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A comprehensive vocabulary study set covering Chapters 9 through 12 of LEAD 101, including developing teamwork, motivation and coaching, creativity and innovation, communication and conflict resolution, and core application scenarios.
Team
A group whose members depend on one another to succeed.
Teamwork
Working together with commitment to shared goals.
Intergroup leadership
Leading several teams and building a shared identity.
External leader
A nonmember who helps a team, especially during disruption.
Mission
A clear purpose and goals aligned with the organization.
Climate of trust
A setting where members openly share concerns and opinions.
Cooperation theory
Working together is more effective than competing.
Group emotional intelligence
Shared norms for trust, identity, and handling emotions.
Group efficacy
The team's belief it can accomplish its task.
Pride in being outstanding
Team motivation built around doing excellent work.
Power sharing
Distributing influence and authority among team members.
Consensus leadership style
Seeking team members' input for important decisions.
Micromanagement
Excessively monitoring nearly every employee activity.
E-leadership
Leading work mediated by information technology.
Virtual team
Members collaborate from different places through technology.
Gig economy
On-demand and contract-based work arrangements.
Open-book management
Sharing financial and strategic information with employees.
Excessive collaboration
Too much collaboration that reduces productivity.
Offsite training
Shared physical challenges used to build teamwork.
Debriefing
Discussing training lessons to apply them on the job.
In-group (LMX)
Members receiving extra trust, responsibility, and information.
Out-group (LMX)
Members receiving mainly what their contract requires.
High-quality exchanges
Strong leader-member relationships that raise commitment.
Engagement
High personal investment in the tasks of one's job.
Meaningful work
Work that feels important and makes a difference.
Valence
How desirable or valuable a reward is to someone.
Instrumentality
Belief that good performance will produce a reward.
Expectancy
Belief that effort will lead to successful performance.
Self-efficacy
Confidence in one's ability to complete a specific task.
Specific goal
A goal that clearly states what must be accomplished.
Stretch goal
A difficult but attainable goal that demands extra effort.
Learning goal orientation
Focusing on building skills and improving ability.
Performing goal orientation
Focusing on appearing capable and avoiding failure.
Financial incentives
Money-based rewards tied to performance or goals.
Recognition
Acknowledging or praising good performance.
Pride
Internal satisfaction from doing excellent work.
Intrinsic motivator
Motivation from satisfaction within the work itself.
Coaching
Helping others develop strengths and make constructive changes.
Reflecting content or meaning
Rephrasing or summarizing what someone says.
Executive coaching
Formal one-on-one coaching of a management-level client.
Creativity
Producing ideas that are both new and useful.
Innovation
Putting creative ideas into practice.
Recognition (creative process)
Identifying a problem or opportunity.
Immersion (creative process)
Gathering information and thinking deeply about the problem.
Incubation
Letting gathered information settle in the back of the mind.
Insight
A sudden realization or possible solution.
Verification and application
Testing a creative idea and putting it to use.
Divergent thinking
Generating a wide range of possible solutions.
Intuition
Fast, experience-based judgment without conscious steps.
Passion for the task
Strong intrinsic motivation for an activity.
Flow
Being completely absorbed in a task for its own sake.
Traditional thinking
Using familiar, standard ways of solving problems.
Constraints
Limits that keep creative work manageable and focused.
Disciplined innovation
Guiding new ideas with simple rules and limits.
Brainstorming
Generating ideas while withholding criticism.
What-if questions
Questions that encourage imagining new possibilities.
Explorer (creative role)
Gathers ideas and information from many fields.
Artist (creative role)
Uses imagination to develop possibilities.
Judge (creative role)
Critically evaluates proposed ideas.
Lawyer (creative role)
Figures out how to put ideas into practice.
Cohesion
Unity and connection within a team.
Dissent
Expressing different or opposing viewpoints.
Loose-tight leadership
Freedom to explore followed by a firm final choice.
Innovation for its own sake
Pursuing novelty without considering practical value.
Peer network
Connections with colleagues at a similar level.
Operational network
Connections that help complete assigned work.
Personal network
Connections that support personal growth and advancement.
Strategic network
Connections supporting broader organizational goals.
Strong ties
Close, established relationships.
Weak ties
Less close or less frequent relationships.
Direct ties
Connections personally developed by the leader.
Front-loaded message
A message with the main point at the beginning.
Linguistic style
A person's characteristic speaking pattern.
Power-oriented linguistic style
Direct, confident speech that conveys authority.
Liking (persuasion)
People respond positively to those they like.
Reciprocity
People feel inclined to return a favor.
Social proof
People follow what others, especially peers, are doing.
Authority (persuasion)
People respond to credible experts and authority figures.
Consistency (persuasion)
People favor actions matching earlier commitments.
Scarcity
Limited opportunities seem more desirable.
Pre-suasion
Preparing someone to be receptive before a request.
Altercasting
Framing someone as a type of person who would agree.
Selective listening
Paying attention only to chosen information or problems.
Making the rounds
Visiting employees to hear concerns and gather information.
Competitive conflict style
High assertiveness, low cooperation: trying to win.
Accommodative conflict style
Low assertiveness, high cooperation: giving way.
Avoidant conflict style
Low assertiveness and cooperation: withdrawing.
Sharing conflict style
Compromising so each side gives up something.
Collaborative conflict style
Seeking a win-win outcome satisfying both sides.
Confrontation and problem solving
A neutral leader mediates a disagreement.
Interests (negotiation)
Underlying reasons or needs behind a demand.
Positions (negotiation)
Specific demands or stated requests.
Face saving
Allowing someone to preserve dignity during negotiation.
Scenario: The team says, 'We can do this!'
Group efficacy: confidence in the group's ability.
Scenario: A manager asks everyone for input first.
Consensus leadership: involving members in decisions.
Scenario: 'If I work hard, I can do the task.'
Expectancy: effort is believed to produce performance.
Scenario: 'If I perform well, I'll earn the bonus.'
Instrumentality: performance is believed to produce rewards.
Scenario: An idea appears suddenly in the shower.
Insight: the sudden arrival of a solution.
Scenario: 'Most classmates already signed up.'
Social proof: others' behavior influences a decision.
Scenario: Both sides give up part of a demand.
Sharing: compromise, not full collaboration.