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Motor Development
Continuous, age-related process of change in movement as well as the interacting constraints (or factors) in the individual, environment, and task that drive these changes
Characteristics of Motor Development
Change in movement behavior (Continuous, Age related, Sequential), Depends on underlying processes
4 domains of human development
Affective, Motor, Cognitive, Physical
Motor Development Related areas of study
Motor Learning
Relatively permanent gains in motor skill capability associated with practice or experience
Motor Control
The neural, physical, and behavioral aspects of movement
Terms related to motor development
Physical growth, physical maturation, aging
Newells model of constraints
Constraints discourage or limit certain movements and encourage or permit others movements, shape movements (individual, environmental, task)
Individual Constraints
Unique physical or mental characteristics
Structural: related to the bodys structure
Height
muscle mass
Functional: Relates to behavioral function
Attention
Motivation
Environmental Constraints
Properties of the environment
External
Physical
Gravity
Surfaces
Sociocultural
Gender roles
Culture norms
Task Constraints
Specific task requirements or goals
External
NOT related to individual
Goal of task
Rules guiding task performance
Equipment
Constraints and Atypical Development
Disabilities: differences in structural or functional individual constraints may result in delayed, different motor development (In the extreme may arrest development and no further change is observed)
Developmental Trajectories
We can plot the change in behavior over time or age
Time or age on the horizontal axis
Behavior on the vertical axis, with “more advanced” at the top
An early constraint or influence can change the developmental trajectory for the remainder of development
Research Designs in Motor Development
longitudinal, cross-section, sequential, meta analysis, review paper
Paradox in development
universality vs. variability - Individuals in a species show great similarity in development but Individual differences exist
Theories of motor development
maturational, information processing, ecological (dynamic systems and perception action)
Maturational Perspective
Motor development driven by maturation of systems specifically, the central nervous system
Heredity and genes will determine development
Minimal influence of environment
Qualitative and Discontinuous
Has an end
Long lasting beliefs of maturational perspective
Basic motor skills emerge automatically.
There is no need for special training.
Mild deprivation does not arrest development.
The nervous system is most important
Information Processing Perspective
Motor development is driven by external processes (nurture).
The brain acts like a computer.
The passive human responds to stimuli in the environment
Important concepts: input, encoding, processing, feedback.
Ecological Perspective
Development is driven by the interrelationship of individual, environment, and task (importance of multiple systems).
The neural system is one of many responsible for action.
Two Branches: dynamic systems and perception action
Dynamic Systems
Movement develops through self-organization - not from a pre-programmed CNS blueprint. Body systems + environment + task demands interact to produce new movement skills
Principles of Dynamic Sysems Theory
Nonlinear & discontinuous: development is continuous but occurs at uneven rates with qualitative changes.
No fixed direction/blueprint: there is no single “best” or predetermined movement pattern.
Multiple systems contribute: different body systems develop/change at different rates.
Rate limiters: the slowest/developing or declining system can limit the rate of movement change across the lifespan.
Goal = finding an optimal movement solution for a specific task/environment.
Perception Action
Perception and action are reciprocal - we act based on what we perceive, but our actions also create new perceptions, strengthening the connection between the two.
Affordance
The function or action an object/environment offers an individual, based on the person's body dimensions and abilities (Example: A chair affords sitting, but whether it affords sitting comfortably depends on the person's body size)
How are developmental changes predictable?
based on optimizing biomechanical principles of motion and stability over time.
can be seen across a variety of motor skills.
often produce more force, velocity, or accuracy.
What are the 2 principles within biomechanics (physics of movement)
Motion and Stability
Newtons First Law
An object at rest stays at rest and an object in motion stays in motion until acted upon by a force.
Inertia is resistance to motion related to mass.
Momentum is the product of mass and velocity.
When a force is exerted on an object the object will accelerate in the direction of the force.
Newtons 2nd Law
Object’s force is related to mass and acceleration
F = m x a
Object’s acceleration is related to force applied and inversely related to mass
a = F / m
People can throw only as hard as they can throw - Given this peak force level, how could you increase acceleration?
