Thinking, Decisions, Intelligence, and Language

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/70

encourage image

There's no tags or description

Looks like no tags are added yet.

71 Terms

1
New cards

thought

an extension of perception and memory. Mental representations are formed, recalled, and manipulated

2
New cards

concepts

mental representations of a category; we often recognize an object as a member of a particular group or model of the world

3
New cards

schemas

A mental framework or cognitive structure in long-term memory that helps you organize and interpret the world

are cognitive structures that help us perceive, organize, and process information, formal blueprint

ex: when you walk into a restaurant, you know to expect a menu, table, food, etc

4
New cards

exemplar theory

we categorize by comparing the image to other instances stored in our memory of members within the category and make a judgment about inclusion. A way of thinking about concepts: all members of a category are examples (exemplars); together they form the concept and determine category membership


5
New cards

prototype theory/model

concepts are defined by a prototype or the most typical member of a class. A way of thinking about concepts: within each category, there is a best example—a prototype—for that category. We then categorize by looking at a prototype and comparing the object to this main representation of the group.


<p>concepts are defined by a prototype or the most typical member of a class. A way of thinking about concepts: within each category, there is a best example—a prototype—for that category. We then categorize by looking at a prototype and comparing the object to this main representation of the group.</p><p></p>
6
New cards

framing

how a problem is posed may change the decision making tasks and solutions

7
New cards

prospect theory/loss aversion

The risk we are willing to take depends on whether it is to avoid a loss or achieve a gain. It is more important to avoid losses than achieve comparable gains.

8
New cards

algorithm

well-defined sequence of procedures or rules that guarantees a solution to a problem

9
New cards

hypothesis testing

make and test an educated guess about a problem/solution

10
New cards

mental simulation

mental rehearsal of the steps needed to solve a problem

11
New cards

inductive reasoning

taking specific observations and applying it to a general rule

12
New cards

mental set

tendency to stick to solutions which have worked in the past

13
New cards

functional fixedness

tendency to rely on a function for an object and ignore other possible uses

14
New cards

conformation bias

seeking evidence to confirm what we already believe

15
New cards

distraction by irrelevant information

people often get sidetracked and it detracts from effective problem solving

16
New cards

unnecessary constraints

we put restrictions on our problem solving which do not actually exist

17
New cards

insight

sudden discovery of the correct solution following incorrect attempts based primarily on trial and error (AHA experience)

18
New cards

decision-making

attempting to select the best alternative among several options

too many options make it harder to decide

19
New cards

problem-solving

finding a way around an obstacle to reach a goal

20
New cards

deductive reasoning

draw conclusions from a set of assumptions; the conclusion is true if the premise is true

21
New cards

syllogism

form of deductive reasoning consists of 2 premises and a conclusion

belief bias: people are more likely to accept conclusions if they are believable as opposed to whether the argument is logical.

<p>form of deductive reasoning consists of 2 premises and a conclusion</p><p>belief bias: people are more likely to accept conclusions if they are believable as opposed to whether the argument is logical.</p>
22
New cards

compensatory decision models

Allows attractive attributes to compensate for unattractive attributes

23
New cards

non compensatory decision models

do not allow some attributes to compensate for the other; bottom line decision making

24
New cards

gambler’s fallacy

the belief that the odds of an event increase if the event has not occurred recently

25
New cards

additive model

rating the attributes of each alternative and selecting the one which has the highest sum

26
New cards

elimination by aspects model

gradually eliminate options whose attributes fail to satisfy a minimum criteria

27
New cards

conjunction fallacy

Basic flawed assumption that two events are more likely to occur together than either individual event.

28
New cards

heuristics

shortcuts (rules of thumb or informal guidelines) used to reduce the amount of thinking that is needed to make decisions

Can be useful and more successful than expected but can lead to faulty reasoning if we fail to take other information into account, such as the base rate (how frequently an event occurs).

29
New cards

availability heuristics

decision making based on the fact that things that are easily recalled seem to be typical/common.

30
New cards

representative heuristics

placing a person or an object in a category if that person or object is similar to one’s prototype for that category

31
New cards

decision making and the brain

significant involvement in the prefrontal cortex related to our judgment.

Damage to this part of the brain can lead to riskier decisions.

 People with prefrontal lobe damage do not show emotional reactions during risky decision making.

 Insensitivity to future consequences

 Greater activation in prefrontal lobe in healthy individuals

 Similar effects in substance-dependent individuals

32
New cards

language

system of symbols that convey meaning

rules of combination that allow for communication

33
New cards

linguistic relativity (Benjamin Whorf)

-one’s language determines one’s thoughts

34
New cards

universal grammar (Chomsky)

Humans possess an inborn language mechanism that facilitates language learning, if appropriately exposed to the necessary “input”


theory proposing that humans possess innate blueprint related to the acquisition of language.

35
New cards

phonemes

smallest units of sound which can be distinguished; change in sound can alter meaning

 Initial phonemes: “c” at or “b” at.

 Middle phonemes: b “i” t or b “a” t

 Hard-wired to sort input from 20-80 phonemes.

