Teori Behavioristik (Behavioristic Theory)

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Comprehensive vocabulary flashcards covering the core concepts of Behavioristic Theory, including Pavlovian classical conditioning, Skinner's operant conditioning, the Antecedent-Behavior-Consequence model, reinforcement and punishment types, and reinforcement schedules.

21 Terms

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Teori Belajar Behavioristik (Behavioristic Learning Theory)

A learning theory aimed at understanding human behavior using an objective, mechanistic, and materialistic approach, positing that changes in an individual's behavior can be achieved through conditioning.

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Key Figures of Behaviorism (Tokoh Teori Behavioristik)

The four central theorists identified in the lecture: Ivan Pavlov, B.F. Skinner, Edward L. Thorndike, and John R. Watson.

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Classic Conditioning

A learning process discovered by Ivan Pavlov through experiments on dogs, in which an unconditioned stimulus and a neutral stimulus are repeatedly paired with a conditioned stimulus to elicit a desired reaction.

<p>A learning process discovered by Ivan Pavlov through experiments on dogs, in which an unconditioned stimulus and a neutral stimulus are repeatedly paired with a conditioned stimulus to elicit a desired reaction.</p>
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Extinction (Classical Conditioning)

The disappearance of a conditional reflex when the conditioned stimulus (conditional stimulus) is no longer followed by the unconditioned stimulus (Pavlov, in Hergenhahn & Henley, 2014).

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Generalization (Classical Conditioning)

The occurrence of a conditioned response when a stimulus similar to the original conditioned stimulus is presented.

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Differentiation (Classical Conditioning)

The condition achieved when the subject (e.g., Pavlov's dog) is able to distinguish between different presented stimuli.

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Operant Conditioning

A learning framework developed by B.F. Skinner where the fundamental key is the immediate reinforcement of a response.

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Antecedent (A)

The environment or situational context in which a specific behavior occurs in Skinner's three-term contingency.

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Behavior (B)

The action performed by an individual without external interference in Skinner's three-term contingency.

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Consequence (C)

The outcome or effect obtained as a result of the behavior performed in that specific case.

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Operant Discrimination

The consequence of an individual's history of differential reinforcement across specific environmental elements; Skinner claimed discrimination is not an inherent ability, but a consequence of reinforcement history.

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Stimulus Generalization (Operant Conditioning)

Responding to a similar environmental stimulus without having received prior reinforcement for that specific situation.

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Positive Reinforcement

The addition of a positive or pleasant stimulus to a situation that increases the probability that a particular behavior will occur (e.g., praising a student for answering correctly, or being taken out to dinner for all-A's).

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Negative Reinforcement

The subtraction or removal of an unpleasant or negative stimulus from a situation that increases the probability that the behavior will occur (e.g., studying harder to avoid teacher reprimands, or doing yoga to reduce anxiety).

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Positive Punishment

The presentation or addition of an unpleasant or negative stimulus to decrease the frequency of an unwanted behavior (e.g., scolding a misbehaving child, or receiving a speeding ticket).

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Negative Punishment

The removal or subtraction of a pleasant or positive stimulus to decrease the occurrence of a behavior (e.g., confiscating a child's phone for not doing homework or defying curfew).

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Intermittent Schedule of Reinforcement

A schedule where responses are reinforced periodically rather than continuously; noted by Skinner as being more efficient than continuous reinforcement.

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Fixed-Ratio (FR) Schedule

A schedule where reinforcement is provided after a fixed, specific number of responses (e.g., a worker paid after producing 10 items); characterized by a rapid response rate typically followed by a brief pause after reinforcement.

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Variable-Ratio (VR) Schedule

A schedule where reinforcement is provided after an unpredictable, varying number of responses around a fixed average (e.g., a slot machine); characterized by very high response rates that are highly resistant to extinction.

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Fixed-Interval (FI) Schedule

A schedule where reinforcement is provided after a fixed time interval, reinforcing the first response after the interval ends (e.g., weekly grading); characterized by response rates increasing sharply toward the end of the interval (scallop pattern).

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Variable-Interval (VI) Schedule

A schedule where reinforcement is delivered after varying time intervals around a constant average (e.g., checking email); characterized by a stable response rate, moderate speed, and high resistance to extinction.