypical details.