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Just Vocab
Abstract
Things you can't touch like love, hate, feelings.
Allusion
Person giving or dropping a reference.
Ambiguity
Unclear on purpose to "hook" someone onto a topic
Analogy
Something used to explain something else.
Anecdote
A little story
Antagonist
Bad guy/Villain, works against the Protagonist.
Characterization
How author's describe a character.
Climax
Peak of the story
Concrete
Things you can touch like chairs, objects, and doors.
Conflict
Problems that are either internal or external.
Connotation
Words that are different but creates a positive, neutral, or negative impact.
Denotation
Dictionary meaning/Literal meaning
Diction
Word choice
Dramatic Irony
When the audience knows something the characters don't
Ethos, Pathos, Logos
credibility, emotion, logic.
Euphemism
People trying to be polite in less offensive way.
Exigency
The impetus/motivation to act upon something.
Figurative Language
Describe or explain a language
Flashback
Reliving a moment in time before return to the present.
Foil
Supports the main character.
Foreshadow
Author drops a subtle hint before the event happens.
Hyperbole
Exaggeration
Imagery
Author uses senses to describe what's going on.
Irony
A contrast between expectation and reality (Opposites)
Juxtaposition
Making connections between things that seem a bit different.
Metaphor
A direct comparison of two different things
Metonymy
A figure of speech in which something is referred to by using the name of something that is associated with it.
Mood
Something that evokes emotion.
Narrator
Tells the stories
Oxymoron
Put two opposites together together to form a new word.
Paradox
Two things that cancel out each other out.
Personification
Giving a human attribute to a non-human thing.
Persuasion
Trying to convince someone.
Plot
Sequences of events that makes up a story.
Point Of View
The perspective from which a story is told.
Protagonist
Good guy/Hero, works against the Antagonist.
Realism
Artistic representation that aims for visual accuracy.
Repetition
To repeat three times.
Resolution
To end the plot.
Satire
Political argument that uses humor.
Setting
Based on time, location, and determines the action.
Simile
A comparison using "like" or "as"
Situational Irony
An outcome that turns out to be very different from what was expected (Opposites).
Speaker
The voice of the poem.
Style
The thing that makes a person unique.
Symbol
A bridge that takes something abstract and makes it into something concrete.
Syntax
Sentences that have complete thoughts.
Theme
Underlined message/main idea of something or topic.
Tone
How the speaker feels about the subject.
Verbal Irony
Sarcasm