physics chapter 1

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Last updated 8:36 PM on 10/3/26
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93 Terms

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What is physics

science that focuses on quantifying observed natural phenomena.

accomplished by using equations that represent the given phenomena and solving the equations to determine quantities related to whats being observed.

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Whats the difference between experimental and theoretical physics

Experimental physics involves collecting data based on an experimentation thats designed to get quantifiable information about how something is behaving.

EX: finding the position of an object vs time for a force

Theoretical physics involves developing equations which can be used to make predictions about what is expected to happen.

EX: to determine a function that tells us the predicted position x at all times for t in a given situation

They theoretical makes equations to predict the observations made by experimental

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what are the 2 main types of equations

Equations of motion: tells us how things change as a function of time so we can predict how something behaves.

EX: N2 law, kinematic equations

Conservation laws which has to do with things that stay constant throughout motion.

EX: conservation of energy and momentum

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Equations of motion- dynamic

these equations are presented as the main equation for a physical theory

Using N2 law to develop an equation based on the external forces acting on an object to solve for position of an object as a function of time x(t) which will describe its motion

Since they are differential equations, they require initial position and speed to solve, and the answer is a function

<p>these equations are presented as the main equation for a physical theory</p><p>Using N2 law to develop an equation based on the external forces acting on an object to solve for position of an object as a function of time x(t) which will describe its motion</p><p>Since they are differential equations, they require initial position and speed to solve, and the answer is a function</p>
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The ideal spring model- dynamic

spring has no mass and no friction so it will oscillate back and forth forever. typically has a mass attached to the end

Fx=-kx

when its not stretched or compressed x=0 (equilibrium position) at this position Fspring=0

when block is poulled right spring force points left to return to equilibrium. the -ve sign is the equation represents the force opposing the motion or displacement.

the spring constant tells us the stiffness of the ideal spring (N/m)

The more you stretch or compress, the greater the spring force that wants to go back to equilibrium.

<p>spring has no mass and no friction so it will oscillate back and forth forever. typically has a mass attached to the end</p><p>Fx=-kx</p><p>when its not stretched or compressed x=0 (equilibrium position) at this position Fspring=0</p><p>when block is poulled right spring force points left to return to equilibrium. the -ve sign is the equation represents the force opposing the motion or displacement.</p><p>the spring constant tells us the stiffness of the ideal spring (N/m)</p><p>The more you stretch or compress, the greater the spring force that wants to go back to equilibrium.</p>
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What happens when a spring oscillate with object

when you pull spring right it has +A and release it, block accelerates left because max spring force is going left.

as it gets closer to x=0, spring force decreases until spring force =0.

The block does not stop though because it has maximum speed so it flies past equilibrium to compress the spring

the farther the block from equilibrium the greater the acceleration, when a spring is streched fully speed is zero and gets faster as it goes towards x=0

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Kinematic equations of motion

equations that represent the position of an object as a function of time without referring to external fields or forces. it describes how something moves without asking what caused the motion. it just says given this, what is the position.

acceleration must be constant and is for motion in 1D

<p>equations that represent the position of an object as a function of time without referring to external fields or forces. it describes how something moves without asking what caused the motion. it just says given this, what is the position.</p><p>acceleration must be constant and is for motion in 1D</p>
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Kinematic equation notation subscripts

Vox= the initial quantity in the x direction (time=0)

Vx- the final quantity in the x dimension

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conservation laws

Conservation of energy E

The basic idea is that energy cannot be created or destroyed but can be transferred or converted. so the initial energy in a system= the final energy

conservation of momentum p→

there is no external impulse on the system so the momentum before collision = momentum after collision

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how to solve for 2 unknowns at the same time

To solve for 2 unknowns at the same time with 2 equations we can:

  • substitiution

  • elimination

  • graph both equations and find POI


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Point mass

Everything can be approximated as a single point in space that contains the entire mass of the object. This simplifies calculations. particle physics involves treating elementary particles as point masses and focusing on how they interact with fundamental interactions such as gravity so it is very common.

studying motion of point masses using equations of motion

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Dimension

the number of coordinates required to specify a point in space. (1D, 2D, 3D)

we will work in 3D (x, y, z)

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coordinates

the values that defines the exact point in space to specify positions of objects (x,y,z)

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Physical quantities

it must be something that can be measured having a numerical value and a unit.

