AP Statistics: Sampling and Experimental Design

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Vocabulary practice flashcards covering statistical sampling methods, sources of bias, and experimental design principles.

45 Terms

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Population

The entire group you wanna learn about.

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Sample

The smaller group you actually collect data from.

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Bias

A flawed method that makes your results consistently wrong in one direction.

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Unbiased

A fair method that hits the true answer on average over the long run.

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Simple random sample

Giving every possible group an equal chance to be picked.

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Stratified random sample

Break the population into groups by a trait, then take a simple random sample from every group.

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Block design

Group similar subjects together first (like by age), then randomly give treatments inside each group.

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Strata

Groups divided by a trait used in the context of sampling (strata→sampling\text{strata} \rightarrow \text{sampling}).

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Blocks

Groups of similar subjects assembled in the context of experiments (blocks→experiments\text{blocks} \rightarrow \text{experiments}).

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Block vs. strata

The methodological rule that strata applies to sampling, whereas blocks applies to experiments (strata→sampling\text{strata} \rightarrow \text{sampling}, blocks→experiments\text{blocks} \rightarrow \text{experiments}).

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Single-blind experiment

An experiment where the subjects do not know which treatment they are getting.

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Double-blind experiment

An experiment where neither the subjects nor the evaluators know who got which treatment.

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Evaluators (in a double-blind experiment)

The individuals who, along with the subjects, do not know who received which treatment.

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Placebo

A fake, dummy treatment used as a baseline comparison.

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Baseline comparison

The role served by a placebo (a fake, dummy treatment) in an experimental setup.

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Matched pairs design/experiment

An experiment that compares two treatments by using highly similar pairs of people.

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Confounded, nonrandomized study

A flawed study where treatments aren’t randomly assigned, making results mixed up with outside variables.

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Outside variables

Factors kept constant by experimental controls across all groups so they don’t mess up results.

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Cluster sampling

Splitting the population into diverse groups, randomly picking a few entire groups, and surveying everyone inside them.

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Systematic random sampling

Picking a random starting point on a list, then surveying every kthk^{\text{th}} person (10th10^{\text{th}}).

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Every kthk^{\text{th}} person

The fixed interval (such as every 10th10^{\text{th}} person) surveyed from a list after choosing a random starting point in systematic random sampling.

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Convenience sample

A heavily biased method that only picks people who are easiest to reach.

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Voluntary response sample

A heavily biased method where people volunteer themselves to join a poll (attracting people with strong opinions).

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Random sampling

Using a chance process to pick people fairly, allowing you to generalize to the whole population.

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Nonresponse

A situation where people are chosen but cannot be contacted or refuse to participate.

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Undercoverage

A flaw where some members of the population are completely excluded from choosing the sample.

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Question wording

Confusing or misleading language that tilts answers.

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Response bias

A bias that occurs when people give inaccurate or dishonest answers.

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Response variable

The outcome you measure at the end.

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Observational study

A study where you watch and measure without interfering.

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Experiment

A study where you intentionally impose a condition (treatment) to see what happens.

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Random assignment

Using chance to place units into treatment groups.

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Controls (in designing experiments)

Keeping outside variables constant for all experimental groups so they don’t mess up results.

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Randomized block design

Group similar subjects together first (blocks), then randomize treatments inside those blocks.

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Completely randomized design

Throw everyone’s name in one hat and assign treatments purely by chance.

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Treatments

The specific conditions given to the units.

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Experimental units

The smallest thing or group that receives a treatment in an experiment.

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Principles of experimental design

The fundamental principles of experimental design designated by the acronym CCRR: Comparison, Control, Random assignment, and Replication.

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CCRR

The acronym for the four principles of experimental design: Comparison, Control, Random assignment, Replication.

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Comparison (principle of experimental design)

Compare 22 or more groups.

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Control (principle of experimental design)

Keep outside variables constant.

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Random assignment (principle of experimental design)

Use chance to mix up groups.

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Replication (principle of experimental design)

Use enough subjects to ensure it isn’t a fluke.

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Condition to claim causation

Can only claim causation when treatments were randomly assigned.

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Condition to generalize

Can only generalize when the subjects were randomly selected from the population.