Marketing Exam Revision: Core Concepts and Terminology

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Comprehensive vocabulary flashcards covering key definitions, strategic frameworks, formulas, and concepts from the Marketing Exam Revision Pack.

93 Terms

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Marketing

The process of understanding customer needs, creating value for them, and building beneficial relationships that attract, keep, and grow customers to increase long-term profitability.

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Customer value

The value customers perceive they receive from an offering.

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Customer satisfaction

How well the actual experience matches customer expectations.

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Customer relationship

An ongoing connection that can encourage repeat purchase, loyalty, and recommendations.

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Exchange

Obtaining something wanted from someone by giving something in return, such as money for a product.

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Market offering

A combination of products, services, information, and/or experiences offered to satisfy a need or want.

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Need

A basic requirement, such as food, water, shelter, or security.

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Want

The particular way a person would like to satisfy a need.

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Demand

A want supported by buying power.

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Customer insights

Understandings of customers and the market based on marketing information that help create customer value, engagement, and relationships.

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Customer analysis

The study of who customers are and how they behave, addressing who buys, why they buy, how they make decisions, where they buy, and when they buy.

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Heterogeneity

The principle that consumers are not all alike, arising from individual differences, life experiences, functional needs, self-identity, and marketing activities.

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Segmentation

Dividing a market into groups with similar needs or wants to identify what different customer groups exist.

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Targeting

Evaluating customer groups and choosing which specific group(s) to focus on and serve.

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Positioning

Creating a distinctive place for the brand in target customers' minds relative to competitors.

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Geographic segmentation

Segmenting consumers by where they live, such as country, region, city, or neighbourhood.

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Demographic segmentation

Segmenting consumers by who they are, such as age, gender, income, occupation, education, or life stage.

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Psychographic segmentation

Segmenting consumers by how they think and live, such as beliefs, values, lifestyle, interests, or opinions.

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Behavioural segmentation

Segmenting consumers by how they behave towards a product, including knowledge, attitudes, usage, or responses.

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Benefit segmentation

Segmenting consumers based on the specific benefit or outcome they want from an offering.

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MASDA criteria

The five requirements for effective segmentation: Measurable, Accessible, Substantial, Differentiable, and Actionable.

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Mass marketing

A marketing approach that delivers a broadly uniform mix to the entire market, typically using mass advertising.

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Segment/niche marketing

A marketing approach that provides different marketing mixes for distinct customer groups using STP, personas, and targeted advertising.

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One-to-one marketing

Communicating with individual customers via a personalised marketing mix, typically using big data and personalised advertising.

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Mass customisation

Providing products or services that customers can personalise individually while still producing at scale.

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Diffusion of innovations

A model describing how a new product, technology, or idea spreads through a market over time across different adopter categories.

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Innovators

The first group to adopt an innovation; they are interested in new ideas and emerging technology and seek useful product information and early access.

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Early adopters

Consumers who adopt early, recognise potential benefits, and respond to credibility and genuine experience-sharing.

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Early majority

Consumers who adopt before the average consumer but are more cautious, prioritising reliability, value, reviews, and real-life benefits.

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Late majority

Consumers who adopt after the average consumer, preferring familiar, proven products with ease, affordability, and widespread acceptance.

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Laggards

The last group to adopt an innovation; they may resist change and require marketing focused on practical necessity, simplicity, and clear advantages.

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Parsimony

Keeping a segmentation approach as simple as reasonably possible while avoiding unnecessary complexity.

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Explanatory power

The degree to which chosen segmentation variables successfully explain differences in purchasing behaviour: Behaviour=f(segmentation variables)\text{Behaviour} = f(\text{segmentation variables}).

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Points of Difference (POD) 4Ds

The four criteria a point of difference must satisfy: Desirable (customers want it), Deliverable (the brand can provide it), Different (distinguishes from competitors), and Durable (can be maintained over time).

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Positioning map

A visual map illustrating consumer perceptions of competing brands across two important buying dimensions, where gaps identify potential unmet customer demand.

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Actual demand

The amount of a product or service actually purchased in a particular time period and geographic area.

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Primary demand

Total demand for an entire market or product category.

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Secondary demand

Demand for one specific company or brand.

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Potential demand

The maximum possible demand under given conditions: Potential demand=number of potential users×consumption quantity×time\text{Potential demand} = \text{number of potential users} \times \text{consumption quantity} \times \text{time}.

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Potential gap

The difference between current demand and potential demand, caused by communication, usage, product, distribution, or competitive gaps.

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Market share

A company's sales divided by total market sales expressed as a percentage: Market share=(Company salesTotal market sales)×100%\text{Market share} = \left(\frac{\text{Company sales}}{\text{Total market sales}}\right) \times 100\%.

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Numeric distribution (ND)

The percentage of stores in a market that sell a particular product.

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Weighted distribution (%ACV)

Distribution weighted by the relative sales importance of stores, based on the category sales generated.

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Supply-based competition

Defining competition from a company or industry perspective using managerial judgement, external data, and formal industry classifications.

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Demand-based competition

Defining competition from the customer perspective based on which products consumers see as substitutes for satisfying the same need.

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Budget/industry competition

A level of competition where products compete for the same overall consumer spending budget, even if completely unrelated (e.g., hairdryer vs air purifier).

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Generic competition

A level of competition where different product types satisfy the exact same basic need (e.g., bottled water vs soft drinks).

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Product category competition

Competition between products with similar features and functions (e.g., chocolate cookies vs butter cookies).