They are often functions of some other variables meaning The value of that physical quantity can change depending on another variable.

they are represented with scalars and vectors

EX: when you are waling your position x changes as time moves on so position depends on time

<p>it must be something that can be measured having a numerical value and a unit.</p><p>They are often functions of some other variables meaning The value of that physical quantity can change depending on another variable.</p><p>they are represented with scalars and vectors</p><p>EX: when you are waling your position x changes as time moves on so position depends on time</p>
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scalars

quantities that have magnitude but no direction.

can be tve, -ve or zero.

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vectors

many physical quantities are vectors because they have direction. to express a physical quantity as a vector we must do it in 3D notation and say the direction of motion.

The components are positions as a function of time so as time passes and the object moves the 3 components will tell you exactly where they are at a specific point in time

<p>many physical quantities are vectors because they have direction. to express a physical quantity as a vector we must do it in 3D notation and say the direction of motion.</p><p>The components are positions as a function of time so as time passes and the object moves the 3 components will tell you exactly where they are at a specific point in time</p>
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velocity

velocity is a vector that describes how fast we are going (m/s) and magnitude of it is speed

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motion in 1D

when an object is only moving in one component so there is no motion in x and z for example. The x and z dont need to be zero they just must be constant.

the x and z components for velocity and acceleration will be zero since there is no motion in those directions.

the object does not need to be moving parallel to axis it must be moving in a straight line in 3D space such that all points for all time are on the same line.

<p>when an object is only moving in one component so there is no motion in x and z for example. The x and z dont need to be zero they just must be constant.</p><p>the x and z components for velocity and acceleration will be zero since there is no motion in those directions.</p><p>the object does not need to be moving parallel to axis it must be moving in a straight line in 3D space such that all points for all time are on the same line.</p>
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average velocity

a measurement of the rate of change of position of an object which travelled a displacement over time. takes into account start and end point without referencing high and low velocity points

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instantaneous velocity

the derivative of a position function. measures the velocity at a specific point in time.its the limit of the average velocity (at a single point)

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why does average velocity in xnot equal average speed in x

average velocity uses the displacement and average speed uses the total distance so if the distance goes back and forth it will be different from displacement giving you different values

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average acceleration

rate of change of the velcoty function with respect to time. tells us on average hoe much we are accelerating

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instantaneous acceleration

time derivative of the velocity function telling you the acceleration at every point in time

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Graphs of differential functions

at each differentiation the order decreases by one. speed is magnitude of velocity and cannot be negative

<p>at each differentiation the order decreases by one. speed is magnitude of velocity and cannot be negative</p>
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positive and negative signs for position and velocity

position: the sign will indicate position relative to the origin

velocity(+): indicates moving in the =+x direction

Velocity(-): sign indicates moving in -x direction

EX: if x=-5 moving towards origin vx is positive but if x=5 moving towards origin vx is negative

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positive and negative signs for acceleration

acceleration is positive: moving in +x and speeding up

acceleration is positive: moving -x direction and slowing down

acceleration is negative: moving in +x direction and slowing down

acceleration is negative: moving in -x direction and speeding up

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force vector

a force is a push or a pull which can cause a change in motion including stopping or changing direction the object is moving. if the net force acting on an object in not zero then the net force will cause a change in motion

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Newtons 2 law with respect to ideal spring

the spring force is not a constant force it depends on position of mass relative to the equilibrium. so the equilibrium of the spring is when hookes law =0 so there is zero force on the mass on the end of spring.

