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WEEK 1
Where does UX fit in Interactive Media Development?
Should be considered in ALL work you do! Such as design, development, and content.
Definition: User Experience (UX)
Interaction Design Foundation:
The process design teams use to create products that provide meaningful and relevant experiences to users.
Definition: Design
Oxford:
a plan made to show the look and function of a building, garment, or other object before it is built or made!
NEEDS, GOALS, WANTS, DESIRES!
RESEARCH, KNOWLEDGE, PLANNING!
Definition: Design Thinking
To EMPATHIZE, DEFINE, IDEATE, PROTOTYPE, and TEST!
Interaction Design Foundation:
processes that can help us systematically extract, teach, learn and apply human centered techniques to solve problems in a creative and innovative way.
Andy Budd:
Abductive reasoning, concept modelling, and use of common design tools.
Abductive reasoning
Making an educated guess
Definition: Human Centred Design
Harvard Business School:
A problem solving technique that puts real people at the center of the development process.
Lets you make products/services that resonate to your audience’s needs
Interaction Design Foundation:
Focus on people and their context
seek to understand and solve the right problems
understand everything is a complex system
prototype, test, and refine products
Process of Human Centered Design in IMD? (Like the scientific method for creatives)
Define problem/purposete
End user research (empathy)
Ideation (abductive)
Prototype (create)
Test (deductive)
Implement/Launch/Publish
Iterate
WEEK 2
Design Thinking Phases (recap)
Empathize
Define
Ideate
Prototype
Test
Human Centered Design Phases (recap)
(A problem solving process that puts real/realistic humans at the centre of all design solutions)
Clarify and Empathize (for End Users)
Ideation
Development and Implementation
Human Centered Design Principles
Focus on people → have them in mind!
Solve the right problems for them → get to the root of things
Everything is a system → look at how things are connected
Follow an iterative approach → take small steps, learn from them
Who is the End User?
A person who is intended to use a product.
End Users typically do not possess the technical understanding or skill of the product designers…
What is User Research
A methodic study of target users
Their needs and pain points