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(CAMERA) Shot sizes
ECU
CU
MCU
MS
MLS
LS
ELS
(CAMERA) Framing & Composition
Central Framing
Off-centre framing
Rule of thirds
Foreground
Middle ground
Background
Depth of Field
(CAMERA) Movements
Pan
Tilt
Track
Zoom
Handheld
Static
(CAMERA) Angles
HA
LA
EL
OA
DA
(CAMERA) Focus
Shallow focus
Deep Focus
Rack focus
EDITING
Straight cut (direct, no visual effect)
Continuity editing
Shot/reverse shot
Eyeline match (establishing perspective)
Match on action
Reaction shot
Establishing shot
EDITING 2
Cross-cutting (2 or more locations/actions) to build urgency and suspense
Parallel editing (thematic connection)
Insert shot (close-up detail that provides additional information)
Jump cut (abrupt cut that disrupts time)
Montage
SOUNDS Diegetic
Dialogue
Ambient (environment/atmosphere) to establish location
SOUNDS Non-diegetic
SFX
Music
Soundtrack
Voice-over
Deliberate silence
SOUNDS
volume
pitch
tone
pace
accent
sound motif (recurring)
Mise-en-scene elements
Colour (palette, brightness, warm/cool)
Lighting (high/low-key, natural/artificial, shadow
Objects/props
Appearance (costume, makeup, hair, facial expression, body language)
Positioning (position of characters/objects and their relationships)
Setting (location, environment, time period, decor)