-ve sign shows the spring is a restorative force- axts to move the system back to equilibrium.

since Fs is only force the net force is just that force

A solution to this case must be LS =RS

tIt tells us that the spring force causes the acceleration predicted by Newton's 2nd law and the farther the mass, the greater the acceleration back towards equilibrium

<p>the spring force is not a constant force it depends on position of mass relative to the equilibrium. so the equilibrium of the spring is when hookes law =0 so there is zero force on the mass on the end of spring.</p><p>-ve sign shows the spring is a restorative force- axts to move the system back to equilibrium.</p><p>since Fs is only force the net force is just that force</p><p>A solution to this case must be LS =RS</p><p>tIt tells us that the <strong>spring force causes the acceleration predicted by Newton's 2nd law </strong>and the farther the mass, the greater the acceleration back towards equilibrium </p>
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angular frequency

tells us how quickly the spring is oscillating back and forth.

if k increases the spring is stiffer (directly proportional to w)

if m increases the mass is heavier and it will oscillate slower (inversly propersional to w

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how is sin equation related to spring overall summary


<p></p>
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simple harmonic motion

Simple harmonic motion happens when an object's acceleration is proportional to its displacement from equilibrium and always points back toward equilibrium

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Eamples of simple harmonic motion

  • LC circuit

  • molecular vibrations

  • vibrating string

  • rigid body oscillations

  • object bobbling in water

  • plasma physics

  • quantum mechanics


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kinematic equation of motion integrals

Integrals reverse the derivative equation working backwards. integration can only happen because acceleration is constant.

we have 4 kinematic equations with 4 variables that do not equal zero and each appear in only ¾ equations because when we derive equations you must always eliminate a different variable

<p>Integrals reverse the derivative equation working backwards. <strong>integration can only happen because acceleration is constant.</strong></p><p>we have 4 kinematic equations with 4 variables that do not equal zero and each appear in only ¾ equations because when we derive equations you must always eliminate a different variable</p>
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motion in 1D using kinematics

to solve for motion in 1D,

  1. is acceleration constant

  2. draw the situation, decide where object starts, direction and choose the positive axis

  3. identify what you are trying to find look for the variable you do not have

  4. pay attention to tve and -ve signs

  5. solve


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1D motion near earths surface

when acceleration is constant we can use the kinematic equations for near earth problems we replace acy with -g. -ve beacuse gravity is pointing downwards and we usually classify y in the upward positive direction.

the origin is usually earths surface at y=0

<p>when acceleration is constant we can use the kinematic equations for near earth problems we replace acy with -g. -ve beacuse gravity is pointing downwards and we usually classify y in the upward positive direction.</p><p>the origin is usually earths surface at y=0</p>
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N3 law

force between 2 objects exist in equal magnitude and opposite directions

force of a on b= -force of b on a

the forces dont cancel out because the a finger exerts force on wall and the wall exerts force on finger.

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3 types of problems for N2 law

  1. changing acceleration: ideal spring

  2. constant acceleration (non zero): kinematic equations near earth problems

  3. constant acceleration (zero): equilibrium situations

  • possibility A: equilibrium- acceleration is zero and the velocity is a nonzero constant (object os still moving)

  • possibility B: : static equilibrium- acceleration is zero and velocity is zero. the object is not moving.


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types of forces

  • Normal force: the force a surface exerts on an object which is perpendicular to surface

  • friction force: the force a surface exerts on an object parallel to surface

  • tension force: a pulling force on an object (massless string)

  • weight: the force due to gravity


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acceleration constraints

if 2 objects are connected, they are moving together and have the same acceleration so the acceleration for each object can be written using the same symbol.

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massless string approximation

strings are massless because yes it is an object but they connect to blocks. the 2 blocks do not directly interact with one another so the only thing relating them is the string.

if the string is treated like a mass the net force would be too complicated so we set Msax=0

so we can rearrange the equation for net force and have the tension of 2 on string= tension of 1 on string.

