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Accountability
each member being responsible for their assigned tasks and the overall team success
Augmented Reality
an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory
Collaboration
the action of working with others on a shared goal
Explicit knowledge
is captured within various document types and identifiable sources
Knowledge Management
the collection of methods relating to creating, sharing, using and managing the knowledge and information of an organization. It refers to a multidisciplinary approach to achieve organizational objectives by making the best use of knowledge
Shared Research Collaboration
Organizations that work together on research to achieve the common goal– example universities and business, Mayo Clinic, Medtronic, Optum & UM (diabetes research)
Software as a service (SaaS)
a software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted. SaaS is also known as "on-demand software" and Web-based/Web-hosted software
Synergy
the idea that the combined effort of the group is greater than the sum of individual efforts
Tacit Knowledge
Knowledge, skills, and abilities an individual gains through experience that is often difficult to put into words
Virtual Reality
a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education and business
CIA
Confidentiality (Ensuring that sensitive information is only accessible to those authorized), Integrity (Ensuring that data is accurate and has not been tampered with or altered), and Availability (Ensuring that systems and data are accessible to users when they need them)
Cybercrime
criminal activities carried out by means of computers or the internet.
Cyberwarfare
the use of cyber attacks against a nation-state, causing it significant harm, up to and including physical warfare, and disruption of vital computer systems.
Cybersecurity
the protection of computer systems and networks from information disclosure, theft of or damage to their hardware, software, or electronic data, as well as from the disruption or misdirection of the services.
Data Breach
A data breach is a security violation, in which sensitive, protected or confidential data is copied, transmitted, viewed, stolen or used by an individual unauthorized to do so.
DDoS (Distributed Denial of Service)
Flooding a website with so much "fake" traffic that it crashes and becomes unavailable
Deepfakes
A deepfake is an image, or a video or audio recording, that has been edited using an algorithm to replace the person in the original with someone else.
Encryption
Scrambling data into an unreadable format (Ciphertext) so that only someone with a "key" can read it.
ERM (Enterprise Risk Management)
organization wide strategy for identifying, assessing, and managing risk that could negatively impact a company's objectives.
Firewall
A digital "security guard" that monitors incoming and outgoing network traffic to block anything suspicious.
Hacktivist
A person or group who gains unauthorized access to computer files or networks in order to further social or political ends.
Least Privilege
A core policy where users are only given the absolute minimum access they need to do their jobs.
Malicious
intending or intended to do harm.
Ransomware
a form of malware designed to encrypt files on a device, rendering any files and the systems that rely on them unusable. Malicious actors then demand ransom in exchange for decryption.
Social Engineering
The art of manipulating people—rather than computers—to give up secrets
Vulnerability
A weakness or "hole" in a system