Behavioural Decision Making - Lecture 1

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Description and Tags

Vocabulary practice flashcards covering foundational theories, risk attitudes, prospect theory, and experimental research methods from Lecture 1: Behavioural Decision Making.

42 Terms

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Behavioural Decision Theory (BDT)

Studies how people actually make decisions.

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Normative Theory

Explains how people should make rational decisions.

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Descriptive Theory

Explains how people actually make decisions.

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Nudge

Changes choice architecture to influence behaviour without restricting choices or significantly changing economic incentives.

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Choice Architecture

The way choices are presented or organised.

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Status Quo Bias

The tendency to stick with the current or default option.

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Expected Value Theory (EVT)

A normative approach positing that rational decisions maximise expected objective monetary value.

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Expected Value (EV)

The average monetary outcome expected from a decision.

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Expected Value Formula

Probability times monetary outcome, across all outcomes: EV=∑[p×X]EV = \sum [p \times X].

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Law of Large Numbers

As repetitions increase, the average outcome approaches the expected value.

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St. Petersburg Paradox

A gamble can have infinite expected monetary value, even though people are unwilling to pay much to play.

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Expected Utility Theory (EUT)

A normative theory stating that rational decisions maximise expected subjective utility of final outcomes.

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Expected Utility Formula

Probability times subjective utility, across all outcomes: EU=∑[p×U(X)]EU = \sum [p \times U(X)].

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Utility

The subjective satisfaction or value of an outcome.

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Total Utility

Total satisfaction from consumption.

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Marginal Utility

Extra satisfaction from consuming one additional unit.

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Diminishing Marginal Utility

Each additional unit provides less extra satisfaction.

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Decision Utility

Satisfaction anticipated when making a decision.

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Experienced Utility

Satisfaction actually experienced after a decision.

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Risk Averse

Prefers certainty over a gamble with the same expected monetary value.

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Risk Neutral

Is indifferent between options with the same expected monetary value.

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Risk Seeking

Prefers a gamble over a certain outcome with the same expected monetary value.

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Prospect Theory

A descriptive theory explaining how people evaluate risky choices, especially gains and losses relative to a reference point.

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Prospect Theory Formula (Lecture Notation)

Decision weight times subjective value, across outcomes: PT=∑[π(p)×V(X)]PT = \sum [\pi(p) \times V(X)].

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Loss Aversion

Losses feel stronger than equivalent gains.

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Framing Effect

Decisions change depending on how options are presented.

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Gain Frame Pattern

An experimental or decision context where people are usually risk averse.

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Loss Frame Pattern

An experimental or decision context where people are usually risk seeking.

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Reference Dependence

Outcomes are evaluated relative to a reference point rather than only their final value.

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Reference Point

The starting point against which gains and losses are evaluated.

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Diminishing Sensitivity

Equal changes have a smaller psychological impact further away from the reference point.

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Endowment Effect

People tend to value something more highly when they own it.

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Correlation

Two variables are related, but one does not necessarily cause the other.

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Causality

A change in one variable causes a change in another.

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Independent Variable (IV)

The variable manipulated by the researcher.

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Dependent Variable (DV)

The outcome measured by the researcher.

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Random Allocation

Randomly assigning participants to experimental conditions to reduce bias.

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Between-Subjects Design

Different participants experience different experimental conditions.

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Within-Subjects Design

The same participants experience all experimental conditions.

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Field Experiment

An experiment conducted in a natural, real-world setting.

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Opt-in

People must actively choose to participate.

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Opt-out

People participate by default unless they actively decline.