SO, the force experience by each block has the same magnitude and can act as if they directly interact.

<p>strings are massless because yes it is an object but they connect to blocks. the 2 blocks do not directly interact with one another so the only thing relating them is the string.</p><p>if the string is treated like a mass the net force would be too complicated so we set Msax=0</p><p>so we can rearrange the equation for net force and have the tension of 2 on string= tension of 1 on string.</p><p>SO, the force experience by each block has the same magnitude and can act as if they directly interact.</p>
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Static equilibrium

when an object is in static equilibrium the net forces acting on an object are equal to zero and the object is stationary.

forces can be present in the components but when added they must sum to zero. vector hat on tension symbolizes that they each have multiple components

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friction

friction acts when we try to move one object across another

  • static friction

  • kinetic friction


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static friction

the amount of force that needs to be exerted on an object for it to start to move. the maximum static friction is the max amount of static friction force we see before motion occurs.

if the object has not yet started to move, then the magnitude of static friction is equal to the magnitude of the applied force, so forces cancel and we have zero acceleration since there is no movement. true until fmax

An object is at rest while Fs<Fsmax

<p>the amount of force that needs to be exerted on an object for it to start to move. the maximum static friction is the max amount of static friction force we see before motion occurs.</p><p>if the object has not yet started to move, then the magnitude of static friction is equal to the magnitude of the applied force, so forces cancel and we have zero acceleration since there is no movement. true until fmax</p><p>An object is at rest while Fs&lt;Fsmax</p>
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kinetic friction

the amount of friction while in motion.

it is a constant force. it is not equal to the max static friction, once an object starts to move, the force drops slightly until is becomes constant

<p>the amount of friction while in motion.</p><p>it is a constant force. it is not equal to the max static friction, once an object starts to move, the force drops slightly until is becomes constant</p>
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Applied force

this is a push or a pull

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non constant forces

constant forces are not functions of time. When you have a non constant force acceleration is not constant and the force depends on time.

we are not able to use kinematic equations because… so we now have an acceleration function and must use integrals to get position and velocity

<p>constant forces are not functions of time. When you have a non constant force acceleration is not constant and the force depends on time. </p><p>we are not able to use kinematic equations because… so we now have an acceleration function and must use integrals to get position and velocity</p>
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direction of motion for pulley problems with friction possible outcomes

  1. move right

  2. move left

  3. stationary, static friction left

  4. stationary, static friction right

  5. stationary, tensions are equal and opposite (no movement)


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3 block pulley problem motion conditions

  1. if T2>T1, friction will point left (m3>m1)

  • If T2> T1+Fsmax, the block will move because it overcomes T1 and the static friction, and we will have kinetic friction on the diagram

  • if T2<T1 +Fsmax, the block will not move because it does not overcome T1 and static friction and we will have static friction on diagram

2. if T1>T2, friction will point right (m1>m3)

  • if T1>T2 +Fsmax, block will move because it overcomes static friction and we will have kinetic friction

  • if T1<T2 + Fsmax the block will not move because it doesnt overcome static friction

  1. If T1=T2, the tension is equal and static friction =0


<ol><li><p>i<strong>f T2&gt;T1, friction will point left (m3&gt;m1)</strong></p></li></ol><ul><li><p> If T2&gt; T1+Fsmax, the block will move because it overcomes T1 and the static friction, and we will have kinetic friction on the diagram</p></li><li><p>if T2&lt;T1 +Fsmax, the block will not move because it does not overcome T1 and static friction and we will have static friction on diagram</p></li></ul><p>2. <strong>if T1&gt;T2, friction will point right (m1&gt;m3)</strong></p><ul><li><p>if T1&gt;T2 +Fsmax, block will move because it overcomes static friction and we will have kinetic friction</p></li><li><p>if T1&lt;T2 + Fsmax the block will not move because it doesnt overcome static friction</p></li></ul><ol start="3"><li><p><strong>If T1=T2, the tension is equal and static friction =0</strong></p></li></ol><p></p>
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systems of linear equations

