1/49
Fifty vocabulary flashcards defining key principles of design, visual elements, sculpture techniques, artistic perspectives, art movements, and specific artists based on the lecture notes.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Balance
How visual weight is arranged.
Contrast
Differences between elements, such as light/dark or rough/smooth.
Emphasis
Makes one part stand out.
Movement
Guides the eye or creates a feeling of motion.
Pattern
Repetition of a visual element.
Rhythm
Repetition that creates a visual beat or flow.
Unity
All parts work well together.
Scale
Size of an object compared to another object or its surroundings.
Line
A mark that moves from one point to another.
Shape
A flat, 2D enclosed area.
Form
A 3D object with height, width, and depth.
Color
What we see when light reflects from an object.
Value
How light or dark something is.
Texture
How something looks or feels.
Space
Area around, between, or inside objects.
Medium
Material/tool an artist uses, such as paint, clay, graphite, or watercolor.
Media
More than one medium.
Sculpture
3D artwork made by shaping, carving, casting, or modeling materials.
Harlem Renaissance
Major cultural/artistic movement during the 1920s–1930s that celebrated African American art, music, literature, and culture.
Augusta Savage
American Harlem Renaissance sculptor (1892–1962) who created Lift Every Voice and Sing, a 16-foot painted cast plaster sculpture treated to look like basalt/black stone.
Universal/Timeless Perspective
Ideas, emotions, and experiences understood across cultures/time, such as love, family, fear, and happiness.
Cultural Influence
Art shaped by a society's values, beliefs, traditions, and history.
Personal/Individual Perspective
Art connected to an artist's or viewer's experiences, identity, and emotions.
Focal Point
Part of an artwork that gets your attention first.
Earthworks
Large artworks made using/changing natural materials and landscapes, such as dirt, rocks, and earth.
Relief Sculpture
Sculpture that sticks out from a flat background.
Freestanding Sculpture
3D sculpture that can be viewed from different sides.
Classical Art
Art from Ancient Greece and Rome (roughly 800 BCE–500 CE) characterized by realistic/idealized human bodies, balanced proportions, natural-looking poses, and interest in anatomy.
Medieval Art
Art from the Middle Ages (roughly 500–1400/1500 CE) that was strongly focused on religion and generally less focused on realistic human anatomy.
Italian Renaissance
Period of artistic rebirth in Italy (1300s–1500s) where artists looked back to Classical Greece and Rome, focusing on realistic anatomy, proportion, and perspective.
Michelangelo
Italian Renaissance artist (1475–1564) who created Madonna and Child using Classical ideals of realistic anatomy and proportions.
Abstract
Changes, simplifies, or does not realistically represent objects.
Illusionistic
Creates the appearance of realistic objects, people, or space.
Linear Perspective
Creates depth/distance using lines moving toward vanishing points.
Atmospheric Perspective
Creates depth by making distant objects lighter, less detailed, and less clear.
Oblique Projection
Shows a 3D object with the front straight-on and depth using angled lines.
Calligraphy
Decorative or artistic handwriting.
Impressionism
Art movement focused on light, color, movement, quick visual impressions, and everyday subjects.
The Academy
Institution that established traditional rules and standards for art and criticized Impressionism for not following traditional standards.
Mary Cassatt
American-born Impressionist artist (1844–1926) who worked in France, created The Child's Bath, and combined Western techniques with Japanese Ukiyo-e influence.
Conceptualism
Approach where the idea/concept is more important than the physical artwork.
Minimalism
Art style using simple forms and very few elements.
Nonobjective
Art that does not represent recognizable objects or subjects.
Nonrepresentational
Art that does not attempt to realistically represent something from the visible world.
Pure Abstraction
Uses colors, lines, shapes, and forms without recognizable subject matter.
Site-Specific
Artwork created specifically for a particular location.
Contour Line
Follows the edges of an object.
Gesture Line
Quick line capturing movement or pose.
Impasto
Paint applied very thickly to create raised texture.
Stippling
Creates shading/texture using many small dots.