Rhetorical Theory, Argumentation, and Discourse Analysis

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Vocabulary flashcards covering the rhetorical situation, Perelman and Olbrechts-Tyteca, Toulmin argument components and fallacies, Fisher's Narrative Paradigm, Burke's Dramatism, Foucault's disciplinary power, and Bloom's Taxonomy.

44 Terms

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Rhetorical Situation

The set of circumstances that makes a rhetorical response possible or useful, consisting of three main parts: exigence, audience, and constraints.

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Exigence

An urgent problem or imperfection that communication might help change; a problem that cannot be changed through human action is not rhetorical.

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Audience (Rhetorical Situation)

The people who can help address the exigence by making decisions or taking action.

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Constraints

Factors that shape what the speaker can say and how the audience might respond, such as beliefs, values, laws, time, available evidence, and the speaker's credibility.

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Adherence

An audience's agreement or willingness to act, which Perelman and Olbrechts-Tyteca emphasize as the aim of argumentation.

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Presence

Making an idea stand out in the audience's attention by choosing to repeat, describe, or emphasize it to make it seem especially important.

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Universal Audience

An imagined construct of reasonable people generally, used by a speaker to test whether an argument could seem acceptable beyond one specific group rather than being literally every person.

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Particular Audience

The specific people a speaker is addressing, characterized by their own knowledge, values, and beliefs.

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Rational World Paradigm

A perspective assuming that people make decisions mainly through logical arguments and evidence, contrasted by Walter Fisher with the Narrative Paradigm.

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Claim

In Toulmin's model, the point or conclusion that the arguer wants accepted.

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Grounds

In Toulmin's model, the reasons or evidence offered in support of the claim.

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Warrant

In Toulmin's model, the reasoning connecting the grounds to the claim, which is often an assumption left unstated.

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Enthymeme

A compressed argument with a premise or warrant left unstated.

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Example as Evidence

A specific instance used to support a point or a broader claim.

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Ad Hominem

A fallacy that attacks the person making an argument instead of addressing the argument itself.

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Ad Numeram

A fallacy that treats the number of people who believe something as proof that it is true.

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Ad Crumenam

A fallacy that treats wealth or financial success as proof that someone is right.

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Straw Man

A fallacy that misrepresents someone's argument to make it easier to attack.

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Tu Quoque

A fallacy that dismisses criticism by accusing the critic of doing the same thing.

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Rhetoric

A broad field considering how communication functions in a situation—including audience, purpose, language, values, and persuasion—which can operate via arguments as well as storytelling, emotion, style, or identification.

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Narrative Paradigm

Walter Fisher's framework treating people as storytellers who use stories and lived experience to understand experience, judge ideas, and make decisions.

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Narrative Coherence

The standard of whether a story hangs together on its own, evaluated by whether its parts are consistent and whether the events and characters make sense within the story.

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Narrative Fidelity

The standard of whether a story rings true to the audience's experience and values, evaluated by whether it seems believable and whether its reasons feel sound or humane.

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Dramatism

Kenneth Burke's approach to studying human communication as symbolic action—as though people were performing a drama—to ask what people do, why they do it, and how they explain their actions.

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The Negative

A distinctively human use of symbols identified by Kenneth Burke that specifies what is forbidden, required, or wrong; it can guide cooperation but also creates guilt, division, and hierarchy.

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Comic Frame

A way of viewing human problems that treats people as fallible and mistaken rather than inherently evil, thereby encouraging self-correction, perspective, and cooperation.

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Tragic Frame

A way of viewing conflict through guilt, blame, punishment, and sacrifice, which can lead people to assign blame to a scapegoat as if removing them resolves the larger problem.

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Pentad

Kenneth Burke's tool for examining how people explain motives by focusing on differing emphases among act, scene, agent, agency, and purpose.

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Act

The element of Kenneth Burke's pentad that asks: What happened?

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Scene

The element of Kenneth Burke's pentad that asks: Where or in what circumstances did it happen?

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Agent

The element of Kenneth Burke's pentad that asks: Who did it?

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Agency

The element of Kenneth Burke's pentad that asks: How or by what means was it done?

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Purpose

The element of Kenneth Burke's pentad that asks: Why was it done?

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Panopticon

Jeremy Bentham's proposed prison design, discussed by Michel Foucault as a model of disciplinary power in which prisoners can be watched from a central tower without knowing when, prompting self-monitoring.

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Docile Bodies

Bodies shaped by discipline, training, routines, observation, and correction so that they become more useful, productive, and easier to control.

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Norm

A standard or expectation used to judge behavior.

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Normal

The category assigned to people or behavior that fits a standard.

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Normativity

The process or system through which standards are created, enforced, and used to classify people as normal or abnormal within systems of power.

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Remember (Bloom's Taxonomy)

A cognitive level involving the recall of a definition or term.

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Understand (Bloom's Taxonomy)

A cognitive level involving explaining a concept in one's own words.

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Apply (Bloom's Taxonomy)

A cognitive level involving the use of a concept in a new example.

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Analyze (Bloom's Taxonomy)

A cognitive level involving the identification of how parts of an argument or situation work together.

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Evaluate (Bloom's Taxonomy)

A cognitive level involving judging whether an argument or explanation is effective.

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Create (Bloom's Taxonomy)

A cognitive level involving constructing an argument or question using concepts.