  • 2 equations and 2 unknowns

  • 3 equations and 3 unknowns


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2 equations and 2 unknowns

if there are more equations that unknowns, there can be a unique solution.

if there are more unknowns than equations, there is infinitely many solutions or no solutions.

the denominatiors cannot be zero or else there is no unique solution

<p>if there are more equations that unknowns, there can be a unique solution.</p><p>if there are more unknowns than equations, there is infinitely many solutions or no solutions.</p><p>the denominatiors cannot be zero or else there is no unique solution</p>
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steps to solve a system with 2 equations and 2 unknowns

  1. draw a free body diagram for each object with coordinate axis

  2. newtons 2nd law for each object

  3. check the condition for a unique solution (denominators do not equal zero)

  4. solve for required unknown by using equation 5 and 6


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Block and pulley with ramp motion conditions

if T>m1gsintheta + Fsmax, the force of tension is greater than static friction causing the block to move up ramp (tension will point down ramp)

If m1gsintheta>T + Fsmax, the force of gravity is greater than tension and static friction and block will move down ramp (tension will point up ramp)

<p><strong>if T&gt;m1gsintheta + Fsmax,</strong> the force of tension is greater than static friction causing the block to move up ramp (tension will point down ramp)</p><p>If m1gsintheta&gt;T + Fsmax, the force of gravity is greater than tension and static friction and block will move down ramp (tension will point up ramp)</p>
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how does a ramp pulley problem with physics connect to no ramp friction problem

when you get the equation for the ramp pulley problem with friction and want to change the conditions to without friction and flat, you can sub those components=0.

when this happens we can get the original equation that was solved for before showing the connection

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projectile motion

involves the 2D motion near the earths surface where the acceleration due to gravity is a constant so kinematic equations can be used.

We assume no air resistance so we have a constant ay.

we assume z is a constant and x and y acceleration components are constants acx=0 and acy=-g

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kinematic equations for x component in projectile motion

there is no acceleration in x for projectile motion because we ignore air resistance so we can sub a=0 into the equations.

when we do this and simplify our equations equations 1 and 3 and 2 and 4 are equal resulting in 2 kinematic equations in x for projectile motion

<p>there is no acceleration in x for projectile motion because we ignore air resistance so we can sub a=0 into the equations.</p><p>when we do this and simplify our equations equations 1 and 3 and 2 and 4 are equal resulting in 2 kinematic equations in x for projectile motion</p>
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kinematic equations for projectile motion in y

the equations are the same except we sub a = -g. we will use 2 of the equations that directly give us the position and velocity functions

<p>the equations are the same except we sub a = -g. we will use 2 of the equations that directly give us the position and velocity functions</p>
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position velocity and acceleration vectors for projectile motion

knowt flashcard image
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classic projectile motion

same starting and ending height, launched from the ground and lands on the ground.

  • time: tH the time it takes to reach max height (Vy=0), half of time it takes to reach max range (peak) tR=2tH

  • launch angle in terms of initial velocity components

  • maximum height, Hmax which is how high above ground the projectile gets at peak of motion

  • range R, total distance travelled in x


<p>same starting and ending height, launched from the ground and lands on the ground.</p><ul><li><p>time: tH the time it takes to reach max height (Vy=0), half of time it takes to reach max range (peak) tR=2tH</p></li><li><p>launch angle in terms of initial velocity components</p></li><li><p>maximum height, Hmax which is how high above ground the projectile gets at peak of motion</p></li><li><p>range R, total distance travelled in x</p></li></ul><p></p>
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classic projectile: time to reach maximum height

when Vy=0, we are at max height since this is the point when the object turns around and starts heading back to the ground.

