Behavior Modification and Applied Behavior Analysis

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Comprehensive vocabulary flashcards covering the core concepts, principles, measurement procedures, and assessment techniques of Behavior Modification and Applied Behavior Analysis.

Last updated 5:36 AM on 10/18/26
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69 Terms

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Behavior Modification

The scientific study of behavior that examines how the environment influences behavior and uses learning principles to create meaningful behavior change.

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Behavior

Anything a person does or says that can be observed, measured, and recorded, occurs in an environment, follows a lawful pattern, and can be changed.

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Overt Behavior

Behavior that is observable by others.

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Covert Behavior

Behavior that is private and observable only by the individual experiencing it.

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Target Behavior

The specific, defined behavior that is selected to be increased, decreased, or maintained.

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Behavioral Deficit

A desirable target behavior that is not occurring enough and that we want to increase.

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Behavioral Excess

An undesirable behavior that is occurring too frequently or intensely and that we want to decrease.

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Controlling Variable

Any environmental factor that alters the likelihood of a behavior occurring.

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Baseline

The initial measurement of a target behavior taken before an intervention is introduced.

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Law of Effect

Edward Thorndike's 1911 principle stating that behavior is influenced and shaped by its consequences.

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Classical Conditioning

A learning process identified by Ivan Pavlov (1927) in which learning occurs through association between an unconditioned stimulus and conditioned stimuli.

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Operant Conditioning

A learning framework developed by B.F. Skinner (1938) where learning and behavior are shaped by the consequences that follow responses.

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Applied Behavior Analysis (ABA)

A scientific approach that focuses on socially significant behaviors in everyday life, identifies environmental factors, uses data to evaluate treatment, and applies learning principles to produce lasting change.

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Unconditioned Stimulus (UCS)

A stimulus that automatically elicits an unconditioned response without prior learning.

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Positive Reinforcement

The addition of a stimulus following a behavior that strengthens or increases the future likelihood of that behavior.

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Negative Reinforcement

The removal or avoidance of an unpleasant or aversive stimulus following a behavior, which strengthens the future likelihood of that behavior.

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Behavioral Assessment

The systematic measurement of a target behavior before, during, and after an intervention.

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Indirect Assessment

An assessment method that relies on individuals' recall and perception after a behavior occurs, such as interviews, questionnaires, and rating scales.

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Direct Assessment

The preferred measurement method where an observer watches and records the target behavior at the exact time it occurs.

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Social Validity

The extent to which target behaviors, procedures, and outcomes are deemed important, meaningful, and acceptable by the client and relevant stakeholders.

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Natural Setting

An observation environment where the behavior normally occurs in everyday life, such as a classroom, home, or workplace.

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Analogue Setting

A controlled or simulated observation environment, such as a clinic, therapy room, or research laboratory.

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Structured Observation

An observation procedure in which the observer arranges specific activities or antecedent situations to evoke and observe target behaviors.

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Unstructured Observation

An observation procedure in which the observer watches the individual naturally without manipulating or arranging any environmental events.

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Independent Observer

A trained, separate individual (such as a teacher, parent, or psychologist) who objectively records the participant's behavior.

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Self-Monitoring

A procedure in which an individual observes and records their own behavior, which is especially practical for private or covert events.

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Continuous Recording

A recording strategy where the observer records every single occurrence of the target behavior along with dimensions like frequency, duration, intensity, or latency.

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Product Recording

An indirect recording method where the observer measures the tangible tangible outcome or permanent product produced by the behavior rather than observing the behavior itself.

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Discontinuous Recording

A measurement strategy that samples behavior across divided intervals or specific moments, rather than recording every continuous instance.

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Interval Recording

A discontinuous measurement method where the total observation period is divided into equal consecutive time intervals and each interval is scored.

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Partial-Interval Recording

An interval recording system where an interval is scored positive if the behavior occurs at any point during that interval.

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Whole-Interval Recording

An interval recording system where an interval is scored positive only if the behavior persists continuously throughout the entire interval.

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Frequency-Within-Interval Recording

A recording system where the observer counts and records the exact number of times a behavior occurs within each interval.

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Momentary Time Sampling (MTS)

A discontinuous recording procedure where the observer checks and scores the behavior only at the exact moment each interval ends.

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Reactivity

The phenomenon in which an individual alters their behavior simply because they know they are being observed, before any intervention begins.

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Interobserver Agreement (IOA)

The degree to which two or more independent observers report identical data values after simultaneously measuring the same event.

