VCE Physical Education Units 3 & 4 Review

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Comprehensive vocabulary flashcards covering skill classification, coaching strategies, biomechanical principles, qualitative movement analysis, acute physiological responses, energy systems, fatigue mechanisms, nutrition, and fitness components.

60 Terms

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Movement Skills: Developmental Context (Movement Type)

Movement skills categorized by developmental stage:

  • Fundamental movement skills (FMS):

    • Stability

    • Locomotor

    • Manipulative

  • Sport-specific skills (SS)


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Movement Precision Skill Classification

  • Fine motor skills: Involve small muscles or muscle groups, requiring precision and delicate control.

  • Gross motor skills: Involve large muscle groups, emphasizing power and whole-body movement.


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Type of Movement Skill Classification

  • Discrete motor skill: Has a distinct, clearly defined beginning and end.

  • Serial motor skill: Involves a sequence of discrete motor skills linked together in a specific order.

  • Continuous motor skill: Has no distinct beginning or end point and is performed repetitively over an extended period.


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Predictability of Environment Skill Classification

  • Open motor skills: Performed in an unpredictable, ever-changing environment where the performer must adapt movements to external factors.

  • Closed motor skills: Performed in a stable, highly predictable environment where the performer dictates the timing and execution.


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Link Between Motor Skill Development, Participation, and Performance

The reciprocal relationship between skill development and sporting involvement:

  • FMS Competence: Serves as the building block for social and competitive sport.

  • Confidence, self-efficacy, and motivation: Increases as competence develops.

  • Increased participation: Leads to greater involvement in school and local sport.

  • Increased performance: Creates more opportunities to practice and improve motor skills.


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Sociocultural Factors

Key sociocultural influences impacting participation and skill acquisition:

  • Family
  • Peers
  • Community
  • Gender
  • Socioeconomic status (SES)
  • Cultural beliefs and traditions
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Stages of Learning

  1. Cognitive: Beginner is mentally trying to comprehend the movement requirements.
  2. Associative: Performer is beginning to refine their technique and movement patterns.
  3. Autonomous: Skill is largely automatic; performer no longer consciously thinks about the skill execution.
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Theories of Skill Acquisition (Direct vs Constraints-Based)

  • Linear (Direct approach):
    • High repetition
    • Absence of a simulated game environment
    • Coach makes decisions
    • Limits independent thinking and performance
  • Non-linear (Constraints-based approach):
    • Learner takes an active role in developing movement solutions
    • Practice mimics the game
    • Learners problem-solve
    • Task simplification
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Types of Constraints

  • Individual constraints: Body size, fitness, mentality.
  • Environmental constraints: Noise, terrain, family.
  • Task constraints: Rules, team size, equipment.
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Scheduling of Practice Strategies

  • Type:
    • Part: Practicing subcomponents of a skill.
    • Whole: Practicing the skill in its entirety.
  • Distribution:
    • Massed: Longer training sessions with shorter, less frequent rest intervals.
    • Distributed: Shorter training sessions with longer, more frequent rest intervals.
  • Variability:
    • Blocked: Repetitive practice of the same skill without interruption.
    • Random: Varied sequence of different skills practiced within the same session.
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Psychological Skills

  1. Confidence: Encourages players to try new skills.
  2. Motivation: Needed to learn and set goals:
    • Intrinsic: Fun, personal bests (PB), playing well.
    • Extrinsic: Rewards, recognition, medals.
  3. Optimal arousal: Readiness level along the inverted-U curve (boredom vs. 'in the zone' vs. over-arousal).
  4. Concentration: Focus, which can be disrupted by:
    • External distractors: Spectators, competition.
    • Internal distractors: Fatigue, negative self-talk.
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Psychological Strategies

Strategies used to manage arousal, focus, and performance:

  • Mental practice and imagery
  • Progressive muscle relaxation
  • Controlled breathing
  • Listening to music
  • Mindfulness
  • Meditation
  • Self-talk and use of cue words
  • Goal setting
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Types of Feedback

  • Intrinsic feedback: Sensory information received directly by the performer (visual, auditory, proprioception, touch).
  • Augmented feedback (Extrinsic):
    • Knowledge of results: External information regarding the outcome of the performance.
    • Knowledge of performance: External information regarding the technical execution and movement characteristics.
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Force

A push or pull that alters or tends to alter the state of motion of a body.

  • Formula: F=mass×accelerationF = \text{mass} \times \text{acceleration}
  • Forms: Applied, gravitational, frictional.
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Torque

The turning effect produced by a force.

  • Causes a change in angular motion (movement of a body part around an axis of rotation).
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Angular Velocity

The rate of change of the angular displacement of a body over time.

  • Rotational movement of limbs results in linear velocity of a ball or implement.
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Linear Velocity

The rate of change of an object's position as it moves along a straight path.