we can use our velocity equation for Vy and sub it =0 and rearrange for tH

<p>when Vy=0, we are at max height since this is the point when the object turns around and starts heading back to the ground.</p><p>we can use our velocity equation for Vy and sub it =0 and rearrange for tH</p>
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classic projectile: launch angle

at t=0 we have initial velocity vector, so we use our trigonometry vector components to determine launch angle.

then we use tan law where Voy/Vox=tan and rearrange and get our launch angle

<p>at t=0 we have initial velocity vector, so we use our trigonometry vector components to determine launch angle.</p><p>then we use tan law where Voy/Vox=tan and rearrange and get our launch angle</p>
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classic projectile: max height

we can use our position kinematic equation for y and sub in our equation for tH into t and simplify to get an expression for max height.

the ½ factor is there because the velocity in y is changing with respect to time due to gravitational acceleration unlike x where there is no acceleration.

<p>we can use our position kinematic equation for y and sub in our equation for tH into t and simplify to get an expression for max height.</p><p>the ½ factor is there because the velocity in y is changing with respect to time due to gravitational acceleration unlike x where there is no acceleration.</p>
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classic projectile: range

the horizontal distance travelled by x so the change in x is equal to the range.

rearrange one of the x equantions and replace delta x with R. range is double the max height because projectile takes equal heigh going up as it does going down.

so we sub tH into x equation and simplify

<p>the horizontal distance travelled by x so the change in x is equal to the range.</p><p>rearrange one of the x equantions and replace delta x with R. range is double the max height because projectile takes equal heigh going up as it does going down.</p><p>so we sub tH into x equation and simplify</p>
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linear quadratic systems of equations

the quadratic equations in this system are a conic section that has 3 different possibilities: parabola, ellipse and a hyperbola depending on the known coefficents and which unknowns are present.

this is when a 2D plane intersects a 3D cone at different angles.

<p>the quadratic equations in this system are a conic section that has 3 different possibilities: parabola, ellipse and a hyperbola depending on the known coefficents and which unknowns are present. </p><p>this is when a 2D plane intersects a 3D cone at different angles.</p>
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how to determine solutions for a linear quadratic system

we use the discriminant.

  • if D>0- 2 solutions (line intersects twice)

  • if D=0, one solution (line intersects once gas a repeated root)

  • If D<0, no solutions (no intersection


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projectile motion: variable initial heights

projectile is launched from a higher initial height and lands lower.

the difference from classical motion is that Yo does not =0 and the change in Y is not 0 because we launch from a different height than we land so displacement is difference between start and end height.

<p>projectile is launched from a higher initial height and lands lower.</p><p>the difference from classical motion is that Yo does not =0 and the change in Y is not 0 because we launch from a different height than we land so displacement is difference between start and end height.</p>
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whats given in variable intial height problems

launch speedVo

launch angle

launch height Yo=h

y=0 is the landing point on the ground

<p>launch speedVo</p><p>launch angle</p><p>launch height Yo=h</p><p>y=0 is the landing point on the ground</p>
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how to solve for rangle for variable initial height

  1. isolate for t in initial range equation and sub into quadratic equation

  2. simplify

  3. only take positive root because negative range indicates negative time. so there are 2 solutions from the discriminant but we only use one


<ol><li><p>isolate for t in initial range equation and sub into quadratic equation</p></li><li><p>simplify</p></li><li><p>only take positive root because negative range indicates negative time. so there are 2 solutions from the discriminant but we only use one</p></li></ol><p></p>
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total flight time: variable initial height

isolate t from x equation again but for tT and substitute into range equation (R)

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variable final height

projectile starts from ground and reaches a different higher final height. the change in y=h.

