Unit 1: Ergonomics

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Last updated 8:33 AM on 9/21/26
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57 Terms

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Ergonomics

The application of scientific information concerning the relationship between human beings and the design of products, systems, and environments

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Shape, form, colour, texture

Tools that designers use to improve the ergonomics of a product

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Ease of use

Designing tools, equipment, or software so people can operate them intuitively and efficiently without physical strain, confusion, or mental fatigue

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Comfort in use

Ensures that the user can use the product efficiently

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Mapping and user interfaces

Minimising cognitive load and eliminating human error by aligning how a system works with how a user naturally expects it to work

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Affordance

What a product informs the user by just looking at it

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Logic of the user

The system works the way a human naturally expects it to

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User experience

Focuses on how a product, system, or environment impacts a person's emotional state, comfort, and physical wellbeing during use. Brings joy to the user.

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Physical ergonomics

Ease of use / comfort in use

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Cognitive ergonomics

Shape, form, colour, texture / mapping and user interfaces / affordance and logic of user

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Anthropometrics

The aspect of ergonomics that deals with body measurements, particularly those of size

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Static data

Sketetal measurements, soft tissue measurements

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Dynamic data

Includes the distances that are measured when the body is in motion or engaged in physical activity

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Issues that can occur when collecting anthropometric data

Tools used, personnel training, time of the day, person’s body shape, user behaviour

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Percentile range

The proportion of a population with a dimension at or less than a given value for a given demographic. Looking at the standard deviation.

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Adjustability

The ability of a product to be changed in size. Used in design where a range of sizes isn't possible or is expensive.

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Range of sizes

A selection of sizes a product is made to cater for the majority of the market. Used when adjustability isn't possible, often done for comfort or safety.

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Workspace envelope

A 3D space that is typically physical and/or virtual that needs to have defined permissible boundaries of movement and operation.

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Reach

The range that a person can stretch to touch or grasp an object from a specified position

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Clearance

The minimum distance required to enable the user group into or through a particular space

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Physiological factor data

Information gathered focusing on the functioning of an individual's major organ systems

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Visual accuracy

The eye's biological capability to clearly resolve, track, and interpret fine structural details at a given distance

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Colour perception

How well the human eye and brain process light wavelengths to interpret colour

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Muscle strength in different body positions

The maximum force or torque a muscle or muscle group can voluntarily produce

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Fatigue

A person's sense of physical or psychological tiredness.

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Comfort

A person's sense of physical or psychological ease.

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Muscle control

Regulation of muscle tension, posture, and movement to perform work tasks efficiently while minimising fatigue and risk of injury

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Hearing thresholds

The softest intensity a human ear can detect at a specific frequency

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Biomechanics

The research and analysis of the mechanics of living organisms

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Strength

The quality of being physically strong

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Grip

To take a firm hold of something

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Force

Any action or influence that moves an object

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Repetition

Doing the same motion or movements time after time

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Duration

The length of time that a muscle is in continuous use

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Posture

Position of a person's body parts

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Torque

A measure of how much a force acting on an object causes the object to rotate

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Psychological factor data

Vision, smell, sound, taste, touch

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Factors affecting vision / sight & light

Readability, light level, perception, type of lighting

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Factors affecting sound

Warning sounds, ambient noise, feedback, sound quality, noise cancelling

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Factors affecting touch

Texture, temperature, grip

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Factors affecting taste

Good flavour / Bad flavour / Tastelessness

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Factors affecting smell

Bad smells as warnings / Ambience / Aroma

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Nominal classification

Classified by name into discrete groups. Scale doesn't provide measurement within and between groups.

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Ordinal classification

In hierarchy, but no quantitative comparison

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Interval classification

Data organised into equal divisions/intervals, but with no true zero

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Ratio classification

Data organised into equal divisions/intervals, with true zero

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True zero

When the value 0 truly indicates nothing on a scale of measurement

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Sensory processes

The sensors in the body sense the input or stimulus

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Central processes

The brain processes the information and makes a decision

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Motor processes

Carry nerve impulses to muscles

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Sensory limiting factor

Input incompatible with sensory receptors

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Central limiting factor

Incoming information may be incorrectly interpreted or there are no suitable responses available

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Motor limiting factor

May be unable to perform the actions specified by the central processing unit

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Environmental factors

Noise, lighting, temperature, humidity, vibrations, aroma, space

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Alertness

The state of active attention by high sensory awareness

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Factors of alertness

Time of the day, character of the task (amount of stimuli)

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Perception

The organisation, identification, and interpretation of sensory information to represent and understand the environment