AP Literature and Composition - Fiction and Drama Terms

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/68

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering literary, dramatic, and fiction terms for AP Literature and Composition.

69 Terms

1
New cards

theme

The central meaning or dominant idea in a literary work which provides a unifying point around which the plot, characters, setting, point of view, symbols, and other elements are organized.

2
New cards

thematic subjects

The smaller ideas that contribute to the larger meaning of a story: racism, economic disparity, depression, materialism, etc.

3
New cards

point of view

In fictional writing, the narrator's position in relation to the story being told.

4
New cards

first person point of view

A narrative style in which a character in the story/novel is telling that story from his/her point of view. Narrative is expressed using the pronouns “I” or “We”.

5
New cards

first person peripheral

A narrative style where a character in the story who is not the protagonist, or central figure, narrates. The narrator is an observer to the action as well as a participant.

6
New cards

first person unreliable narrator

A character in the story who narrates and may be untruthful, misguided, or deceptive in perception or interpretation.

7
New cards

second person

A narrative mode where the narrator reports the story using the pronoun “you”.

8
New cards

third person narration

A narrative mode where each character is referred to by the narrator as "he", "she", "it", or "they", but never as "I" or "we", or "you". The narrator is an unspecified entity or uninvolved person that tells the story but is not a character of any kind within the story.

9
New cards

third person omniscient

A story told by a narrator who knows everything about the characters and events—past, present, future—in the story, and can see into the thoughts and feelings of every character.

10
New cards

third person limited omniscient

Narration written in the third person (he, she, they, etc.), but the perspective is limited to one character’s thoughts and feelings exclusively.

11
New cards

third person dramatic/objective

A perspective where the narrator does not see into the mind or feelings of any character and observes the story from a detached and impersonal perspective, reporting actions and dialogue without telling us directly what the characters think and feel.

12
New cards

stream of consciousness narration

A literary style in which a character's thoughts, feelings, and reactions are depicted in a continuous flow uninterrupted by objective description or conventional dialogue.

13
New cards

flat character

A character who embodies one or two qualities, ideas, or traits that can be readily described in a brief summary.

14
New cards

foil

A person or thing that contrasts with and so emphasizes and enhances the negative or positive (or both) qualities of another character (often the protagonist).

15
New cards

catalyst

A minor character who sets the plot in motion (e.g., Dumbledore delivers—via Hagrid—Harry Potter to the Dursleys to save him).

16
New cards

round/dynamic character

A dynamic character undergoes some kind of change in the story; a round character often displays inconsistencies and internal conflicts found in most real people or will experience an epiphany that allows him/her/them to change.

17
New cards

static character

A character who does not change throughout the conflict of the story.

18
New cards

stock character

A type of flat character who embodies stereotypes such as “the mad scientist,” “the femme fatale,” “the burned-out cop,” or the “brilliant but anti-social detective.”

19
New cards

anti-hero

A protagonist who has the opposite of most of the traditional attributes of a hero; he or she may be bewildered, ineffectual, deluded, or merely pathetic.

20
New cards

protagonist

The main character of a narrative; its central character who engages the reader’s interest and empathy.

21
New cards

antagonist

A person who actively opposes or is hostile to someone or something; an adversary.

22
New cards

caricature

A picture, description, or imitation of a person or thing in which certain striking characteristics are exaggerated in order to create a comic or grotesque effect.

23
New cards

plot

The main events of a play, novel, movie or similar work, devised and presented by the writer as an interrelated sequence.

24
New cards

achronological plot

A plot in which the sequence of events does not unfold—is not arranged—in the order that they occur.

25
New cards

chronological plot

The main events of a play, novel, movie or similar work devised and presented by the writer as an interrelated sequence and in a chronological order.

26
New cards

climax

The turning point of a narrative work that is considered the point of highest tension or drama, where the protagonist has made a critical choice from which there is no turning back emotionally, physically, or spiritually.

27
New cards

conflict

The struggle within the plot between opposing forces. The protagonist engages in obstacles with the antagonist, which may take the form of a character, society, nature, or an aspect of the protagonist’s personality.

28
New cards

denouement

The final part of a play, movie, or narrative in which the strands of the plot are drawn together and matters of climax are explained or resolved; the conclusion of the plot where falling action is brought to a close and outcomes of climax lead to resolution.

29
New cards

deus ex machina

An unexpected power or event saving a seemingly hopeless situation, especially as a contrived plot device in a play or novel.

30
New cards

episodic plot

The main events of a play, novel, movie or similar work, devised and presented by the writer as a series of loosely connected parts or events.