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common givens for variable final height

  • launch speed Vo

  • launch angle

  • distance to wall d

for our equations we replace x with d in our x equation and Xo=0

for y equations h is positive and yo=0

unknowns are h and t, isolate t to figure out and sub into h equation after

<ul><li><p>launch speed Vo</p></li><li><p>launch angle</p></li><li><p>distance to wall d</p></li></ul><p>for our equations we replace x with d in our x equation and Xo=0</p><p>for y equations h is positive and yo=0</p><p>unknowns are h and t, isolate t to figure out and sub into h equation after</p>
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total flight time

this can be determined by simply isolating the x dimension equation of tT

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how to solve for trajectory of projectile

we rearrange our x equation for t and sub it into our y equation.

it must be in the form of a quadratic equation, so we need to foil out the brackets and expand. This is for our classic projectile motion

<p>we rearrange our x equation for t and sub it into our y equation.</p><p>it must be in the form of a quadratic equation, so we need to foil out the brackets and expand. This is for our classic projectile motion</p>
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four fundamental interactions

There are 4 fundamental interactions/forces:

  1. Gravity

  2. Electromagnetism

  3. Weak interaction

  4. Strong interaction

They are called fundamental because currently we cannot explain them in terms of anything more basic

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Gravity- newton vs einstein

Newtonian Gravity

  • Works extremely well for everyday situations on Earth and most solar-system situations.

  • Fg=mg) comes from Newtonian gravity.

  • Still commonly used in areas such as engineering and construction.

General Relativity

Einstein developed General Relativity because Newtonian gravity could not explain certain observations, such as aspects of Mercury's orbit.

Its equations of motion are called:

Einstein's Field Equations

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maxwells equation

Electricity and magnetism were originally thought to be separate phenomena.

James Clerk Maxwell unified them into electromagnetism.

The fundamental equations are:

Maxwell's Equations

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weak interaction

Weak nuclear force: Important at the subatomic level.

Associated with phenomena such as: radioactive decay

Its mathematical framework is based on Yang–Mills theory.

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strong interaction

Strong nuclear force

Responsible for:

  • Helping hold atomic nuclei together

  • Holding together the elementary particles that form protons and neutrons

Like the weak interaction, its mathematical framework is based on Yang–Mills theory.

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quantum mechanics

Classical mechanics works well for macroscopic objects, but does not properly describe many microscopic phenomena.

At approximately atomic/nanoscale sizes: Quantum mechanics becomes necessary

The lecture roughly separates:

  • Size far larger than \(10^{-9}\) m → classical mechanics

  • Size near or below \(10^{-9}\) m → quantum mechanics

Two major mathematical descriptions are:

  • Schrödinger

  • Heisenberg


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standard model of physics

The Standard Model is our current description of much of the fundamental physics of the universe. It includes 3 of the 4 fundamental interactions:

Electromagnetism + Weak + Strong

It does NOT include gravity.

These interactions have been described using quantum field theories.

Examples:

  • Electromagnetism → Quantum Electrodynamics (QED)

  • Strong interaction → Quantum Chromodynamics (QCD)

  • Electromagnetic + weak → unified into Electroweak Theory

Particle accelerators such as the Large Hadron Collider (LHC) allow scientists to collide particles and study nature at very small scales

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grand unified theory

Grand Unified Theory (GUT)

Goal: combine: Strong + Weak + Electromagnetism into one self-consistent theory.

This has not yet been fully achieved.

Theory of Everything

Even bigger goal: Gravity + Strong + Weak + Electromagnetism

All four fundamental interactions described by one unified framework. A major difficulty is incorporating/quantizing gravity

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why fundamental physics matters

Equations of motion are not only academic.

Understanding fundamental physics eventually leads to technologies that may be developed long after the original physics was discovered.

Examples covered in this lecture:

  • Medical imaging/treatment

  • GPS

  • Electricity generation

  • Solar cells

  • Nuclear power

  • Lasers

  • Semiconductors

  • Telecommunications


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MRI

MRI uses both:

Electromagnetism + Quantum Physics

Basic process:

  1. Magnets create a static magnetic field.

  2. The field aligns hydrogen nuclei in the body.

  3. Pulses excite the nuclei.

  4. As the nuclei relax, electromagnetic waves are detected.

  5. Signals are processed to construct images.

  6. Multiple 2D scans can be combined into 3D images.

Maxwell's equations are involved in describing the electromagnetic fields.