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Occurrence IOA

An interobserver agreement metric calculated by considering only those intervals where at least one observer scored the behavior as occurring.

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Nonoccurrence IOA

An interobserver agreement metric calculated by considering only those intervals where at least one observer scored the behavior as not occurring.

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Level

The overall magnitude or typical value of the target behavior across a phase, often evaluated by comparing baseline to intervention phases.

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Trend

The direction in which data points are moving over time within a phase, characterized as increasing, decreasing, or stable/flat.

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Variability

The degree of fluctuation or scatter in data points within a phase, where low variability indicates consistency and high variability indicates unpredictability.

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A-B Design

A two-phase research design consisting of a baseline phase (A) followed by an intervention phase (B); it demonstrates change but does not prove a functional relation because it lacks replication.

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Functional Assessment

A systematic process used to identify the environmental variables, antecedents, and maintaining consequences that explain why a problem behavior occurs.

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ABC Model

A behavioral framework that analyzes the three-term contingency: Antecedents (what occurs right before), Behavior (what the individual does), and Consequences (what occurs right after).

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Discriminative Stimulus (SDS^D)

An antecedent stimulus that signals that reinforcement is currently available for a specific behavior based on learning history.

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S-Delta (SΔS^\Delta)

An antecedent stimulus that signals that reinforcement is unavailable for a specific behavior.

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Establishing Operation (EO)

A motivating operation that temporarily increases the effectiveness/value of a reinforcer and makes behaviors that produce it more likely to occur.

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Abolishing Operation (AO)

A motivating operation that temporarily decreases the effectiveness/value of a reinforcer and makes behaviors that produce it less likely to occur.

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Social Positive Reinforcement

A behavioral function where a behavior is maintained because another person delivers attention, tangible items, reactions, or activities following the response.

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Social Negative Reinforcement

A behavioral function where a behavior is maintained because another person removes a task, demand, unpleasant interaction, or difficult situation.

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Automatic Positive Reinforcement

A behavioral function where the behavior itself produces internal sensory stimulation (tactile, visual, movement) without social mediation.

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Automatic Negative Reinforcement

A behavioral function where the behavior directly alleviates an internal aversive state, such as pain, physical discomfort, or anxiety.

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Functional Analysis (FA)

An experimental assessment procedure in which environmental antecedents and consequences are systematically manipulated to confirm a causal functional relationship.

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Stimulus Control

The reliable occurrence of a behavior in the presence of an SDS^D and its absence in the presence of an SΔS^\Delta as a result of differential reinforcement.

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Stimulus Discrimination

The tendency for a learned behavior to occur only in the presence of a specific stimulus and not in the presence of other, different stimuli.

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Stimulus Generalization

The tendency for a behavior learned in the presence of one stimulus to also occur in the presence of novel, similar stimuli or settings.

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Antecedent Intervention

A behavior change strategy that involves altering the environment prior to the occurrence of a target behavior by modifying cues, reinforcer values, or response effort.

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Response Effort

The amount of physical exertion or difficulty required to engage in a behavior; increasing it decreases behavior, whereas lowering it promotes behavior.

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Self-Management

A process occurring when an individual chooses behaviors that yield delayed, long-term benefits over competing behaviors that offer immediate gratification.

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Competing (Concurrent) Operants

Two or more concurrently available behaviors that each produce distinct, competing contingencies of reinforcement.

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Behavioral Contract

A written agreement between parties that explicitly specifies the target behavior and the precise consequences contingent upon its performance or nonperformance.

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Premack Principle

The principle stating that an opportunity to engage in a high-probability behavior can be used as a reinforcer for engaging in a low-probability behavior.

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Positive Punishment

The addition of an aversive stimulus following a behavior that decreases the future frequency of that behavior.

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Negative Punishment

The removal of access to a reinforcing or desirable stimulus following a behavior that decreases the future frequency of that behavior.

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Social Support

A self-management strategy that recruits other people to provide prompts, modeling, accountability, and reinforcement to maintain a target behavior.

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Extinction

A behavioral procedure where a previously reinforced behavior is no longer followed by the maintaining reinforcer, resulting in a gradual decrease in that behavior.

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Extinction Burst

A predictable, temporary increase in the frequency, intensity, duration, or variability of an unreinforced behavior immediately following the start of extinction.

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Spontaneous Recovery

The sudden, temporary reappearance of a previously extinguished behavior after a period during which the response was suppressed.

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Resistance to Extinction

The degree to which a behavior continues to occur after reinforcement has been terminated, which is typically higher following intermittent reinforcement schedules.