  • Formula: Linear Velocity=radius of rotation×angular velocity\text{Linear Velocity} = \text{radius of rotation} \times \text{angular velocity}
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Inertia

An object's tendency to resist a change in motion.

  • Greater mass results in greater inertia.
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Momentum

The amount of motion an object has and its resistance to changing that motion.

  • Formula: Momentum=mass×velocity\text{Momentum} = \text{mass} \times \text{velocity}
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Conservation of Momentum

The total momentum of the system before the collision is equal to the total momentum after the collision.

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Summation of Momentum

The sequential and coordinated movement of each body segment from larger to smaller body parts to produce maximum velocity.

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Angular Momentum

The amount of angular motion that a body possesses.

  • Formula: Angular Momentum=angular velocity×moment of inertia\text{Angular Momentum} = \text{angular velocity} \times \text{moment of inertia}
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Moment of Inertia (MOI)

An object's resistance to change its angular motion.

  • Formula: MOI=mass×radius2\text{MOI} = \text{mass} \times \text{radius}^2
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Conservation of Angular Momentum

The angular momentum of an object remains constant, unless acted upon by an external force.

  • Decreased moment of inertia (MOI\text{MOI}) causes faster rotation (e.g., dancers bringing their limbs together).
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Impulse

The change in momentum of an object.

  • Formula: Impulse=force×time\text{Impulse} = \text{force} \times \text{time}
  • Variations:
    • Fast impulse: High force, short time.
    • Slow impulse: Low force, long time.
  • Injury prevention: Increase the time over which force is applied to decrease impulse/impact force (e.g., motorbike landing).
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Newton's First Law of Linear Motion (Law of Inertia)

A body will remain at rest or in uniform motion in a straight line unless acted upon by an external force.

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Newton's Second Law of Linear Motion (Law of Acceleration)

A force applied to an object will produce a change in motion in the direction of the applied force that is directly proportional to the size of the force (F=mass×accelerationF = \text{mass} \times \text{acceleration}).

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Newton's Third Law of Linear Motion (Law of Action-Reaction)

For every action there is an equal and opposite reaction.

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Mechanical Advantage

  • MA<1\text{MA} < 1: Increased range of motion, increased angular velocity (promoted by increasing lever length).
  • MA>1\text{MA} > 1: Less effort required to move a resistance.
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Equilibrium

A state of motion, rest, or constant velocity, where all forces and torques are balanced.

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Projectile Motion

  • Angle of release:
    • Pure vertical (height)
    • Horizontal (power)
    • Oblique (distance)
    • Target lower than release height: <45∘< 45^\circ
    • Target same height as release: 45∘45^\circ
    • Target higher than release height: >45∘> 45^\circ
  • Speed of release
  • Height of release
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Stability

The body's ability to resist a change in its current state.

  • Factors affecting stability:
    • Increase base of support (area bounded by limbs touching the ground)
    • Lower centre of gravity (belly button)
    • Centre line of gravity (direction gravity is acting relative to the base of support)
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Third-class Levers

A lever where the force (effort) is applied between the resistance and the axis of rotation.

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Qualitative Movement Analysis (QMA): Goal and Purpose

  • Goal: To identify strengths and weaknesses at the physiological, technical, tactical, and psychological levels.
  • Purpose:
    • Analysing movement skills
    • Modifying movement
    • Error correction and improvement
    • Injury prevention
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Preparation Stage (QMA)

The observer formulates a plan outlining what must be done to offer the best advice to a performer when making technical improvements.

  • Considerations:
    • What stage of learning and skill level is the performer at?
    • What are the critical features of the movement/skill?
    • Where is the skill being performed and viewed?
    • Which observation method will be used?
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Observation Stage (QMA)

The execution of the observation method decided in the preparation stage.

  • Methods:
    • Direct observation and note-taking
    • Digital recordings
    • Continuous high-speed photography
    • Motion capture
  • Viewing considerations:
    • Reliability: Repetition of the skill
    • Position: Clear view
    • Plane: Side-on
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Evaluation Stage (QMA)

Looking at similarities and differences between the performer's execution of a movement/skill and that of an elite player.

  • Can be objective (rubric, checklist) or subjective (opinions, interpretations).
  • Next steps:
    • Decide strengths
    • Decide weaknesses
    • Determine cause of the problem (technique or strength?)
    • Determine how the problem can be addressed
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Error Correction Stage (QMA)

Brings the analysis together with an intervention, including feedback and practice strategies targeted to the participant's stage of learning to achieve improvement.