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X-RAY imaging

X-rays are a type of:

electromagnetic radiation

They pass through the body, but different tissues absorb different amounts. Dense materials such as bone absorb more, so they appear white in typical X-ray images.

A CT scanner:

  • Rotates an X-ray device around the patient

  • Takes many 2D scans

  • A computer combines them to produce 3D images


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PET scans

PET scans use a radioactive substance injected into the bloodstream.

The substance decays and ultimately produces: gamma rays

The gamma rays are detected by scanners.

Millions of detected events are combined to create a 3D image.

Unlike basic structural imaging, PET scans can provide information about metabolic/cellular activity, making them useful for applications such as detecting cancer

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radiation therapy

Radiation therapy uses high doses of electromagnetic radiation, such as:

\[ \boxed{\gamma\text{ rays}} \]

Radiation is focused on a tumour to damage and kill cancer cells.

According to the lecture, cancer cells are more prone to this damage, while healthy cells are generally better able to recover.

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GPS and relativity

GPS satellites contain extremely precise: atomic clocks

Both Special Relativity and General Relativity affect the rate of satellite clocks relative to clocks on Earth.

GPS systems must correct for these relativistic effects.

Without the corrections: GPS positions would drift by kilometres per day

This is an important everyday application of relativity

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power generation- electromagnetism

One of Maxwell's equations tells us:

Changing magnetic field → electric field

This principle can be used to produce electric current.

For example, rotating a wire loop in a magnetic field continually changes the magnetic field through the loop.

That creates an electric field, causing charges to move:

moving charges=electric current

This is fundamental to generators, transformers, and electrical power grids.

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Generators

A generator converts: Mechanical energy → Electrical energy

Mechanical energy rotates a magnet or coil.

Sources of mechanical energy can include:

  • Moving water → hydroelectric

  • Wind → wind turbines

  • A person physically turning a crank

The motion itself can be described using classical mechanics, while the generation of electricity involves electromagnetism.

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solar cells

Solar cells convert:

Sunlight → Electrical energy

They work through the: Photovoltaic effect

which is described by quantum mechanics.

Unlike traditional generators, solar cells do not require mechanical energy as the input.

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Nuclear power

Nuclear physics studies atomic nuclei and involves the: Strong + Weak interactions

Nuclear Fission

splitting atoms releases large amounts of energy. That energy can ultimately provide mechanical energy to generators.

Nuclear Fusion combining nuclei

Fusion is the process used by the Sun to generate energy.

According to the lecture, fusion is not yet commercially viable but is an important area of research and is expected to produce less long-lived radioactive waste than fission.

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lasers

Lasers involve quantum physics and the emission of photons.

They can produce electromagnetic radiation from different regions of the electromagnetic spectrum depending on the application.

Uses include:

  • LASIK eye surgery

  • Precision manufacturing/cutting

  • Fiber-optic communication

  • DVDs/Blu-ray

  • Scientific research

The lecture also highlights Canadian physicist Donna Strickland, who shared the 2018 Nobel Prize in Physics for work involving Chirped Pulse Amplification (CPA), which enables high-intensity laser applications

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semi conductors

Semiconductors combine ideas from: Quantum mechanics + Electromagnetism + Solid-state physics

They are foundational components of modern electronics.

Examples of devices relying heavily on semiconductors:

  • Smartphones

  • Laptops

  • Tablets


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telecommunications

Maxwell's equations describe electromagnetic waves, including how they:

  • Are generated

  • Propagate

  • Interact with materials

Radio waves are electromagnetic waves that can carry information.

Basic process: Transmitter → radio wave → receiver

Used for:

  • Mobile phones

  • Satellite communication

  • Radio

  • Television antennas