phys 204 u1-6

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91 Terms

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Set up for questions

  1. What am i finding?

  2. Identify directions

  3. Identify angle and quadrant

  4. add ± signs to vectors

  5. choose equations to use


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reference angle

theta ref = tan^-1( |y/x|) (REF ANGLE ALWAYS +)

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polar / standard angle in Q1

same as ref angle

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polar / standard angle in Q2

(-,+) , 180 - ref angle

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polar / standard angle in Q3

(-,-) , 180 + ref angle

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polar / standard angle in Q4

(+,-) , 360 - ref angle

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use polar / standard angle

when it asks for angle counterclockwise from +x axis

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terminal speed

zero acc, net force = 0, velocity not 0

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position time graph

slope = v avg = ~x / t

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velocity time graph

slope = a avg = (~v / t)

Area under v vs t graph = displacement

(Area under v vs t graph / t ) = v avg

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avg speed

total distance / total time

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no acceleration

constant velocity

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t

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time eq w velocity

t = ~x / v

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cartesian coordinates

x = cos() * r

y = sin()*r

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cartesian coordinates for forces

Fx = cos() * F

Fy = sin() * F

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East of North , North of West

angle goes from north to east , west to north

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Cartesian unit vector expression

2D → ~r = ~xi + ~yj

3D → ~r = ~xi + ~yj + ~zk

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magnitude of x n y components

|v| = sqrt( (vix² + vjy²) )

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r

position vector ( r = xi + yj + zk)

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~r

displacement vector (rf - ri) = (~r = ~xi + ~yj + ~zk)

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Asks for “Magnitude of displacement” or “How far from origin”

displacement vector → |~r| = sqrt( ~x² + ~y² )

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“direction” “orientation”

asking for angle

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Magnitude andOrientation

asking for one magnitude and one angle

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v avg


~r / t

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v

dr / dt

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a avg

~v / t

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a

dv / dt

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speed and or direction changes

causes acceleration

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direction changes

causes acceleration

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velocity vector form eq

v = sqrt( vx² + vy² )

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in projectile motion v

vy changes vx constant

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no matter where theta is measured from (above or belos +x axis)

vx is always v*cos() and vy is always v*sin()

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“just clears”

barely passes over top

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acceleration in projectile motion (x)

ax=0

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equation of vxi in projectile motion

vxi or vxf = vi*cos() , (cz vx is constant)

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equation of vyi in projectile motion

vyi = vi*sin()

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equation of vyf in projectile motion

vyf = vyi sin() + (ay * t)

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in projectile motion vyf and vyi

have the same magnitude but opposite direction

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in projectile motion acceleration

is always downwards (but v can be up or down)

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(~x) range eq projectile motion

~x = (vi² * sin(2 theta) ) / g

only works when yi=yf (object leaves from ground n lands on ground)

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max range in projectile motion when yi=yf

45 deg

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max height eq in projectile motion (how much higher the object travels from where it started NOT from ground)

hmax = (vi² * sin()²) / 2g

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time to max height in projectile motion

tymax = ( vi * sin() ) / g

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max total flight time when yi=yf

when object is launched straight up (vi is vertical) (90 deg)

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direction of acceleration

same direction as Net force

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action reaction forces

act on different objects or they cancel out

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apparent weight

N (normal force) → what the scale reads

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accelerating upwards

N = ma+mg

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accelerating downwards

N = mg-ma

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Uniform

means speed is constant (not velocity)

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in circular motion v is

tangent to circle

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in circular motion v and r

v and r are perpendicular

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in circular motion r

from center outwards to the circle

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in circular motion ac

always towards the center

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in circular motion ac and r

ac and r pointing opposite directions

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in circular motion ac and v

ac and v are perpendicular

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radius in circular motion

the distance from the center of rotation to the object whose rotation ur analyzing

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At the top of a vertical circle, when asked for the minimum speed to stay in contact or minimum speed to keep the string from becoming loose

ac = g, N=0, T=0 (tension)

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At the top of a vertical circle, if the object is moving at a speed faster than the minimum speed required

ac>g → additional inward force needed N or T

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A string / object exerts force on an object

only if its attached directly to the object, doesn’t count if it acts somewhere else in the overall system

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in centripetal / radial acceleration

direction is changing

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radial acceleration

changes the direction, ar = -v² / r

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centripetal acceleration

always towards the center (inward), ac =|v² / r| (always +)

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period eq

T = (2*pi*r) / v

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angular speed eq

w = v/r or w= (2*pi)/T

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linear velocity / tangential speed in circular motion eq

v = r*w

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centripetal acceleration eq with angular speed

ac = r*w²

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tangential acc / speed

speed is changing → at = dv/dt

no change in speed → at = 0

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in uniform circular motion at

at = 0 because uniform = constant speed and no change in speed → at=0

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at is only for

non uniform circular motion

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total magnitude of acceleration eq in circular motion

a = sqrt( ac² + at²)

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ac and ar are

ac = |ar|

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speed and velocity @max n min height in free fall

max height: speed=0 , v=0

min speed: speed = max , v= max (downward)

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speed and velocity @max n min height in projectile motion

max height: vx = constant (can be zero if launched at 90deg) , vy = 0, speed (y) = min , speed(x) = constant, a=g

min height: vx = same, vy = nonzero, speed (y) = max, a = same

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speed and velocity @max n min height in vertical circular motion

max height: vx = nonzero, speed(x) = min, vy=0, speed(y)=0, total v = horizontal, total speed = min, ac = downwards

min height: vx = same, speed(x) = same, vy=same, speed(y)=0, total v = same, total speed = max, ac = upwards

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speed and velocity in horizontal circular motion

vx = nonzero, speed(x) = constant, vy=0, speed(y)=0, total v = nonzero (tangent to circle), total speed = constant, ac = inwards, net force = toward center

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centrifugal force

not same as centripetal force, fictitious force that pushes outwards, only used in a rotating frame

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rotating frame

your pov is rotating too

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Inertial frame

non accelerating, outside of rotation POV, reference frame where Newtons Laws apply normally.

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Non Inertial frame

rotating/accelerating, inside rotation POV, ref frame where imaginary forces may b introduced (centrifugal force)

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objects rotating together

objects have the same w

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acceleration in atwood machine

a = (m2-m1) / (m2+m1)

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% increase

( (v2-v1) / v1 ) * 100

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unit of density

kg/mÂł

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in → cm

1 = 2.45

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ft → m

1 = 0.3

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mi (miles) → km

1 = 1.6

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nm (nanometer) → m

1 = 10^-9

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area under acceleration time graph

area = ~v

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in circular motion there always has to be a force towards the center

force(s) that acts as the centripetal force