Increase force delivered to object
Increase distance over which force is applied
Netwons 3rd Law
To every action, there is an equal and opposite reaction
How to utilize newtons 3rd law
Increase rotational velocity (swing faster)
Increase relative length (fully extend it at release)
Stability
Ability to resist movement
To increase:
Increase base of support
Lower center of gravity
Balance
Ability to maintain equilibrium
To increase:
Increase stability
Improve Strength, coordination, and proprioception
Stability-Mobility Trade off
New movers adopt strategies that maximize stability and balance but hinder quick movement
With development and improvement in ability to maintain upright posture during movement, movers shift to mobility strategies so they can move faster.
Spontaneous Movements in early motor development
Movements not caused by known external stimuli
Original theory: extraneous, no purpose
Current theory: building blocks, similar to some voluntary movements
Examples:
Spontaneous arm movements (resemble reaching)
Spontaneous kicking (resembles adult walking)
Reflexive Movements in early motor development
Stereotypical responses elicited by specific external stimuli
Involve a single muscle or a specific group of muscles (not whole body)
Cannot be extinguished at any one time
Purposes:
Built-in responses facilitate survival
Allow “dialogue” with environment
Result in sensory consequences (adaptation)
Provide building blocks for future movement
Primitive Reflexes
Critical for protection, nutrition, and survival, appear during gestation or at birth and are suppressed by ~ 4 months of age
Which reflexes are primitive
ATNR, STNR, Palmar Grasp, Rooting, Babinski
ATNR (Birth - 4 months)
Stimulus: Infant starts in supine position and head is turned to one side
Response: Limbs on the face side will extend, while limbs on opposite side will flex
STNR ( 6-7 months)
Stimulus: While baby is in a supported sitting position and tipping the baby backwards or forwards
Response: If tipped backwards, the baby’s neck will extend, the arms will extend and legs will flex. If tipped forwards, the neck will flex, the arms will flex and the legs will extend.
Palmar Grasp (Prenatal - 4 months)
Stimulus: Touching palm of hand
Response: Fingers curl to close around object
Rooting (search)
Stimulation: softly stroking the area around the mouth
Response: head will turn in direction of stimulus
Babinski (birth - 4 months)
Stimulus: stroke the bottom, lateral portion of the foot and across the bottom of the toes
Response: Toes will fan out
Postural Reflexes
Begin around 4 months, basic forms of more complex, voluntary movement later in life
Which reflexes are postural
parachute, labrynthe righting
Parachute
Stimulus: infant is tipped in any direction
Exists past first year of life
Forward
Response: Arms extend forward
Downward
Response: legs extend and spread and feet rotate slightly outward
Sideways
Arms and fingers will extend toward the side of the fall
Backwards
Arms extend
Labyrinthine Righting
Infant is supported upright.
Stimulus: Tilt infant.
Response: Head moves to stay upright.
Locomotor Reflexes
Stepping
Stimulation: Bottom of feet on hard surface
Response: legs will lift and then descend (often occurs alternating legs)
Motor Milestones
Infants acquire rudimentary skills in a relatively consistent sequence
Patterns predictable by changes in individual constraints
Maturation of the CNS
Development of muscular strength and endurance
Development of posture and balance
Improvement of sensory processing
What are the selected milestones?
2 - lifts head in prone position
3 - lifts shoulders (turns head)
5 - rolls over, sits unsupported
7 - gets on hands and knees
8 - creeps on hands and knees
9 - pulls to stand; cruises furniture
10 - stands alone
12 - walks alone
Rate limiters
Individual constraints that inhibit or slow attainment of a motor skill (the limit preventing the skill from fully emerging), rapidly change during early childhood
Limiters for posture and balance contain a combination of
sensory information and motor responses
Locomotion
Moving from place to place on one, two, or four limbs
Kinds of Locomotion
Pre-walking, walking, running, jumping, hopping, leaping, Galloping, Sliding, and Skipping
Pre-Walking
Crawling
Moving on hands and abdomen
Creeping
Moving on hands and knees
Locomoting with hands held
Walking
First form of upright, bipedal locomotion.
