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88 Terms

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Design Brief

A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.

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Sketches

Rough drafts of a potential design showing the main features to communicate a look and feel of the design.

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Specifications

Technical requirements for the design for agreed on deliverables.

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Drafts

Rough designs or mockups that show the client the designer’s intentions for the final product.

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Deliverables

The agreed upon finished products that will be provided to the client.

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Deadlines

The latest time or date by which something should be completed.

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Design Comps

Multiple renditions of the design to show clients, provides a visualization of a product before it is professionally completed.

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Feedback loop

Two-way communication between the designer and the client where each round of feedback helps to guide the development of the design.

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Attribution

Acknowledgement of credit to the copyright holder.

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Redesign

Using feedback to make changes to the original project with the ultimate goal of meeting the client’s needs. Can occur several times throughout the time span of a particular project.

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Project Scope

Defines the boundaries of a project. It spells out the expectations for what needs to be done.

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Scope Creep

Incremental expansion of the project scope. Introducing features not originally planned. Delays project and adds cost.

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Change Order

An order that adds or deletes content from the original scope of work.

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Parroting

A communication technique that takes place when the listener restates or paraphrases what they have heard in their own words.

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Collaboration

The action of working with someone to produce or create something. Using technology to assist the collaboration between the designer and client will result in a more efficient and effective workflow. Cloud storage allows a working document or project to be stored electronically and accessed by different parties simultaneously.

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Wireframe

A layout of a web page that demonstrates what interface elements will exist on key pages.

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Prototype

A first, typical or preliminary model of something, especially a machine, from which other forms are developed or copied.

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Iteration

A design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process.

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  1. Intellectual Property


A creation of the mind that the law protects from unauthorized users.

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  1. Copyright


The legal ownership of an intellectual property which allows the owner to create copies and profit from the intellectual property.

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  1. Trademark


A type of intellectual property consisting of a recognizable sign, design, expression, jingle, etc. etc. usually associated with a company and goods.

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  1. Trade Secret


Intellectual property that can consist of a formula, pattern, design, program, or device that has inherent value because it is not generally known to others.

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  1. Derivative Works


Copyrighted materials that have been altered or changed. Such material is protected by copyright laws. If you alter a copyrighted photograph by using computer software, that photograph is still protected, and you may not use it without written permission.

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  1. Patent


A form of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of years.

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  1. Service Mark


Similar to a trademark but instead of goods it is a recognizable sign, design, expression, associated with a service provided.

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  1. Commercial Use


A use that generates income.

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  1. Fair Use


A legal doctrine that allows the use of some copyrighted materials without having to ask for permission.

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  1. Fair Use Guidelines


The correct way in which fair use is achieved.

-education

-news

-critique

-parody

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  1. Royalty Free


A type of license used by stock photography agencies to sell stock images. This means you pay for the license only once, and you can use it forever within the accepted ways, without any further payment obligations.

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  1. Public Domain


Consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable.

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  1. Copyright Infringement


The illegal use of works copyrighted without obtaining permission from the owner of the copyright.

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  1. Work for Hire


Work subject to copyright law that is created as an employee as part of their job. The employer retains all copyrights, not the employee.

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  1. Attribution


Acknowledgement of credit to the copyright holder.

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  1. Creative Commons


Not found as a single definition in the retrieved notes. The notes explain the different Creative Commons licenses, including Attribution (CC BY), Attribution-ShareAlike (CC BY-SA), and other license types.

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  1. Project Management


Beginning a digital media project from scratch and carrying it through to its final completion. Project management takes a unified effort from all parties involved.

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  1. Project Plan


Helps move a project successfully to completion, includes deciding project scope, client criteria, project deliverables, and distribution of responsibilities.

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  1. Client Goals


A client’s aim or desired result of a project.

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  1. Target Audience


A group of people, at which a film, advertising, or campaign is aimed at, defined based on their common characteristics such as demographics and behaviors.

