Logical Agents and Game Theory

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Vocabulary flashcards covering Propositional Logic, Logical Agents, Truth Tables, Game Theory, Adversarial Search, and Zero-Sum Games.

Last updated 12:32 AM on 10/6/26
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25 Terms

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Logic-Based Agent

A classic type of AI agent that relies on formal logic to represent information, reason systematically, make decisions, and infer new knowledge.

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Knowledge Base (KB)

A component of a logic-based agent that stores facts about the world, often represented using propositional or first-order logic.

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Inference Engine

A component of a logic-based agent that applies logical rules to the Knowledge Base to deduce new facts or determine actions.

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Propositional Logic

A foundational system in AI and computer science (also called Boolean logic) that deals with declarative statements that are either true or false.

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First-Order Logic

A formal logic system (also called Predicate Logic) that can handle complex relationships and quantifiers, such as 'All birds can fly'.

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Proposition

A declarative sentence that can be characterized as either true or false.

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Atomic Proposition

The simplest fact statement in propositional logic whose logical status is characterized by the truth values TT or FF.

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Negation

A logical operator represented by ¬\neg (meaning NOT) that negates the truth or false value of a proposition.

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Conjunction

A logical connective represented by ∧\wedge (meaning AND) that evaluates to true only when both connected propositions are true.

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Disjunction

A logical connective represented by ∨\vee (meaning OR) that evaluates to true when at least one of the connected propositions is true.

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Implication

A logical connective represented by →\rightarrow (meaning IF…THEN) where if the first proposition is true, the second proposition must be true for the overall statement to be true.

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Biconditional

A logical connective represented by ↔\leftrightarrow (meaning IF AND ONLY IF) where P↔QP \leftrightarrow Q means PP is true when QQ is true and vice versa.

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Logical Connectives

Operators that allow the formation of compound propositions from atomic ones.

<p>Operators that allow the formation of compound propositions from atomic ones.</p>
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Tautology

A logical statement that is incontestably correct and always evaluates to true regardless of the values of its constituent propositions, such as P∨¬PP \vee \neg P.

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Contradiction

A logical statement that cannot be true in any logically possible world because a proposition and its negation cannot both be true simultaneously, such as P∧¬PP \wedge \neg P.

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<p>Propositional Logic Semantics Truth Table</p>

Propositional Logic Semantics Truth Table

A truth table showing all possible truth values for propositional symbols PP and QQ alongside the derived truth values for ¬P\neg P, P∧QP \wedge Q, P∨QP \vee Q, P⇒QP \Rightarrow Q, and P⇔QP \Leftrightarrow Q.

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Game Theory

A branch of AI and mathematics studying strategic decision-making between two or more intelligent, rational players.

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Strategy

In game theory, the set of possible actions available to a player during a game.

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Payoff

The reward, utility, points, or profit received by a player after choosing a strategy.

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Adversarial Search

A search technique in AI used for competitive games where one player's gain is another player's loss and the environment changes due to opponent moves.

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MAX Player

In adversarial search, the player representing the AI or computer that attempts to maximize the utility score.

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MIN Player

In adversarial search, the player representing the opponent that attempts to minimize the utility score.

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Zero-Sum Game

A competitive game where one player's gain equals another player's loss, resulting in a constant total payoff sum of 00.

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<p>Tic-Tac-Toe Payoff Matrix</p>

Tic-Tac-Toe Payoff Matrix

A table outlining the zero-sum payoffs in Tic-Tac-Toe, where Player X winning yields +1+1 for X and −1-1 for O, Player O winning yields −1-1 for X and +1+1 for O, and a draw yields 00 for both.

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Matching Pennies Game

A zero-sum game example where Player A wins when both players pick matching sides (Head/Head or Tail/Tail) and Player B wins when the picks differ (Head/Tail or Tail/Head).

<p>A zero-sum game example where Player A wins when both players pick matching sides (Head/Head or Tail/Tail) and Player B wins when the picks differ (Head/Tail or Tail/Head).</p>