Principles of Sociology: Exam 2

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John Toth

Last updated 3:42 AM on 10/6/26
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55 Terms

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Role Exit

the consideration of getting rid of role(s)/status(es) that we carry; 4 stages

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Role Exit: Doubt

we doubt whether we can keep all this going

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Role Exit: Start Entertaining Alternatives

imagining what life would be like if a role(s) was removed

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Role Exit: The Exit

removing the role/status

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Role Exit: Creating a New Reality Around the New Set of Status

life after the removal of a role

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In-Group

groups to which we belong

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Out-Groups

groups to which we don’t belong

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Reference Group

the group individuals use as guidance on how to act or look, the group we look up to

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External Character

got inspiration from a much farther away individual, not locally or regionally produced

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Social Network

a series of social connections that connect us directly to others and thereby indirectly to more people

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Strong Ties

local, intense

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Weak Ties

not local, not very intense

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You go to the casino and play a game of gambling. It’s an either or situation. The question is there are 100 people who are looking for a job. Who is more likely to get the job, someone with weak ties or strong ties?

there are more connections with weak ties rather than strong ties there are fewer connections

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Gemeinschaft (Mechanical Solidarity)

the reality of small social ideas based on small village ideas

  • Primary Groups: friends and family, everyone knew each other

  • Ascribed Status: come from a line of brick layers, you will become a brick layer no matter your dream or passion

  • Non-Bureaucracy

  • Group Focus: “We”

  • Informed Control: didn’t need police


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Gesellschaft (Organic Solidarity)

a term used by Ferdinand Tonnies to describe a community, often urban, that is large and impersonal, with little commitment to the group or consensus on values

  • Secondary Groups: more people, more complexity, needing ID to prove who you are because they can’t just trust what you say

  • Achieved Status

  • Bureaucracy: a component of formal organization that uses rules and hierarchical ranking to achieve efficiency

  • Individualism: “I”

  • Formal Control: need police


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Sociological Imagination

the ability to understand how your personal life and individual experiences connect to larger social, economic, and historical forces

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Media

often serves power and wealth, natural and necessary

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Consumerism (Media)

idea that life is about buying stuff, buying stuff will bring happiness. Opposite → Minimalism

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Individualism (Media)

sells the idea of standing out, going viral for being the individual. Opposite → Group/Community Focus

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Competition (Media)

who is going to get the most money and likes, there are always winners and losers. Opposite → Coop

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Class Inequality (Media)

the unequal distribution of wealth, power, status, and opportunity among different social classes in a society. Opposite → Equality

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Promotion of Consumption (Functionalist View)

if we buy a lot of stuff, then we are supporting jobs

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Functionalist View

a positive view of social media

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Conferral of Status (Functionalist View)

inspiration for people to strive to do great things, innovation

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Agent of Socialization (Functionalist View)

we learn etiquette and manners

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Conflict View

focuses on how powerful groups use mass media and technology to create, maintain, and reproduce social inequality

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Dominant Ideology (Conflict View)

a set of culture beliefs that serve to hold up dominant beliefs

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Gatekeeping (Conflict View)

how select individuals decide what information goes out to the public and what stays hidden

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Altheide’s Ideas

“social reality is constituted, recognized, and celebrated with media”

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Media Logic

(visual, oral); how information gets presented

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Media Format

(editing); audio, videos, images, or text coding

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Impacts on Reality

(experiencing events, heightened out expectations wanting more and more); expect changes in self

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Impacts Cont

“collapsing boundaries”

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Orwellian Warning: Postman

societal alert against totalitarian control, mass surveillance, and the manipulation of truth and language

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Huxleyan Warning: Postman

a prediction that a society will lose its freedom and critical thought not through cruel, heavy-handed force, but through comfortable distractions, sensory overload, and endless entertainment

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Socialization

learning to be normal in one’s society

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Nature

naturally, born with it

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Nurture

based on our surroundings

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“Looking-Glass” Self: Cooley

something that takes shape in the presence of others

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3 Phases of the “Looking Glass” Self

we imagine how we present ourselves to others (inside), we imagine how the audience sees me (outside), make assessment of the 2 other phases

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Mead: 3 Stages

Preparing, Play, Game

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Preparing

Imitation; kids doing what’s around them not knowing why, no sense of what’s embarrassing

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Play

Role Taking; life is a game to play, significant others

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Game

Generalized Other; Society: a complex game, developing self

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Intermission

a little post modernity → fluidity to pre-modern, modern, and post-modern, times and things change

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Denzin; “Postmodern Self”

is a self in search of a self. self not rooted in anything as it was in the past. a pre-social media revolution

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Bauman; Self as Risky

trying to fit in; who do I be; what am I gonna be; endless possibilities; freeing and/or confining: “become what one is”: individuals are told to be the unique individual; pressure to be cool

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Goffman; Impression Managment

manipulating presentation for what they want the audience to see

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Hochschild

“emotional labor”; studied flight attendents

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Status

an socially defined position in a group; Example: Student, Boss, Grandparent, etc

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Ascribed Status

given to us at birth; Example: gender

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Achieved

something we can work towards; Example: Graduate

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Master

defining status; Example: worked, disability

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Social Role

set of expectations for a specific status; Example: student=studying and going to class

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Role Conflict

conflicting expectations; Example: having a test, homework assignment, help moving a friend all at the same time