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Product form competition

Direct competition between very similar products with the same basic features and function, typically differing by brand or attribute levels (e.g., Apple smartphone vs Samsung smartphone).

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Cross elasticity of demand

A measure of how demand for product A changes when the marketing variables of product B change; a positive value indicates the products are substitutes.

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Substitution in use

A qualitative research method, often conducted using focus groups, that explores how consumers substitute products in specific usage situations.

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SWOT analysis

A strategic planning tool that assesses internal, positive Strengths; internal, negative Weaknesses; external, positive Opportunities; and external, negative Threats.

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Scenario planning

Developing multiple plausible future states by asking 'what if?' questions; particularly useful when uncertainty is high.

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Nash equilibrium

A game theory condition where no player has an incentive to change their strategy unilaterally because their choice represents the best response to other players' choices.

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Service

An offering that is mainly intangible and consists of activities, benefits, or experiences without resulting in the ownership of a physical object.

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Intangibility

The service characteristic meaning it cannot be touched or examined physically before purchase.

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Simultaneous production and consumption

The service characteristic where the service is produced and consumed at the exact same time, making the delivery experience critical.

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Inconsistency/variability

The service characteristic where quality varies depending on the provider, the time, and the delivery method.

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Perishability

The service characteristic meaning it cannot be stored or inventoried for later use.

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Search attribute

A product or service characteristic that can be evaluated before purchase, such as colour, size, or price.

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Experience attribute

A product or service characteristic that can only be evaluated properly during or after consumption, such as the taste of a restaurant meal.

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Credence attribute

A characteristic that is difficult to evaluate even after consumption because the consumer lacks specialised knowledge or expertise, such as whether medical treatment was necessary.

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Foote, Cone & Belding (FCB) matrix

A strategic model for choosing advertising strategy based on consumer involvement (high vs low) and processing type (rational vs emotional).

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Brand

A name, symbol, design, or combination of visual elements that identifies a product or service and differentiates it from competitors.

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House of brands

A brand architecture where each individual product has an independent name, identity, and market positioning.

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Branded house / umbrella

A brand architecture where a single main parent brand is applied across multiple products and categories.

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Endorsed brand

A brand architecture where a product maintains its own identity while being visibly supported by an established parent brand.

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Individual product brand

A brand structure where a product receives its own specific brand name, positioning, and promise.

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Brand extension

Using an existing brand name to enter a completely different product category.

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Line extension

Introducing a new product variant, flavour, or form within the same product category under an existing brand name.

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Private label

A brand owned and controlled by a retailer, typically sold through its own retail network.

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Licensing

An arrangement where a manufacturer pays royalties to use an established brand name owned by another company.

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Co-branding

An arrangement where two or more established brand names are associated with a single product offering.

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Co-marketing

A cooperative agreement where two or more companies collaborate on marketing and promotional activities while retaining their own distinct brands.

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Brand equity

The additional commercial and perceptual value a brand generates beyond the functional physical product, enabling higher pricing and customer loyalty.

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Primary data

New data collected specifically for the current research problem at hand, such as via surveys or interviews.

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Secondary data

Existing data previously collected by someone else for a different primary purpose, such as sales records or government statistics.

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Internal secondary data

Information already held within the business, including past marketing plans, sales reports, and website analytics.

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External secondary data

Information collected and published by outside organisations, such as trade associations, government agencies, and industry reports.

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Qualitative research

Research aimed at exploring underlying feelings, opinions, experiences, and motivations to answer 'why' and 'how' questions.

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Quantitative research

Research focused on numerical measurements and statistical analysis to answer 'how many', 'how much', or 'how often' questions.

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Netnography

A market research method that studies online communities and interactions to understand consumer culture, opinions, and behaviours.

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Neuromarketing

A research technique measuring physiological and neurological responses, such as heart rate, brain activity, and eye movements, to marketing stimuli.

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Social listening

Monitoring online conversations across social media and digital channels to evaluate brand sentiment, competitors, and trends.

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Probability sampling

A sampling technique where participants are selected randomly, ensuring every individual has a known chance of selection to enable reliable population inferences.

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Convenience sampling

A non-probability sampling technique where respondents are chosen based on ease of access rather than random selection.

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Non-response bias

A source of error occurring when individuals who choose not to participate in a study systematically differ from those who do participate.

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Panel

A fixed group of respondents who provide marketing data repeatedly over time to track shifts in behaviour and response to marketing activities.

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Market potential

The maximum category sales reasonably achievable under specified conditions and time: Market potential=Potential customers×purchasing rate\text{Market potential} = \text{Potential customers} \times \text{purchasing rate}.

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Sales potential

The potential sales for a single company based on its projected share: Sales potential=Market potential×projected market share\text{Sales potential} = \text{Market potential} \times \text{projected market share}.

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Category Development Index (CDI)

An index measuring the relative sales strength of an entire product category in a specific area: CDI=(% of category sales in area% of national population in area)×100\text{CDI} = \left(\frac{\%\text{ of category sales in area}}{\%\text{ of national population in area}}\right) \times 100.

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Brand Development Index (BDI)

An index measuring the relative sales strength of a specific brand in a specific area: BDI=(% of brand sales in area% of national population in area)×100\text{BDI} = \left(\frac{\%\text{ of brand sales in area}}{\%\text{ of national population in area}}\right) \times 100.

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Delphi method

A forecasting technique that compiles, aggregates, and refines predictions from a panel of independent experts over multiple iterative rounds.