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  1. Demographics


Breaking groups or markets into segments according to age, race, religion, gender, ethnicity, income, education, or other statistically measurable data.

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  1. Optimization


Choosing the correct file formats, adjusting the file size to meet requirements, and applying a file naming convention as specified by the client.

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  1. Accessibility


Ensuring that graphics are accessible to everyone including individuals with disabilities.

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  1. Pre Production


Meet with clients to create project plan. Determine the purpose of the graphic design. Define the intended target audience.

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  1. Production


Creating the graphic per the Pre-Production specifications.

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  1. Post Production


Saving, exporting, printing graphics and creating revisions per client requests.

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  1. File Name Convention


Agreed upon by designers, project managers and client, refers to the protocols that will be used when saving files.

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46. Elements of Design
The fundamental building blocks of all graphic design.
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47. Color
The element of art that is produced when light strikes a specific object. Consists of three aspects
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48. Lines
A point that moves throughout a design.
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49. Shapes
The form of an object. When lines enclose a space.
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50. Texture
The illusion of a three-dimensional physical surface (tactile) created by shapes, lines, and shadows.
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51. Hue
The appearance of a color without adding black or white, such as Red, Blue, or Green.
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52. Saturation
How intense a color is.
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53. Brightness
How bright a color is. Increased by adding white to a color or decreased by adding black.
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54. Color Scheme
Colors used together in a design.
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55. Complementary Colors
Colors that are across from each other on the color wheel.
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56. Principles of Design
A set of rules and standards that when followed, create visually appealing designs.
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57. Proportion
The relationship between components in a design or between one component and the entire design.
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58. Balance
The way in which visual elements are positioned in a design.
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59. Rhythm
The suggestion of movement within a design.
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60. Emphasis
The component of a design that first attracts attention.
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61. Unity/Harmony
Creating a pleasing design by following the principles of design. Everything belongs.
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62. Contrast
Creating impact by having purposefully different components in a design.
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63. White Space
The absence of text or graphics in a design; visual breathing room for the eye; helps avoid overcrowding and creates natural flow.
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64. Rules of Composition
Established rules for setting up a photograph so that it is visually appealing.
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65. Rule of Thirds
composition guideline that places your subject in the left or right third of an image, leaving the other two thirds more open.
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66. Z-Pattern
How people read left to right and top to bottom (in English). For design purposes this creates flow and visual hierarchy.
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67. Leading Lines
Lines in a design or photograph that direct the viewer where to look.
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68. Focal Point
The focus on a design or photograph. What should the viewer look at first.
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69. Framing
Placing objects inside of a “frame”. Used in photography to highlight the subject.
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70. Visual Hierarchy
The design process of directing the viewer where to look and what order to look at a design in.
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71. Gestalt Principle

How humans perceive grouped objects and patterns. Used to create aesthetically pleasing and easy to understand designs.

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72. Digital Graphics
Images or drawings or art created using a computer and software.
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73. Bitmap Graphics
Also known as Raster Graphics, these are images made up of individual pixels. They lose clarity as they are enlarged.
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74. Vector Graphics
Graphics made up of points and lines using mathematical formulas. Can be scaled without losing clarity.
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75. Resolution
How many pixels are in an image usually defined in Pixels Per Inch or Dots Per Inch.
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76. Exposure
How much light is used when taking a photograph.
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77. Color Modes
How different components of a color are combined or subtracted to create color. Examples
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78. Color Depth
How many colors an individual pixel can display.
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79. Typography
The art and technique of how and why text is displayed.
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80. Readability
How easy it is to read text.
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81. Serif
A font with a special projection at the end / edges of letters.
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82. Sans Serif
Fonts without a special projection at the end / edges of letters.
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83. Script
A font that mimics cursive handwriting.
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84. Symbols
A font that is made entirely of symbols.
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85. Leading
Vertical space between lines of text.
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86. Tracking
Horizontal space between all of the letters in a body of text.
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87. Kerning
Space between two individual characters.
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88. Baseline
The line on which letters sit or dip below.