  • Environment: Practiced in a closed environment with high predictability and low levels of variability.
  • Considerations:
    • How biomechanical principles are referred to when making improvements
    • How skills are best improved (distributed practice)
    • What feedback should be used (regular feedback throughout, minimum of 2 weeks2\,\text{weeks}, progress recorded, with only one focus at a time)
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Acute Respiratory Responses to Exercise

  • Increased respiratory rate: "Number of breaths per minute"
  • Increased tidal volume: "Amount of air inspired and expired per breath"
  • Increased ventilation: "How much air inspired and expired per minute"
  • Increased gaseous exchange: "The process of diffusing oxygen into the bloodstream and carbon dioxide out of the bloodstream"
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Acute Cardiovascular Responses to Exercise

  • Increased heart rate: "Number of beats per minute"
  • Increased stroke volume: "How much blood is ejected from the left ventricle per beat"
  • Increased cardiac output: "How much blood is ejected from the left ventricle per minute"
  • Increased blood pressure: "The force of blood against arterial walls"
  • Increased arteriovenous oxygen diff (a-vO2a\text{-}vO_2): "The difference in concentration between the arterioles and venules"
  • Redistribution of blood flow: "The vascular shunt mechanism vasodilates and vasoconstricts blood vessels to allow more blood to flow to intended areas"
  • Increased venous return: "Rate of blood flow back to the heart"
  • Decreased plasma volume: "In body's attempt to thermoregulate, plasma, the liquid component of blood, decreases which can lead to increased viscosity of the blood (thicker, harder to pump)"
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Acute Muscular Responses to Exercise

  • Increased motor unit recruitment: "The activation of muscle fibres by motor neurons"
  • Decreased fuel stores: "Muscles use food and chemical fuels to produce energy"
  • Increased muscle temperature: "Heat is a by-product of ATP resynthesis"
  • Increased blood flow to working muscles: "Blood is directed away from non-essential organs via vasoconstriction to working muscles via vasodilation"
  • Increased a-vO2a\text{-}vO_2 diff: "The difference in concentration between the arterioles and venules"
  • Increased enzyme activity: "Enzymes are structures that help to speed up chemical reactions involved in ATP production and waste removal"
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Oxygen Kinetics: Deficit, Steady State, and EPOC

  • O2O_2 deficit: O2 demand>O2 supplyO_2\text{ demand} > O_2\text{ supply}
  • Steady state: O2 demand=O2 supplyO_2\text{ demand} = O_2\text{ supply}
  • EPOC (Excess post-exercise oxygen consumption): O2 supply>O2 demandO_2\text{ supply} > O_2\text{ demand} (to oxidise and remove metabolic by-products; energy and ATP demand drop; passive or active recovery)
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Energy Rate and Energy Yield

  • Rate: How quickly energy can be provided to resynthesise ADP to ATP.
  • Yield: The amount of energy required for the task / total amount produced.
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ATP-CP Energy System

  • Rate: Highest
  • Yield: Lowest
  • Duration: 6–10 s6\text{--}10\,\text{s}
  • Fuel: Creatine Phosphate (CP)
  • Advantages (+ve): Immediate supply of ATP
  • Disadvantages (-ve): Limited CP stores in muscles
  • Performance: Maximal-intensity, short-duration
  • Recovery: Passive (70%70\% of CP restored in 30 s30\,\text{s}, 98%98\% in 3 min3\,\text{min})
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Anaerobic Glycolysis Energy System

  • Rate: High
  • Yield: Low (due to by-products)
  • Duration: 10–75 s10\text{--}75\,\text{s}
  • Fuel: Glycogen (more bonds than CP)
  • Advantages (+ve): Quick resynthesis of ATP
  • Disadvantages (-ve): Metabolic by-products accumulation of H+H^+ and lactate which cause muscles to become acidic (inhibits enzymes responsible for breaking down glycogen)
  • Performance: High-intensity, mid-duration (e.g., 400 m400\,\text{m})
  • Recovery: Active (maintains blood flow to muscles to remove by-products, helps thermoregulate, and prevents venous pooling)
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Aerobic Energy System

  • Rate: Slowest
  • Yield: Largest
  • Fuel: Glycogen, triglycerides, amino acids
  • Duration: 75 s to 4 hours75\,\text{s}\text{ to }4\,\text{hours} (75 s–90 min75\,\text{s}\text{--}90\,\text{min} CHO, 90 min–4 h90\,\text{min}\text{--}4\,\text{h} Fats)
  • Advantages (+ve): Resynthesises large amounts of ATP, non-fatiguing by-products (CO2CO_2, heat, H2OH_2O)
  • Disadvantages (-ve): Resynthesises ATP slowly, requires decreased intensity
  • Performance: Long duration, submaximal-intensity
  • Recovery: Active
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Muscular Fatigue: Fuel Depletion

  • ATP depletion
  • CP depletion: Leads to increased reliance on glycogen/carbohydrates, causing intensity to decrease.
  • Glycogen depletion (90 min–2 h90\,\text{min}\text{--}2\,\text{h}): Leads to increased use of fats, requiring slower breakdown and causing intensity to decrease.
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Muscular Fatigue: Accumulation of Metabolic By-products