50% phasing between the legs
Affordances learned for crawling must be learned for walking
Gait cycle of walking
Period of double support (both feet on the ground)
Swing phase
Period of single support
Early Walking Patterns
Stability and balance are maximized over mobility.
Arms are in high guard.
Feet are out-toed and spread wide apart.
Independent steps are taken.
Rate controllers are strength (to support body on one leg) and balance
Proficient Walking Patterns
Stability is traded for mobility.
Stride length increases.
Base of support is reduced.
Pelvis is rotated.
Opposition (arms to legs) occurs.
Double knee-lock is adopted.
Foot angle
Changes in older adulthood for walking
Stability is maximized.
Out-toeing increases.
Stride length decreases.
Pelvic rotation decreases.
Speed decreases.
Objects are used as balance aids
Rate Controllers
Any of the changes associated with the aging process can act as rate controllers.
Decrease in muscle mass
Osteoporosis
Decrease stability, balance
Fear of falling
Running
Occurs 6 to 7 months after walking starts.
Major constraint change →
Task (speed)
50% phasing between the legs
Flight phase → single support → recovery phase
no double support phase like walking
Stages of Running Development
Stage 1: Stability-focused → high arms, short strides, little rotation/knee flexion.
Stage 2: Increasing mobility → lower arms, longer strides, more knee flexion, legs move more forward/backward.
Stage 3: More coordinated movement → arms begin assisting rather than just balancing, heel-to-toe contact, longer strides, greater knee flexion.
Stage 4: Mature running pattern → opposite arm/leg action, heel-to-toe contact, greater knee flexion and efficient recovery.
Proficient Run
Less stability, more mobility
Increased stride length
Planar movement
Narrow base of support
Trunk rotation
Opposition
Developmental Changes in running
Patterns help increase stability and balance.
Decreases appear in the following:
Stride length and number of strides
Range of motion
Speed
Rate controllers are balance and strength.
Exercise can allow seniors to run for years
Jump
Person propels self off ground with one or two feet; lands on two feet
Early Jumping
Jumping only vertically
One-foot takeoff or landing
No or limited preparatory movements
Phases of Jumping
Preparatory phase
Takeoff phase
Flight phase
Landing phase
Proficient Jumper
Preparatory crouch maximizes takeoff force.
Both feet leave ground at the same time.
Arm swing used during jump.
For vertical jump, force is directed downward; body is extended.
For horizontal jump, force is directed down and backward; knees are flexed during flight
Rate Limiters of jumping
Development of enough force to bring own body into the air from a still position
Hop
Person propels self off ground with one foot; lands on same foot, starts later than jumping
Early Hop
Support leg is lifted rather than used to project body.
Arms are inactive.
Swing leg is held rigidly in front of body.
Girls > Boys
Proficient Hop
Swing leg leads hip and moves through full range of motion
Support leg extends fully at hip.
Oppositional arm movement generates force.
Support leg is flexed on landing
Rate limiters of Hopping
Depend on the postural system’s ability to balance the body on one limb for a succession of hops
Ability to generate enough force to lift the body with one limb, recover, and quickly generate enough force to hop again
Leap
Person propels self off ground with one foot, extends flight period, and lands on opposite foot
Galloping, Sliding, and Skipping
Involve a combination of skills previously obtained: stepping, hopping, leaping
Galloping and Sliding are _____ while skipping is ____
assymetric, symetric
What order do Galloping, Sliding, and Skipping emerge
Galloping then Sliding then Skipping
Early Galloping, Sliding, and Skipping
Arrhythmic and stiff movements
Little or no arm movement
Little or no trunk rotation
Exaggeration of vertical lift
Short stride or step length
Proficient Galloping, Sliding, and Skipping
Arms are no longer needed for balance.
