focused on discovering something new about the world and defining what will be developed.
9
New cards
Designing Alternatives
proposing ideas for meeting the requirements
10
New cards
Prototyping
involves designing the behavior of interactive products as well as their look and feel.
11
New cards
Evaluating
process of determining the usability and acceptability of the product or design measured in terms of a variety of usability and user-experience criteria.
12
New cards
proof of concept
conceptualizing new ideas as part of a design project in terms of what the proposed product
13
New cards
Benefits of conceptualizing the design space
* Orientation * Open-Mindedness * Common Ground
14
New cards
Conceptual Model
“a highlevel description of how a system is organized and operates”.
(Jeff Johnson and Austin Henderson (2002))
15
New cards
Instructing
Where users issue instructions to a system.
16
New cards
Conversing
Where users have a dialog with a system.
17
New cards
Manipulating
Where users interact with objects in a virtual or physical space by manipulating them (for instance, opening, holding, closing, and placing).
18
New cards
Exploring
Where users move through a virtual environment or a physical space.
19
New cards
Responding
Where the system initiates the interaction and the user chooses whether to respond.
20
New cards
Heuristic evaluation
expert reviewers critique an interface to determine conformance with a short list of design heuristics, such as the Eight Golden Rules.
21
New cards
Guidelines review
System is checked for conformance with the organizational or other guidelines document
22
New cards
Consistency inspection
Experts verify consistency across a family of interfaces, checking the terminology, fonts, color schemes, layout, input and output formats, and so on, within the interfaces as well as any supporting materials.
23
New cards
Cognitive walkthrough
experts simulate users walking through the system to carry out typical tasks.
24
New cards
Formal usability inspection.
experts hold a courtroom-style meeting, with a moderator or judge, to present the interface and to discuss its merits and weaknesses.
25
New cards
Paper mockups and prototyping
Early usability studies can be conducted using paper mockups of pages to assess user reactions to wording, layout, and sequencing.
26
New cards
Discount usability testing
This quick-and-dirty approach to task analysis, prototype development, and testing has been widely influential because it lowers the barriers to newcomers (Nielsen, 1993).
27
New cards
Competitive usability testing
This approach compares a new systems to previous versions or to similar products from competitors.
28
New cards
A/B testing
This approach tests different designs of a system. Done with just two groups of users to observe and record differences between the designs.
29
New cards
Universal usability testing
This approach tests systems with highly diverse users, hardware, software platforms, and networks.
30
New cards
Field tests and portable labs
testing method puts new interfaces to work in realistic environments or in a more naturalistic environment in the field for a fixed trial period.
31
New cards
Remote usability testing
Conduct of usability tests online.
32
New cards
Can-you-break-this tests
Usability testing by providing energetic teenagers witl1 the challenge of trying to beat new games.
33
New cards
Model
Simplified description of a system or process that help describe how it works.
34
New cards
Interface metaphors
provide structure that is similar in some way to aspects of a familiar entity but has thier own behaviors and properties.
35
New cards
Think-aloud and related techniques
technique during usability testing where users are invited to think aloud about what they are doing as they are performing tha task.