 Lose by 10-12 months if not exposed

36
New cards

morphemes

smallest units of meaning in a language

“cat” or “bat” “un-friend-ly” “chair(s)”

37
New cards

semantics

understanding the meaning of words and word combinations

38
New cards

syntax

the structure of a language, underlying rules of order/function for how words can be combined to form phrases and sentences

39
New cards

overregularizations

grammatical rules incorrectly generalized to “exception” cases

 Examples: He “goed” to the park; He “bringed” the cake to the party

40
New cards

fast mapping

children may add words to their vocabularies after one exposure

41
New cards

overextensions

one word is over applied to a broader range of objects or actions

ex: all animals are “doggie”

42
New cards

under extensions

one word is incorrectly believed to apply to only one member of a group or classification. Example: “sissy” is the only sister that exists


43
New cards

expressive (productive) language

ability to produce a language

44
New cards

receptive language

ability to comprehend, process, and integrate meaning of language

45
New cards

stages of language development

-Crying

-Cooing: vowel like noises

-Babbling: consonant/vowel: ba ba; da da

-First Words

-Holophrases: simple word conveys meaning

-Telegraphic Speech: “content”word sentences

-Grammatic Speech

-By age 6 learn average of 15 words per day, vocabulary of 8,000-14, 000 words

-Around this age children acquire metalinguistic awareness: the capacity to assess the different uses of language. Example: homonyms (read/red)

<p>-Crying</p><p>-Cooing: vowel like noises</p><p>-Babbling: consonant/vowel: ba ba; da da</p><p>-First Words</p><p>-Holophrases: simple word conveys meaning</p><p>-Telegraphic Speech: “content”word sentences</p><p>-Grammatic Speech</p><p>-By age 6 learn average of 15 words per day, vocabulary of 8,000-14, 000 words</p><p>-Around this age children acquire metalinguistic awareness: the capacity to assess the different uses of language. Example: homonyms (read/red)</p>
46
New cards

nonverbal communication

 Vocal intonation: stress, pitch & volume

 Body language: crossed arms, sitting up

 Gestures

 Physical Distance

 Facial Expressions

 Touch

47
New cards

the learning theory of language acquisition

believes that language is learned based on modeling, imitation, exposure and reinforcement (behaviorist theory) (RIME)

 Flaws with this notion:

 Children acquire language with ease, not broad variations

 Adult speech is often sloppy; children acquire basic rules/structures anyways

 Children’s speech is not a mechanical play back of adult speech

48
New cards

nativist theory of language development

humans are neurologically prewired to learn language

49
New cards

interactionist theory of language development

both biology and experience make important contributions to language development

50
New cards

intelligence

the ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental challenges

51
New cards

alfred binet, aptitude, achievement

developed intelligence tests to identify slow learners to develop remedial programs

 Aptitude: ability to learn or gain proficiency in an area

 Achievement: measures the amount of information a person has acquired

52
New cards

mental age

based on common content knowledge and ability not chronological age

53
New cards

flynn effect

James Flynn found that from one generation to the next there have been steady gains in IQ scores cross culturally. Dutton et al (2016) research indicates that the Flynn effect may have stabilized.

54
New cards

environmental influences that effect human intelligence

 Prenatal factors: Parents’ nutrition and intake of substances, including drugs

 Postnatal factors: Family, social class, education, nutrition, cultural beliefs about the value of education, and the person’s intake of substances, including drugs

55
New cards

Wechsler’s view of intelligence

“The global capacity of a person to act purposefully, to think rationally and to deal effectively with his/her environment.”

<p>“The global capacity of a person to <strong>act purposefully</strong>, to <strong>think rationally</strong> and to <strong>deal effectively with his/her environment.”</strong></p>
56
New cards

Intellectual Disability/Intellectual Developmental Disorder

is a disorder with onset during the developmental period that includes both intellectual and adaptive functioning deficits in conceptual, social, and practical domains.

 Multiple causes of intellectual disability

 Organic: over 100 single genetic traits can result in intellectual disabilities

 Environmental: teratogens (fetal alcohol syndrome; poor nutrition, disease)

57
New cards

conceptual skills

language and literacy, money, time, and number concepts

58
New cards

social skills

interpersonal skills, social responsibility, self-esteem, gullibility, naivete (i.e. wariness), social problem solving, and the ability to follow rules/obey laws and to avoid being victimized

59
New cards

practical skills

activities of daily living (personal care), occupational skills, healthcare, travel/transportation, schedules.

60
New cards

giftedness

Generally believed to be those with an IQ of > 130 (Upper 2-3% of the population)

Characteristics

 Precocious; master things earlier

 Teachers may not identify them correctly

 Gifted vs “Profoundly Gifted” distinction

 May have exceptional potential in visual/performing arts, leadership traits or empathy

 Acceleration not current recommendation

Winner notes 3 components of giftedness:

 Precocity: master acts earlier

 March to own drummer: learn in qualitatively different ways

 Passion to master: driven to understand a domain

more introverted and socially isolated

61
New cards

self fulfilling prophecy

if we expect something to occur in a certain way our expectations will make it more likely to happen.

62
New cards

stereotype threat

a person experiences stress or anxiety because they fear confirming a negative stereotype about their social group

63
New cards

heritability coefficient

the statistic that describes the proportion of the difference between people’s IQ scores that can be explained by differences in their genes

 Current estimates are around 50% for intelligence

64
New cards

reaction range

-genes set the limits on one’s intellectual potential

-quality of the environment influences where the scores fall within the range


65
New cards

fluid intelligence

the ability to see abstract relationships and draw logical inferences without using prior knowledge; solve novel problems; the “processing part” of the brain; reasoning ability, memory capacity and speed of processing. Textbook compares it to working memory

66
New cards

crystallized intelligence

the ability to retain and apply knowledge that was acquired through experience to problem solving. Textbook compares to long term memory.

67
New cards

Sternberg’s three facets of intelligence

creative, analytical, practical (CAP)

68
New cards

practical intelligence

finding solutions encountered for problems confronted in every day life

69
New cards

analytical intelligence

abstract reasoning, good test taking skills

70
New cards

creative intelligence

generate new ideas, solutions

71
New cards

emotional intelligence (Mayer and salovey)

 Ability to motivate oneself and control impulses

 Ability to persist in the face of frustration

 Ability to keep distress from overwhelming the ability to think