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Decision making
Attempting to select the best alternative among several options.
Bounded rationality
The idea that in decision-making, rationality of individuals is limited by the information they have, the cognitive limitations of their mind, and the finite amount of time they have to make a decision.
Heuristic
Shortcut used to reduce the amount of thinking needed to make decisions.
Availability heuristic
Tendency to make a decision based on information that comes most easily to mind.
Representativeness heuristic
Tendency to place people or objects in a category if they are similar to the concept that is the prototype, which can lead to faulty reasoning if the base rate is not taken into account.
Bias
Systematic pattern of deviation from norm or rationality in judgement.
Framing
How information is presented affects how that information is perceived and influences decisions.
The paradox of choice
When too many options are available, we experience conflict, indecision, and a form of cognitive paralysis.
Maximizers vs. Satisfiers
Maximizers seek the best choice, while satisfiers accept 'good enough' choices.
Memory
Learning that has been kept over time, information which has been stored and can be recalled.
Types of memory
Explicit and implicit memory.
Stages of memory
Sensory, short-term, and long-term memory.
Processes of memory
Encoding, storage, and retrieval.
Memorization
The process in which information is encoded, stored, and retrieved.
Encoding
Processing of information to allow its storage.
Filter theory
Explains how we selectively attend to the most important information.
Change blindness
Failure to identify significant visual changes in the environment.
Selective attention
The process that allows the filtering of unwanted information.
Storage
Retention of encoded representations over time.
Sensory memory
Memory that lasts less than 1 second for iconic memory and 4-5 seconds for echoic memory.
Short-term memory
Memory that lasts up to 30 seconds without rehearsal.
Digit-span test
Assesses attention and short-term memory; recalling 7 units corresponds to average short-term memory.
Magic number 7
The typical memory capacity of 7 units.
Working memory
Processing system that maintains information in short-term storage by actively manipulating it.
Chunking
Using working memory to organize information into meaningful units to facilitate retrieval.
Long-term memory
Memory that can last a long time, with essentially unlimited capacity.
Maintenance rehearsal
Shallow encoding by using working-memory processes to repeat auditory information.
Elaborative rehearsal
In-depth encoding by using working-memory processes to relate new information to prior knowledge.
Consolidation of memories
Process through which immediate memories turn into enduring memories.
Retrieval
Act of recalling or remembering information that has been stored when needed.
Retrieval cue
Facilitates the recovering of information stored in long-term storage.
Encoding specificity principle
Cues present during encoding will facilitate the access to memories when present during retrieval.
Context-dependent memory
Memory retrieval that is facilitated by congruence between the encoding and retrieval environment.
State-dependent memory
Memory retrieval that is facilitated by congruence between physiological states during encoding and retrieval.
Mood-dependent memory effects
Easier retrieval of memories when in the same mood during encoding and retrieval.
Mnemonics
Memory aids that require elaborative rehearsal.
Method of loci
A memory aid that associates sequential pieces of information with sequential locations.
Forgetting
Inability to access a memory from long-term storage.
Interference
When older or newer memories prevent access to other memories.
Blocking
Tip-of-the-tongue phenomenon caused by interference from similar words.
Absentmindedness
Inattentive or shallow encoding of events.
Distortion
Inaccurate representation of the past.
Flashbulb memories
Vivid memories of the circumstances when encoding of an emotionally intense event occurred.
Misattribution
Misremembering aspects related to a memory.
Suggestibility
When misleading information affects memory for an event.
False memories
Confusion between real/experienced and imagined memory.
Persistence
Continual recurrence of unwanted memories from long-term storage.
Learning
The process of acquiring, through experience, new and relatively enduring information or behaviors.
Non-associative learning
Learning information about an external stimulus.
Associative learning
Learning that involves forming associations among stimuli and/or responses.
Habituation
Decreased response to a stimulus after lengthy or repeated exposure.
Sensitization
Increased response to a stimulus after lengthy or repeated exposure.
Behaviorism
Focus on observable behaviors as opposed to unobservable internal mental processes.
Classical conditioning
A form of learning in which reflex responses are associated with new stimuli.
Unconditioned stimulus (US)
Stimulus that reliably triggers a response.
Conditioned stimulus (CS)
Previously neutral stimulus that elicits a conditioned response after association with an unconditioned stimulus.
Acquisition
Process of acquiring a new response in classical conditioning.
Extinction
Disappearance of the conditioned response when the unconditioned stimulus no longer follows the conditioned stimulus.
Operant conditioning
A form of learning in which behavior is strengthened by reinforcers or diminished by punishers.
Law of Effect
Principle stating the probability of a response is altered by the effect it has.
Positive reinforcement
Strengthening a response by presenting a rewarding stimulus after a desired event.
Negative reinforcement
Strengthening a response by removing an unpleasant stimulus after a desired event.
Primary reinforcers
Innately reinforcing stimuli that satisfy a biological need.
Secondary reinforcers
Stimuli that gain their reinforcing power via association with primary reinforcers.
Continuous reinforcement
The desired response is reinforced every time it occurs.
Partial reinforcement
Responses are sometimes reinforced and sometimes not reinforced.
Positive punishment
Decreases responses by presenting an aversive stimulus after an undesired event.
Negative punishment
Decreases the response by removing a desirable stimulus after an undesired event.
Observational learning
Acquisition or modification of behavior after exposure to the behavior's performance.
Modeling
Imitation of behavior through observational learning.
Vicarious conditioning
Learning the consequences of an action by watching others being rewarded or punished.
explicit memory
intentional remembering of information (ex: friends birthday, capital of France)
implicit memory
automatic recall of information (how to drive, ride a bike, etc.)
episodic memory
(explicit) personal experiences
semantic memory
(explicit) stores facts
classical conditioning (implicit)
implicit memory that influences behavior without conscious effort
priming
(implicit) influences behavior without conscious effort
sensory memory
(implicit) encodes and stores raw sensory data
precedural
(implicit) perform actions (ex: ride a bike)
primacy effect
remember first few items of a list when not rehearsed
recency effect
remember last few items of a list when not rehearsed
serial position effect
remember both first few and last few items of a list when not rehearsed
decay effect
memories fade over time