  • Lactate and H+H^+ ions: Produced from the breakdown of glycogen without sufficient oxygen.
  • Acidity: Build-up of H+H^+ lowers muscle pH, making muscles acidic and inhibiting glycolytic enzymes.
  • Consequences: Slower contraction, lower force production, and less power output.
  • Lactate Inflection Point (LIP): The final exercise intensity that can be sustained where lactate production equals lactate removal.
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Muscular Fatigue: Thermoregulation

  • Heat balance: Muscle contractions produce heat; to maintain homeostatic body temperature, heat loss must match heat produced. If heat loss cannot keep up, thermoregulatory fatigue occurs.
  • Blood flow diversion: Blood carries heat from skeletal muscles to the skin to lose heat via sweating.
  • Consequences: Less blood and O2O_2 reach working muscles, resulting in decreased ATP resynthesis and a forced drop in exercise intensity.
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Nutrition, Hydration, and Recovery Strategies

  • Carbohydrate loading: Ingesting more CHO than normal 24–48 h24\text{--}48\,\text{h} beforehand to maximise muscle and liver glycogen stores.
  • During exercise: Consuming CHO (gels, lollies, sports drinks) to delay muscular fatigue by replenishing fuels.
  • Hydration: Commencing exercise hydrated to promote blood flow and delay thermoregulatory strain.
  • Recovery:
    • CHO: Refuel lost glycogen stores (30 min to 1 h30\,\text{min}\text{ to }1\,\text{h} post-exercise).
    • Water: Replace sweat losses and restore blood plasma volume to optimise blood flow.
    • Protein: Repair muscle tissue and aid long-term adaptations.
  • Co-ingestion:
    • CHO gels + water during exercise.
    • Protein + CHO snacks post-exercise.
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Aerobic Power

The rate of energy production from the aerobic energy system (e.g., endurance events).

  • Factors affecting:
    • Cardiovascular and respiratory system characteristics
    • Muscle fibre type: Slow-twitch (Type I) fibres are more efficient at aerobic ATP production
    • Age: Declines with age
    • Sex: Males have higher haemoglobin concentrations; females have smaller heart sizes
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Anaerobic Capacity

The total amount of energy obtainable from the anaerobic energy systems (e.g., 100 m–800 m100\,\text{m}\text{--}800\,\text{m} sprint).

  • Factors affecting:
    • Muscle fibre type: Fast-twitch (Type 2)
    • Age: Muscle mass declines with age
    • Sex: Males have greater muscle mass
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Muscular Strength

The ability of the muscle to develop maximal force in a single effort.

  • Factors affecting:
    • Muscle size, fibre, and arrangement: Greater cross-sectional area yields greater strength; Type 2 fibres have greater area and higher force production; pennate fibre arrangement increases strength
    • Age: Muscle mass declines with age
    • Sex: Males have higher testosterone levels, promoting muscle growth
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Muscular Power

The ability of a muscle or group of muscles to exert a maximum amount of force in the shortest period of time (e.g., high jump).

  • Factors affecting:
    • Muscle fibre type: Fast-twitch (Type 2)
    • Velocity of movement: At very high speeds, there is minimal time to produce force
    • Age and sex: Influenced by the same factors as muscular strength
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Muscular Endurance

The ability of a muscle or group of muscles to sustain repeated contractions against a resistance for an extended period (e.g., endurance events).

  • Factors affecting:
    • Muscle fibre type: Slow-twitch (Type I)
    • Age: Peaks between ages 18–2418\text{--}24, then declines
    • Sex: Males can supply more O2O_2 to working muscles
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Flexibility

The ability to move the muscles and joints through their full range of motion.

  • Factors affecting:
    • Joint type and structure
    • Soft tissue structures
    • Body and muscle temperature: Higher temperature increases tissue elasticity
    • Age: Peaks in the mid-20s20\text{s}, then declines
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Balance

The ability to control equilibrium while stationary or moving (e.g., gymnastics, dancing).

  • Factors affecting:
    • Changes in location, environment, or position of body parts
    • Age: Decreases with age due to cognitive decline and decreased muscle mass
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Coordination

The ability to execute motor skills with efficiency, control, and accuracy.

  • Factors affecting:
    • Practice
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Agility

The ability to change body position quickly and accurately in response to a stimulus, while moving at speed.

  • Factors affecting:
    • Cognitive factors (visual processing, timing, reaction time, perception, anticipation)
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Speed

The ability to move your body from one point to another or perform a movement quickly (e.g., racing sports like sprinting and swimming).

  • Factors affecting:
    • Anaerobic energy system efficiency
    • Rapid availability of ATP
    • Muscle fibre type: Fast-twitch (Type 2)
    • Age: Declines with age
    • Sex: Males generally possess greater speed