LEAD 101 Exam 3 Study Deck (Chapters 9-12)

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A comprehensive vocabulary study set covering Chapters 9 through 12 of LEAD 101, including developing teamwork, motivation and coaching, creativity and innovation, communication and conflict resolution, and core application scenarios.

100 Terms

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Team

A group whose members depend on one another to succeed.

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Teamwork

Working together with commitment to shared goals.

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Intergroup leadership

Leading several teams and building a shared identity.

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External leader

A nonmember who helps a team, especially during disruption.

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Mission

A clear purpose and goals aligned with the organization.

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Climate of trust

A setting where members openly share concerns and opinions.

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Cooperation theory

Working together is more effective than competing.

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Group emotional intelligence

Shared norms for trust, identity, and handling emotions.

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Group efficacy

The team's belief it can accomplish its task.

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Pride in being outstanding

Team motivation built around doing excellent work.

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Power sharing

Distributing influence and authority among team members.

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Consensus leadership style

Seeking team members' input for important decisions.

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Micromanagement

Excessively monitoring nearly every employee activity.

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E-leadership

Leading work mediated by information technology.

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Virtual team

Members collaborate from different places through technology.

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Gig economy

On-demand and contract-based work arrangements.

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Open-book management

Sharing financial and strategic information with employees.

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Excessive collaboration

Too much collaboration that reduces productivity.

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Offsite training

Shared physical challenges used to build teamwork.

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Debriefing

Discussing training lessons to apply them on the job.

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In-group (LMX)

Members receiving extra trust, responsibility, and information.

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Out-group (LMX)

Members receiving mainly what their contract requires.

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High-quality exchanges

Strong leader-member relationships that raise commitment.

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Engagement

High personal investment in the tasks of one's job.

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Meaningful work

Work that feels important and makes a difference.

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Valence

How desirable or valuable a reward is to someone.

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Instrumentality

Belief that good performance will produce a reward.

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Expectancy

Belief that effort will lead to successful performance.

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Self-efficacy

Confidence in one's ability to complete a specific task.

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Specific goal

A goal that clearly states what must be accomplished.

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Stretch goal

A difficult but attainable goal that demands extra effort.

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Learning goal orientation

Focusing on building skills and improving ability.

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Performing goal orientation

Focusing on appearing capable and avoiding failure.

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Financial incentives

Money-based rewards tied to performance or goals.

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Recognition

Acknowledging or praising good performance.

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Pride

Internal satisfaction from doing excellent work.

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Intrinsic motivator

Motivation from satisfaction within the work itself.

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Coaching

Helping others develop strengths and make constructive changes.

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Reflecting content or meaning

Rephrasing or summarizing what someone says.

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Executive coaching

Formal one-on-one coaching of a management-level client.

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Creativity

Producing ideas that are both new and useful.

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Innovation

Putting creative ideas into practice.

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Recognition (creative process)

Identifying a problem or opportunity.

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Immersion (creative process)

Gathering information and thinking deeply about the problem.

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Incubation

Letting gathered information settle in the back of the mind.

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Insight

A sudden realization or possible solution.

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Verification and application

Testing a creative idea and putting it to use.

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Divergent thinking

Generating a wide range of possible solutions.

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Intuition

Fast, experience-based judgment without conscious steps.

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Passion for the task

Strong intrinsic motivation for an activity.

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Flow

Being completely absorbed in a task for its own sake.

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Traditional thinking

Using familiar, standard ways of solving problems.

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Constraints

Limits that keep creative work manageable and focused.

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Disciplined innovation

Guiding new ideas with simple rules and limits.

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Brainstorming

Generating ideas while withholding criticism.

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What-if questions

Questions that encourage imagining new possibilities.

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Explorer (creative role)

Gathers ideas and information from many fields.

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Artist (creative role)

Uses imagination to develop possibilities.

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Judge (creative role)

Critically evaluates proposed ideas.

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Lawyer (creative role)

Figures out how to put ideas into practice.

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Cohesion

Unity and connection within a team.

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Dissent

Expressing different or opposing viewpoints.

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Loose-tight leadership

Freedom to explore followed by a firm final choice.

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Innovation for its own sake

Pursuing novelty without considering practical value.

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Peer network

Connections with colleagues at a similar level.

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Operational network

Connections that help complete assigned work.

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Personal network

Connections that support personal growth and advancement.

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Strategic network

Connections supporting broader organizational goals.

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Strong ties

Close, established relationships.

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Weak ties

Less close or less frequent relationships.

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Direct ties

Connections personally developed by the leader.

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Front-loaded message

A message with the main point at the beginning.

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Linguistic style

A person's characteristic speaking pattern.

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Power-oriented linguistic style

Direct, confident speech that conveys authority.

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Liking (persuasion)

People respond positively to those they like.

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Reciprocity

People feel inclined to return a favor.

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Social proof

People follow what others, especially peers, are doing.

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Authority (persuasion)

People respond to credible experts and authority figures.

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Consistency (persuasion)

People favor actions matching earlier commitments.

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Scarcity

Limited opportunities seem more desirable.

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Pre-suasion

Preparing someone to be receptive before a request.

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Altercasting

Framing someone as a type of person who would agree.

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Selective listening

Paying attention only to chosen information or problems.

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Making the rounds

Visiting employees to hear concerns and gather information.

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Competitive conflict style

High assertiveness, low cooperation: trying to win.

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Accommodative conflict style

Low assertiveness, high cooperation: giving way.

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Avoidant conflict style

Low assertiveness and cooperation: withdrawing.

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Sharing conflict style

Compromising so each side gives up something.

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Collaborative conflict style

Seeking a win-win outcome satisfying both sides.

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Confrontation and problem solving

A neutral leader mediates a disagreement.

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Interests (negotiation)

Underlying reasons or needs behind a demand.

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Positions (negotiation)

Specific demands or stated requests.

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Face saving

Allowing someone to preserve dignity during negotiation.

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Scenario: The team says, 'We can do this!'

Group efficacy: confidence in the group's ability.

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Scenario: A manager asks everyone for input first.

Consensus leadership: involving members in decisions.

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Scenario: 'If I work hard, I can do the task.'

Expectancy: effort is believed to produce performance.

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Scenario: 'If I perform well, I'll earn the bonus.'

Instrumentality: performance is believed to produce rewards.

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Scenario: An idea appears suddenly in the shower.

Insight: the sudden arrival of a solution.

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Scenario: 'Most classmates already signed up.'

Social proof: others' behavior influences a decision.

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Scenario: Both sides give up part of a demand.

Sharing: compromise, not full collaboration.