POL 123 Midterm 2 Review: Voting Power, Strategic Games, Peace Operations, and Sovereignty

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/9

flashcard set

Earn XP

Description and Tags

Vocabulary practice flashcards covering institutional voting indexes, game-theoretic bargaining models, UN peacekeeping classifications, Charter sovereignty provisions, and collective security dynamics.

10 Terms

1
New cards

Shapley-Shubik Index (SSI)

A mathematical index measuring a member's voting power by calculating the percentage of time that member serves as the pivotal voter across all possible voting permutations.

2
New cards

Current UNSC Voting Power Distribution

Under the 15-member Security Council (55 veto, 1010 non-veto, majority of 99), each permanent veto member holds a power share of 19.6%19.6\% (0.1960.196), while each non-veto member holds 0.186%0.186\% (0.001860.00186).

3
New cards

Caveat of the Shapley-Shubik Index

The model's limitation of failing to account for real-world political alliances, coalitions, or historical voting alignments (e.g., the United States and the United Kingdom frequently voting together).

4
New cards

Voting Power

The formal capacity within an international organization to determine whether or not an agreement is adopted when the yay/nay vote takes place.

5
New cards

Bargaining Power

The ability to dictate what a proposed agreement will contain prior to the vote, generated through voting leverage (such as legislative pork) and the relative strength of a state's BATNA.

6
New cards

BATNA

Best Alternative to a Negotiated Agreement; the fallback outcome an actor faces if negotiations collapse. An actor with a superior alternative secures greater bargaining leverage.

7
New cards

FARC vs. Colombian Government Game

A 52-year strategic conflict modeled as a Prisoner's Dilemma where both sides choose between Accept (A) and Fight (F), resulting in an equilibrium of mutual fighting (F,F)(F,F) because each actor expects combat to improve its future BATNA.

8
New cards

Asymmetric Coordination (Battle of the Sexes)

A strategic interaction where both players prioritize coordinating together above all else, but maintain opposing preferences regarding which coordinated equilibrium to choose ((S,S)(S,S) vs. (V,V)(V,V)).

9
New cards

Symmetric Coordination Game

A strategic game where players have identical preferences and only care about matching their choices (e.g., road driving sides, satellite orbits, radio frequencies), solved by service organizations establishing technical focal points.

10
New cards

Assurance Game (Stag Hunt)

A strategic interaction where players share a preference for mutual cooperation (3,33,3), but requires institutional monitoring and verification to provide assurance against the risk of unilateral defection (2,22,2).