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Set up for questions
What am i finding?
Identify directions
Identify angle and quadrant
add ± signs to vectors
choose equations to use
reference angle
theta ref = tan^-1( |y/x|) (REF ANGLE ALWAYS +)
polar / standard angle in Q1
same as ref angle
polar / standard angle in Q2
(-,+) , 180 - ref angle
polar / standard angle in Q3
(-,-) , 180 + ref angle
polar / standard angle in Q4
(+,-) , 360 - ref angle
use polar / standard angle
when it asks for angle counterclockwise from +x axis
terminal speed
zero acc, net force = 0, velocity not 0
position time graph
slope = v avg = ~x / t
velocity time graph
slope = a avg = (~v / t)
Area under v vs t graph = displacement
(Area under v vs t graph / t ) = v avg
avg speed
total distance / total time
no acceleration
constant velocity
t
time eq w velocity
t = ~x / v
cartesian coordinates
x = cos() * r
y = sin()*r
cartesian coordinates for forces
Fx = cos() * F
Fy = sin() * F
East of North , North of West
angle goes from north to east , west to north
Cartesian unit vector expression
2D → ~r = ~xi + ~yj
3D → ~r = ~xi + ~yj + ~zk
magnitude of x n y components
|v| = sqrt( (vix² + vjy²) )
r
position vector ( r = xi + yj + zk)
~r
displacement vector (rf - ri) = (~r = ~xi + ~yj + ~zk)
Asks for “Magnitude of displacement” or “How far from origin”
displacement vector → |~r| = sqrt( ~x² + ~y² )
“direction” “orientation”
asking for angle
Magnitude andOrientation
asking for one magnitude and one angle
v avg
~r / t
v
dr / dt
a avg
~v / t
a
dv / dt
speed and or direction changes
causes acceleration
direction changes
causes acceleration
velocity vector form eq
v = sqrt( vx² + vy² )
in projectile motion v
vy changes vx constant
no matter where theta is measured from (above or belos +x axis)
vx is always v*cos() and vy is always v*sin()
“just clears”
barely passes over top
acceleration in projectile motion (x)
ax=0
equation of vxi in projectile motion
vxi or vxf = vi*cos() , (cz vx is constant)
equation of vyi in projectile motion
vyi = vi*sin()
equation of vyf in projectile motion
vyf = vyi sin() + (ay * t)
in projectile motion vyf and vyi
have the same magnitude but opposite direction
in projectile motion acceleration
is always downwards (but v can be up or down)
(~x) range eq projectile motion
~x = (vi² * sin(2 theta) ) / g
only works when yi=yf (object leaves from ground n lands on ground)
max range in projectile motion when yi=yf
45 deg
max height eq in projectile motion (how much higher the object travels from where it started NOT from ground)
hmax = (vi² * sin()²) / 2g
time to max height in projectile motion
tymax = ( vi * sin() ) / g
max total flight time when yi=yf
when object is launched straight up (vi is vertical) (90 deg)
direction of acceleration
same direction as Net force
action reaction forces
act on different objects or they cancel out
apparent weight
N (normal force) → what the scale reads
accelerating upwards
N = ma+mg
accelerating downwards
N = mg-ma
Uniform
means speed is constant (not velocity)
in circular motion v is
tangent to circle
in circular motion v and r
v and r are perpendicular
in circular motion r
from center outwards to the circle
in circular motion ac
always towards the center
in circular motion ac and r
ac and r pointing opposite directions
in circular motion ac and v
ac and v are perpendicular
radius in circular motion
the distance from the center of rotation to the object whose rotation ur analyzing
At the top of a vertical circle, when asked for the minimum speed to stay in contact or minimum speed to keep the string from becoming loose
ac = g, N=0, T=0 (tension)
At the top of a vertical circle, if the object is moving at a speed faster than the minimum speed required
ac>g → additional inward force needed N or T
A string / object exerts force on an object
only if its attached directly to the object, doesn’t count if it acts somewhere else in the overall system
in centripetal / radial acceleration
direction is changing
radial acceleration
changes the direction, ar = -v² / r
centripetal acceleration
always towards the center (inward), ac =|v² / r| (always +)
period eq
T = (2*pi*r) / v
angular speed eq
w = v/r or w= (2*pi)/T
linear velocity / tangential speed in circular motion eq
v = r*w
centripetal acceleration eq with angular speed
ac = r*w²
tangential acc / speed
speed is changing → at = dv/dt
no change in speed → at = 0
in uniform circular motion at
at = 0 because uniform = constant speed and no change in speed → at=0
at is only for
non uniform circular motion
total magnitude of acceleration eq in circular motion
a = sqrt( ac² + at²)
ac and ar are
ac = |ar|
speed and velocity @max n min height in free fall
max height: speed=0 , v=0
min speed: speed = max , v= max (downward)
speed and velocity @max n min height in projectile motion
max height: vx = constant (can be zero if launched at 90deg) , vy = 0, speed (y) = min , speed(x) = constant, a=g
min height: vx = same, vy = nonzero, speed (y) = max, a = same
speed and velocity @max n min height in vertical circular motion
max height: vx = nonzero, speed(x) = min, vy=0, speed(y)=0, total v = horizontal, total speed = min, ac = downwards
min height: vx = same, speed(x) = same, vy=same, speed(y)=0, total v = same, total speed = max, ac = upwards
speed and velocity in horizontal circular motion
vx = nonzero, speed(x) = constant, vy=0, speed(y)=0, total v = nonzero (tangent to circle), total speed = constant, ac = inwards, net force = toward center
centrifugal force
not same as centripetal force, fictitious force that pushes outwards, only used in a rotating frame
rotating frame
your pov is rotating too
Inertial frame
non accelerating, outside of rotation POV, reference frame where Newtons Laws apply normally.
Non Inertial frame
rotating/accelerating, inside rotation POV, ref frame where imaginary forces may b introduced (centrifugal force)
objects rotating together
objects have the same w
acceleration in atwood machine
a = (m2-m1) / (m2+m1)
% increase
( (v2-v1) / v1 ) * 100
unit of density
kg/mÂł
in → cm
1 = 2.45
ft → m
1 = 0.3
mi (miles) → km
1 = 1.6
nm (nanometer) → m
1 = 10^-9
area under acceleration time graph
area = ~v
in circular motion there always has to be a force towards the center
force(s) that acts as the centripetal force