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Culture
A system of behaviour, beliefs, knowledge, practices, values and materials that are produced by and operate within a society
The filter through which we understand and view the world
Material Culture
Goods, physical objects that a society produces
Websites, computers, cellphones, coffee
Non-material culture
Socialization and events, parties
Dominant culture
The ability of a culture to impose its values, beliefs, and behaviours on a given society
Dominant Culture example
When we engage with influencers and advertisements, it shows us how we should look
Subculture
A community that shares the cultural elements of the larger society but also has its own distinctive values, beleifs, norms, style of dress, and behavioural patterns
Robert Merton (subculture)
CUDO
Communism, Universalism, Disinterestedness, Organized skepticism
Cultures that form around occupation they have procedures but still consumer culture
Communism (CUDO)
The free sharing of knowledge
Universalism (CUDO)
Assessment of evidence by universal unbiased standards
Disinterestedness (CUDO)
Lack of personal investment in results
No personal bias
Organized skepticism (CUDO)
Critical peer review of findings
Counterculture
A subculture that rejects conventional norms and values and adopts alternative ones
Cultural relativism
The principle that we should judge a culture and its beliefs and values by that culture itself not another culture
Ethnocentrism
The tendency to use one’s own culture as a basis for evaluating other cultures: also the view that one’s culture is superior to other cultures
Conflict Theory
Concerned with the unequal distribution of wealth and power in a society
Aims to uncover and better understand inequalities in society related to access to resources, power, privilege. A wide range of methodologies can help us better undestand inequalities among social group
Ideology
A set of beliefs or ideas that supports and promotes certain political actions
Dominant ideology
A set of thoughts and beliefs that justify and perpetuate social inequality
Theodor Adorno, Max, Horkheimer, and the Frankfurt School
Popular culture
Standardization, commodification, and commercialization
Standardization
Everyone owns similar items and luxury
New models of phones
Commodification
The mass production of consumer goods specifically for profit
Mass production of new phone
Commercialization
The process of managing or running something principally for financial gain
Suppliers create only the things that they think will sell best
Ensures that we continue to perform our consumer culture through advertisements and influences
Advertisements for new phone
The culture industry
The mass production of standardized commodified and commercialized goods that manipulates society into passive conformity
Patriarchy
A system of political, social, and economic relation and institutions structured around the gender inequality of socially defined men and women
Gender scripts
Are the scripts we follow to perform our parts
Queer Theory
Focuses on sexuality, gender identity, and the ways in which they intersect with other social identities and power structures
Functionalism
Functionalists view culture as an integrated whole, not a mere ideology or collection of ideologies
Conspicuous consumption
Refers to the purchase of goods and services aimed at showing others how wealthy and tasteful one is
It creates boundaries between the upper and lower social classes
Symbolic Interactionism
Culture grows out of face-to-face interactions and the things people communicate to one another through these interactions
Symbol
A sign whose relationship with something else also expresses a value or evokes an emotion
Socially constructed
Sign
A gestures, artifact, or word that represents something other than itself
Middle finger just a finger! Haha!
Postmodernism
Culture is diverse, fluid and constantly changing
Culture and Social Change
Culture changes slowly
Innovation adoption curve
Always ‘innovators’ in society who adopt new ideas
Role of technology
Pierre Bourdieu
Cultural Capital
Habitus
Cultural Capital
Knowledge and social skills that help people get ahead socially
Usually about class, lower or higher class
Habitus
Refers to having a “feel for the game”
Knowing what to do under given situations due to past experiences
Usually a product of Cultural Capital