Introduction to Psychology: Intelligence, Memory, Emotion, and Learning

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Comprehensive vocabulary flashcards covering key topics in psychology, including intelligence testing, theories of emotion, motivation models, memory processes, learning schedules, conditioning principles, and cognitive heuristics.

57 Terms

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Validity

The degree to which a test measures what it is supposed to measure.

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Reliability

The consistency of test results.

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Normal Curve

A bell-shaped distribution where most scores cluster near the average.

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Raven's Progressive Matrices

An intelligence test designed to be a bias-free test.

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Sternberg's Triarchic Theory

A theory proposing three distinct intelligences: analytical, creative, and practical.

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Analytical Intelligence

The ability to analyze, evaluate, judge, compare, and solve academic problems (book smarts).

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Creative Intelligence

The ability to react and adapt to new situations.

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Practical Intelligence

The ability required for everyday tasks and problem-solving (street smarts).

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Gardner's 8 Intelligences

A theory identifying eight types of intelligence: linguistic, logical (math), musical, spatial (art), bodily (kinesthetic), intrapersonal (self), interpersonal (others), and naturalist.

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Fluid Intelligence

The ability to reason quickly, which tends to decrease during adulthood.

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Crystallized Intelligence

Accumulated knowledge and verbal skills, which increase with age.

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Intellectual Disability

A condition characterized by an IQ score below 70.

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Savant Syndrome

A condition characterized by a low IQ combined with an exceptional skill in one specific area.

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Emotional Intelligence

The ability involving self-awareness, empathy, and social skills.

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Alfred Binet

Psychologist who created the first intelligence test based on mental age.

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James-Lange Theory

A theory of emotion stating that a physical feeling leads directly to an emotional response.

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Cannon-Bard Theory

A theory of emotion stating that physical reactions and emotional feelings happen at the same time.

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Two-Factor Theory

A theory proposing that emotion is determined by physical arousal combined with a cognitive label.

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Lazarus Theory

A cognitive approach to the theory of emotion.

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Drive Reduction Theory

A theory of motivation stating that behavior is driven by the desire to reduce physical discomfort, such as hunger.

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Arousal Theory

A theory proposing that optimal performance occurs at a moderate level of arousal, known as the Yerkes-Dodson Law.

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Maslow's Hierarchy of Needs

A motivational framework proposing that humans are driven by a hierarchy of needs: physiological, safety, love, esteem, and self-actualization.

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Encoding

The memory process of getting information into the memory system.

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Storage

The memory process of keeping and maintaining information over time.

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Retrieval

The memory process of getting information out of storage.

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Information Processing Model

A model that compares the workings of human memory to a computer.

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Sensory Memory

A stage of memory that very briefly holds sensory information about the stimuli around us.

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Working Memory

Active processing of incoming information overseen by the central executive.

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Short-Term Memory

A memory stage with a limited capacity of approximately 7±27 \pm 2 items.

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Long-Term Potentiation (LTP)

Synaptic strengthening that serves as the biological basis for memory.

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Semantic Encoding

The encoding of meaning, identified as the best method of encoding information.

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Acoustic Encoding

The encoding of sound and auditory information.

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Iconic Encoding

The visual encoding of images.

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Chunking

A memory technique involving the grouping of information into meaningful units.

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Mnemonics

Memory aids used to assist in the retention and retrieval of information.

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Spacing Effect

The phenomenon whereby studying information spaced out over time leads to better long-term retention.

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Serial Position Effect

The tendency to remember the first and last words in a list more accurately than the middle words.

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Retrograde Amnesia

A condition characterized by the loss of past memories formed prior to an event.

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Anterograde Amnesia

A condition in which a person is unable to form new long-term memories.

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Misinformation Effect

A memory error occurring when misleading or false information alters one's memory of an event.

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Flashbulb Memory

A vivid, detailed memory of an emotionally significant event.

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Classical Conditioning

A form of learning demonstrated by Pavlov in which an organism learns associations between stimuli (unconditioned stimulus, unconditioned response, conditioned stimulus, and conditioned response).

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Acquisition

The initial stage in conditioning when a response is first learned.

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Operant Conditioning

A type of learning pioneered by Skinner where behaviors are learned through their consequences.

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Positive Reinforcement

A method to increase behavior by adding a rewarding stimulus.

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Negative Reinforcement

A method to increase behavior by removing an unpleasant or aversive stimulus.

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Positive Punishment

A method to decrease behavior by administering an unpleasant stimulus.

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Negative Punishment

A method to decrease behavior by taking away a desirable stimulus.

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Fixed-Ratio Schedule

A reinforcement schedule where a behavior is reinforced after a set number of responses (such as a reward after 10 purchases).

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Variable-Ratio Schedule

A reinforcement schedule where a behavior is reinforced after an unpredictable, random number of responses (such as playing a slot machine).

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Fixed-Interval Schedule

A reinforcement schedule where a response is rewarded only after a specified, set amount of time has elapsed.

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Variable-Interval Schedule

A reinforcement schedule where a response is rewarded after random, unpredictable intervals of time.

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Shaping

An operant conditioning procedure in which rewards are given for small steps that guide behavior closer to the desired goal.

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Law of Effect

The principle stating that behaviors followed by favorable consequences are strengthened and more likely to increase, while behaviors followed by unfavorable consequences are decreased.

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Observational Learning

Learning by watching others, demonstrated by Albert Bandura's Bobo doll study.

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Availability Heuristic

A mental shortcut that relies on immediate examples that come to mind when evaluating a topic or decision.

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Representativeness Heuristic

A mental shortcut used to make judgments based on stereotypes or how closely something matches a prototype.