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John Toth
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Role Exit
the consideration of getting rid of role(s)/status(es) that we carry; 4 stages
Role Exit: Doubt
we doubt whether we can keep all this going
Role Exit: Start Entertaining Alternatives
imagining what life would be like if a role(s) was removed
Role Exit: The Exit
removing the role/status
Role Exit: Creating a New Reality Around the New Set of Status
life after the removal of a role
In-Group
groups to which we belong
Out-Groups
groups to which we don’t belong
Reference Group
the group individuals use as guidance on how to act or look, the group we look up to
External Character
got inspiration from a much farther away individual, not locally or regionally produced
Social Network
a series of social connections that connect us directly to others and thereby indirectly to more people
Strong Ties
local, intense
Weak Ties
not local, not very intense
You go to the casino and play a game of gambling. It’s an either or situation. The question is there are 100 people who are looking for a job. Who is more likely to get the job, someone with weak ties or strong ties?
there are more connections with weak ties rather than strong ties there are fewer connections
Gemeinschaft (Mechanical Solidarity)
the reality of small social ideas based on small village ideas
Primary Groups: friends and family, everyone knew each other
Ascribed Status: come from a line of brick layers, you will become a brick layer no matter your dream or passion
Non-Bureaucracy
Group Focus: “We”
Informed Control: didn’t need police
Gesellschaft (Organic Solidarity)
a term used by Ferdinand Tonnies to describe a community, often urban, that is large and impersonal, with little commitment to the group or consensus on values
Secondary Groups: more people, more complexity, needing ID to prove who you are because they can’t just trust what you say
Achieved Status
Bureaucracy: a component of formal organization that uses rules and hierarchical ranking to achieve efficiency
Individualism: “I”
Formal Control: need police
Sociological Imagination
the ability to understand how your personal life and individual experiences connect to larger social, economic, and historical forces
Media
often serves power and wealth, natural and necessary
Consumerism (Media)
idea that life is about buying stuff, buying stuff will bring happiness. Opposite → Minimalism
Individualism (Media)
sells the idea of standing out, going viral for being the individual. Opposite → Group/Community Focus
Competition (Media)
who is going to get the most money and likes, there are always winners and losers. Opposite → Coop
Class Inequality (Media)
the unequal distribution of wealth, power, status, and opportunity among different social classes in a society. Opposite → Equality
Promotion of Consumption (Functionalist View)
if we buy a lot of stuff, then we are supporting jobs
Functionalist View
a positive view of social media
Conferral of Status (Functionalist View)
inspiration for people to strive to do great things, innovation
Agent of Socialization (Functionalist View)
we learn etiquette and manners
Conflict View
focuses on how powerful groups use mass media and technology to create, maintain, and reproduce social inequality
Dominant Ideology (Conflict View)
a set of culture beliefs that serve to hold up dominant beliefs
Gatekeeping (Conflict View)
how select individuals decide what information goes out to the public and what stays hidden
Altheide’s Ideas
“social reality is constituted, recognized, and celebrated with media”
Media Logic
(visual, oral); how information gets presented
Media Format
(editing); audio, videos, images, or text coding
Impacts on Reality
(experiencing events, heightened out expectations wanting more and more); expect changes in self
Impacts Cont
“collapsing boundaries”
Orwellian Warning: Postman
societal alert against totalitarian control, mass surveillance, and the manipulation of truth and language
Huxleyan Warning: Postman
a prediction that a society will lose its freedom and critical thought not through cruel, heavy-handed force, but through comfortable distractions, sensory overload, and endless entertainment
Socialization
learning to be normal in one’s society
Nature
naturally, born with it
Nurture
based on our surroundings
“Looking-Glass” Self: Cooley
something that takes shape in the presence of others
3 Phases of the “Looking Glass” Self
we imagine how we present ourselves to others (inside), we imagine how the audience sees me (outside), make assessment of the 2 other phases
Mead: 3 Stages
Preparing, Play, Game
Preparing
Imitation; kids doing what’s around them not knowing why, no sense of what’s embarrassing
Play
Role Taking; life is a game to play, significant others
Game
Generalized Other; Society: a complex game, developing self
Intermission
a little post modernity → fluidity to pre-modern, modern, and post-modern, times and things change
Denzin; “Postmodern Self”
is a self in search of a self. self not rooted in anything as it was in the past. a pre-social media revolution
Bauman; Self as Risky
trying to fit in; who do I be; what am I gonna be; endless possibilities; freeing and/or confining: “become what one is”: individuals are told to be the unique individual; pressure to be cool
Goffman; Impression Managment
manipulating presentation for what they want the audience to see
Hochschild
“emotional labor”; studied flight attendents
Status
an socially defined position in a group; Example: Student, Boss, Grandparent, etc
Ascribed Status
given to us at birth; Example: gender
Achieved
something we can work towards; Example: Graduate
Master
defining status; Example: worked, disability
Social Role
set of expectations for a specific status; Example: student=studying and going to class
Role Conflict
conflicting expectations; Example: having a test, homework assignment, help moving a friend all at the same time