User Experience Design Quiz 1

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Week 1 & 2 slides

Last updated 10:45 PM on 9/22/26
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12 Terms

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WEEK 1


Where does UX fit in Interactive Media Development?

Should be considered in ALL work you do! Such as design, development, and content.

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Definition: User Experience (UX)

Interaction Design Foundation:

  • The process design teams use to create products that provide meaningful and relevant experiences to users.


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Definition: Design

Oxford:

  • a plan made to show the look and function of a building, garment, or other object before it is built or made!


NEEDS, GOALS, WANTS, DESIRES!

RESEARCH, KNOWLEDGE, PLANNING!


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Definition: Design Thinking

To EMPATHIZE, DEFINE, IDEATE, PROTOTYPE, and TEST!


Interaction Design Foundation:

  • processes that can help us systematically extract, teach, learn and apply human centered techniques to solve problems in a creative and innovative way.


Andy Budd:

  • Abductive reasoning, concept modelling, and use of common design tools.


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Abductive reasoning

Making an educated guess

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Definition: Human Centred Design

Harvard Business School:

  • A problem solving technique that puts real people at the center of the development process.

  • Lets you make products/services that resonate to your audience’s needs


Interaction Design Foundation:

  • Focus on people and their context

  • seek to understand and solve the right problems

  • understand everything is a complex system

  • prototype, test, and refine products


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Process of Human Centered Design in IMD? (Like the scientific method for creatives)

  1. Define problem/purposete

  2. End user research (empathy)

  3. Ideation (abductive)

  4. Prototype (create)

  5. Test (deductive)

  6. Implement/Launch/Publish

  7. Iterate


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WEEK 2


Design Thinking Phases (recap)

  1. Empathize

  2. Define

  3. Ideate

  4. Prototype

  5. Test


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Human Centered Design Phases (recap)

(A problem solving process that puts real/realistic humans at the centre of all design solutions)


  1. Clarify and Empathize (for End Users)

  2. Ideation

  3. Development and Implementation


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Human Centered Design Principles

  1. Focus on people → have them in mind!

  2. Solve the right problems for them → get to the root of things

  3. Everything is a system → look at how things are connected

  4. Follow an iterative approach → take small steps, learn from them



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Who is the End User?

A person who is intended to use a product.


End Users typically do not possess the technical understanding or skill of the product designers…

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What is User Research

  • A methodic study of target users

  • Their needs and pain points