In skipping, the arms swing rhythmically in opposition to the legs and provide momentum.
Child can use the arms for another purpose during galloping and sliding, such as clapping.
Rate limiters of Galloping, Sliding, and Skipping
Galloping:
Coordination (uncoupling legs)
Differential force production (legs performing different tasks)
Sliding:
coordination (turning to one side)
Skipping:
Force & balance isn’t an issue
coordination (ability to perform two tasks with one leg)
Ballistic Skills
Performer applies force to an object to project it.
Throwing Assessment
Product measures (outcome): accuracy, distance, ball velocity
Process measures (movement pattern): developmental sequences
Forms of Throwing
underhand, sidearm, overarm
Phases of overarm throw
Preparatory
Execution
Follow Through
Influencing factors of throwing
Instruction
Knowledge
Cues
Ball Size – Body scaling
Gender Differences
Sociocultural differences
Early Throwing
Mostly arm action
Elbow Pointed up
Executed by elbow extension alone
Proficient Throwing
Thrower uses preparatory windup (weight shifts and trunk rotates back; arm swings).
Thrower uses opposite leg, long step, and differentiated trunk rotation.
Upper arm and forearm lag.
Movements are sequential to transfer momentum.
Developmental changes of throwing
Trunk: None → block rotation → differentiated rotation
Backswing: None → shoulder flexion → upward → downward/circular
Upper arm: Oblique → aligned → lags behind
Forearm: No lag → lag → delayed lag
Foot: No step → same-side step → short opposite-side step → long opposite-side step
(Trunk rotates more → backswing becomes larger → arm/forearm lag increases → stepping progresses to a long contralateral step)
Throwing changes in adulthood
Older adults demonstrate moderately advanced steps.
Differences are observed between the sexes.
Ball velocities are moderate.
Musculoskeletal constraints might influence movement patterns used.
Change is slow, involves decline (and more variability) in performance, and is typically related to control rather than coordination.
____ are used out of ____ combinations of Trunk, Humerus, and Forearm
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Kicking
Kicker strikes ball with foot.
Kicker must have perceptual abilities and eye–foot coordination to make contact
Early Kicking
No step is taken with nonkicking leg.
Kicking leg pushes forward.
No trunk rotation
Retract leg immediately after contact
Arms stationary at side
Proficient Kicking
Preparatory windup is used (trunk rotated back, kicking leg cocked, knee bent).
Trunk rotates forward.
Movement is sequential: thigh rotates forward, then lower leg extends.
Arms move in opposition to legs.
Punting
ball is dropped from the hands, more difficult than kicking for children.
Early Punting
Ball is tossed up rather than dropped.
Punter often contacts ball with toes rather than instep
Proficient Punting
Arms are extended to drop ball before final stride.
Arms then drop to sides and move into opposition to legs.
Punter leaps onto supporting leg and swings punting leg vigorously up to make contact.
Punting leg is kept straight; toes are pointed
Sidearm Striking
Various body parts can be used.
Hands or feet
Implements can be used.
Rackets
Golf clubs
Bats
Mechanical principles are similar for all striking tasks.
Perceptual judgement is critical
Early Sidearm Striking
Look like unskilled overhand throwing
Chopping motion (elbow extension)
Little leg and trunk movement
Child faces oncoming ball
Proficient Sidearm Striking
Sideways preparatory stance and long step
Differentiated trunk rotation
Horizontal swing through large range of motion (arm extended before contact)
Sequential movements
Developmental changes in sidearm striking
Trend toward use of trunk rotation (none, then blocked, then differentiated).
Plane of swing progresses from vertical to horizontal.
Grip changes from power grip to “shake-hands” grip.
Elbows are held away from body and extended before contact.
Overarm Striking
Without an implement (e.g., volleyball serve) or With an implement (e.g., tennis serve)
Early Overarm Striking
Trunk rotation is limited.
Striker swings with collapsed elbow.
There is little or no lag with swing forward.
Movement looks like early throwing