31
New cards

in medias res

When the plot begins in the middle of a narrative; the reader is dropped immediately into the action of the story.

32
New cards

resolution

The action of solving the main—or a secondary—conflict in a work of fiction or drama, where the conflict is settled or at least significantly altered (comes after denouement).

33
New cards

rising action

Action and events that build toward the climax in a literary work.

34
New cards

subplot

A subordinate (secondary) plot in a play, novel, or similar work.

35
New cards

subtext

An underlying and often distinct theme in a piece of writing or conversation.

36
New cards

exposition

The beginning portion of the plot where characters and setting are introduced; often conflict is suggested.

37
New cards

allegory

A story in which characters, things, and events represent qualities or concepts. The interaction of these elements is meant to reveal an abstraction or a truth (e.g., Animal Farm, “The Vengeance” in A Tale of Two Cities).

38
New cards

anecdote

A short account of an interesting event.

39
New cards

aphorism

A short, astute statement of a general truth (e.g., “He that lies down with dogs shall rise up with fleas.”)

40
New cards

archetype

A recurrent pattern or motif in literature, art, or mythology (e.g., Persephone/Hades, Icarus, Zeus as archetypal father figure).

41
New cards

aside

A remark or passage by a character in a play that is intended to be heard by the audience but unheard by the other characters in the play.

42
New cards

bildungsroman

A novel dealing with one person's formative years or spiritual education (a “coming of age” story).

43
New cards

canon

A list of literary or artistic work considered to be permanently established as being of the highest quality.

44
New cards

catharsis

The release of the emotions of pity and fear by the audience at the end of a tragedy; both negative emotions are purged because the tragic protagonist’s suffering is an affirmation of human values rather than a despairing denial of them.

45
New cards

dialogue

Conversation between two or more people as a feature of a book, play, or movie.

46
New cards

emblem

A thing serving as a symbolic representation of a particular quality or concept (e.g., a dove is often emblematic of peace).

47
New cards

epic

A long narrative poem, typically derived from ancient oral tradition, telling the deeds and adventures of heroic or legendary figures or the history of a nation (e.g., Beowulf, the Odyssey, Gilgamesh).

48
New cards

epigram

A brief, witty statement.

49
New cards

epiphany

A moment of sudden revelation or insight.

50
New cards

fable

A short story, typically with animals as characters, conveying a moral.

51
New cards

farce

A comic dramatic work using buffoonery and horseplay and typically including crude characterization and ludicrously improbable situations.

52
New cards

flashback

A narrated scene that marks a break in the narrative in order to inform the reader or audience member about events that took place before the opening scene of a work.

53
New cards

frame story

A story within a story (e.g., in Frankenstein, the protagonist Walton writes to his sister about his explorations).

54
New cards

foreshadowing

A warning or indication of (a clue to) a future event.

55
New cards

generalization

A statement about a class based on an examination of some of its members (e.g., "Used car salespeople are untrustworthy.").

56
New cards

genre

A category of artistic composition characterized by similarities in form, style, or subject matter (e.g., drama, short stories, fiction, poetry, horror, fantasy).

57
New cards

interior monologue

A piece of writing expressing a character's inner thoughts.

58
New cards

invocation

The action of appealing to something or someone for assistance or as an authority (e.g., Lady Macbeth’s “Come, you spirits/That tend on mortal thoughts, unsex me here . . .”).

59
New cards

melodrama

A sensational dramatic piece with exaggerated characters and exciting events intended to appeal to the emotions.

60
New cards

monologue

A long speech by one actor in a play or movie.

61
New cards

motif

A repetition of imagery, diction, or figurative language in a story that helps to enhance the theme (e.g., “scars” in Harry Potter, flowers and birds in “The Garden Party”).

62
New cards

narrative

A spoken or written account of connected events—a story.

63
New cards

parody

An exaggerated imitation of a serious work for humorous purposes, where the writer uses the quirks of style of the imitated piece in extreme or ridiculous ways.

64
New cards

prose

Written or spoken language in its ordinary form without metrical structure (anything not poetry).

65
New cards

reversal

An adverse change in fortune, especially for a character in a literary work (often happens for tragic heroes).

66
New cards

rhetorical question

A question posed for effect which requires no answer, but which provokes thought or discussion.

67
New cards

setting

Time and place of a fictional work.

68
New cards

soliloquy

An act of speaking one's thoughts aloud when by oneself or regardless of any hearers, especially by a character in a play.

69
New cards

stereotype

A generalization (usually incorrect) about a group which has become a cliché (e.g., absent-minded professor, dumb jock, nerdy "A" student).