BT005 Principles of Digital Marketing - Exam Revision Flashcards

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Vocabulary practice flashcards covering fundamental digital marketing concepts, orientations, consumer behaviour models, situation analysis tools, and market research methodologies.

Last updated 1:12 PM on 10/18/26
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45 Terms

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Marketing

The process of identifying and fulfilling customer needs while maintaining brand values.

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Needs

Basic things that people require to live and function.

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Wants

The specific ways that people choose to satisfy their basic needs.

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Level of Demand

An aspect of demand referring to how much demand exists for a product (for example, encouraging people to buy more Coca-Cola).

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Timing of Demand

An aspect of demand referring to when people buy (for example, encouraging customers to visit a spa during a quiet period).

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Composition of Demand

An aspect of demand referring to who buys, or what types of customers make up demand (for example, encouraging a new customer group to buy Johnson's Baby products).

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Sales

A business function focused on closing transactions, converting opportunities into revenue, and completing purchases with a short-term, transaction-oriented focus.

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Customer Value

The perceived benefits a customer receives compared with the costs they pay.

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Customer Lifetime Value (CLV)

The value a customer generates for a business over the entire course of their relationship with it.

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Value Creation (Stage)

Designing products, services, and experiences that solve customer problems or satisfy customer needs.

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Value Delivery (Stage)

Making sure customers can access and experience the value created, through channels, customer service, communication, and digital platforms.

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Value Capture (Stage)

Receiving value in return from customers through sales revenue, profit, market share, and customer loyalty.

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Strategic Marketing

Long-term planning that decides where to compete, focuses on customers and markets, creates competitive advantage, and is not changed frequently.

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Operational Marketing (Tactics)

Short-term marketing activities that decide how to execute strategy, focus on actions and implementation, and can be adjusted regularly.

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Marketing Orientation

The overarching approach a company takes to its products, selling, markets, and customers.

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Product Orientation

A marketing orientation that focuses on product quality, features, and production, guided by the question: "How can we make a good product?"

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Sales Orientation

A marketing orientation that focuses on selling and persuading customers to buy, guided by the question: "How can we sell more?"

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Market Orientation

A marketing orientation that focuses on understanding market demand, customer needs, and competitors, guided by the question: "What does the market need?"

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Customer-Centric Orientation

A marketing orientation that places individual customers, their needs, preferences, and experiences at the centre of decisions, guided by the question: "How can we serve this customer better?"

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Push Marketing

A promotional technique where a business pushes products towards customers through selling and distribution channels, such as sales representatives and retail promotions.

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Pull Marketing

A promotional technique where a business creates customer demand and interest so that customers actively seek out the product.

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Customer Journey

The complete path a customer follows from awareness to purchase and beyond, consisting of awareness, consideration, purchase, post-purchase, and loyalty or advocacy.

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Buyer Persona

A detailed profile of a typical customer used to better understand and target specific customer segments.

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Consumer Behaviour

The study of how consumers make buying decisions and how they choose, buy, and use products or services.

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Decision Making Unit (DMU)

The group of individuals who participate in or influence a buying decision.

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Initiator (Buying Role)

The individual in the Decision Making Unit who first suggests or recognises the need for a purchase.

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Influencer (Buying Role)

The individual in the Decision Making Unit who gives advice or affects the purchase decision.

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Decider (Buying Role)

The individual in the Decision Making Unit who makes the final choice regarding what to buy.

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Buyer (Buying Role)

The individual in the Decision Making Unit who completes the transaction and pays for the product.

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User (Buying Role)

The individual in the Decision Making Unit who actually consumes or uses the purchased product.

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Consumer Buying Decision Process

A sequential five-stage framework: Problem recognition →\rightarrow Information search →\rightarrow Evaluation of alternatives →\rightarrow Purchase decision →\rightarrow Post-purchase evaluation.

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Digital Consumer

A consumer who uses technology to buy and sell products or services, characterised by being well-informed, expecting fast/relevant information, and sharing extensive feedback online.

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e-WOM (Electronic Word-of-Mouth)

Online opinions, reviews, comments, and recommendations shared by consumers regarding products or services.

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Marketing Environment

The internal factors (connected groups like employees, customers, distributors) and external factors (wider forces like social, legal, economic, political, technological change) that influence a business and its marketing decisions.

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Marketing Intelligence

The ongoing activity of monitoring market conditions, external trends, competitors, and occurrences outside the business.

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Marketing Research

The systematic collection and interpretation of information to investigate a specific question, problem, or customer opportunity.

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Marketing Analytics

The practice of measuring and evaluating marketing performance using platforms and tools like Google Analytics, Meta Ads Manager, and conversion tracking.

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The 5 Cs Framework

A situation analysis framework used to organise market context, highlighting Customers, Competitors, and Context (the wider environment).

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SWOT Analysis

A situational audit tool that summarises internal Strengths and Weaknesses along with external Opportunities and Threats.

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PESTEL Analysis

A strategic tool that scans broad external influences: Political, Economic, Social, Technological, Environmental, and Legal factors.

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Porter's Five Forces

An industry framework that assesses competitive pressures: Threat of new entrants, Bargaining power of suppliers, Bargaining power of buyers, Threat of substitutes, and Competitive rivalry.

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Secondary Research

Research that analyses data that already exists and was collected or published previously by others (e.g., government statistics, consumer panels, retail sales records).

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Primary Research

Research that gathers original, first-hand data specifically collected for the current study or project.

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Quantitative Research

Research that uses numerical data to measure or count phenomena (asking "how many?"), typically utilising larger sample sizes of roughly 100 to 1,000100\text{ to }1{,}000 people.

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Qualitative Research

Research that explores the underlying reasons, motives, and insights behind human behaviour (asking "why?"), typically using smaller samples via focus groups, interviews, and observation.