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Design Brief
A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
Sketches
Rough drafts of a potential design showing the main features to communicate a look and feel of the design.
Specifications
Technical requirements for the design for agreed on deliverables.
Drafts
Rough designs or mockups that show the client the designer’s intentions for the final product.
Deliverables
The agreed upon finished products that will be provided to the client.
Deadlines
The latest time or date by which something should be completed.
Design Comps
Multiple renditions of the design to show clients, provides a visualization of a product before it is professionally completed.
Feedback loop
Two-way communication between the designer and the client where each round of feedback helps to guide the development of the design.
Attribution
Acknowledgement of credit to the copyright holder.
Redesign
Using feedback to make changes to the original project with the ultimate goal of meeting the client’s needs. Can occur several times throughout the time span of a particular project.
Project Scope
Defines the boundaries of a project. It spells out the expectations for what needs to be done.
Scope Creep
Incremental expansion of the project scope. Introducing features not originally planned. Delays project and adds cost.
Change Order
An order that adds or deletes content from the original scope of work.
Parroting
A communication technique that takes place when the listener restates or paraphrases what they have heard in their own words.
Collaboration
The action of working with someone to produce or create something. Using technology to assist the collaboration between the designer and client will result in a more efficient and effective workflow. Cloud storage allows a working document or project to be stored electronically and accessed by different parties simultaneously.
Wireframe
A layout of a web page that demonstrates what interface elements will exist on key pages.
Prototype
A first, typical or preliminary model of something, especially a machine, from which other forms are developed or copied.
Iteration
A design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process.
Intellectual Property
A creation of the mind that the law protects from unauthorized users.
Copyright
The legal ownership of an intellectual property which allows the owner to create copies and profit from the intellectual property.
Trademark
A type of intellectual property consisting of a recognizable sign, design, expression, jingle, etc. etc. usually associated with a company and goods.
Trade Secret
Intellectual property that can consist of a formula, pattern, design, program, or device that has inherent value because it is not generally known to others.
Derivative Works
Copyrighted materials that have been altered or changed. Such material is protected by copyright laws. If you alter a copyrighted photograph by using computer software, that photograph is still protected, and you may not use it without written permission.
Patent
A form of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of years.
Service Mark
Similar to a trademark but instead of goods it is a recognizable sign, design, expression, associated with a service provided.
Commercial Use
A use that generates income.
Fair Use
A legal doctrine that allows the use of some copyrighted materials without having to ask for permission.
Fair Use Guidelines
The correct way in which fair use is achieved.
-education
-news
-critique
-parody
Royalty Free
A type of license used by stock photography agencies to sell stock images. This means you pay for the license only once, and you can use it forever within the accepted ways, without any further payment obligations.
Public Domain
Consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable.
Copyright Infringement
The illegal use of works copyrighted without obtaining permission from the owner of the copyright.
Work for Hire
Work subject to copyright law that is created as an employee as part of their job. The employer retains all copyrights, not the employee.
Attribution
Acknowledgement of credit to the copyright holder.
Creative Commons
Not found as a single definition in the retrieved notes. The notes explain the different Creative Commons licenses, including Attribution (CC BY), Attribution-ShareAlike (CC BY-SA), and other license types.
Project Management
Beginning a digital media project from scratch and carrying it through to its final completion. Project management takes a unified effort from all parties involved.
Project Plan
Helps move a project successfully to completion, includes deciding project scope, client criteria, project deliverables, and distribution of responsibilities.
Client Goals
A client’s aim or desired result of a project.
Target Audience
A group of people, at which a film, advertising, or campaign is aimed at, defined based on their common characteristics such as demographics and behaviors.
Demographics
Breaking groups or markets into segments according to age, race, religion, gender, ethnicity, income, education, or other statistically measurable data.
Optimization
Choosing the correct file formats, adjusting the file size to meet requirements, and applying a file naming convention as specified by the client.
Accessibility
Ensuring that graphics are accessible to everyone including individuals with disabilities.
Pre Production
Meet with clients to create project plan. Determine the purpose of the graphic design. Define the intended target audience.
Production
Creating the graphic per the Pre-Production specifications.
Post Production
Saving, exporting, printing graphics and creating revisions per client requests.
File Name Convention
Agreed upon by designers, project managers and client, refers to the protocols that will be used when saving files.
71. Gestalt Principle
How humans perceive grouped objects and patterns. Used to create aesthetically pleasing and easy to understand designs.