Psychology: Principles of Learning and Conditioning

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Comprehensive vocabulary flashcards covering classical conditioning, operant conditioning, schedules of reinforcement, cognitive and latent learning, and observational learning based on the lecture notes.

40 Terms

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Learning

A relatively permanent behavior change as a result of experience, through which new and relatively enduring information or behaviors are acquired.

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Associative Learning

Learning that certain events occur together, which may involve linking two stimuli or associating a response with its consequences.

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Cognitive Learning

The acquisition of mental information by observing events, watching others, or through language.

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<p>Classical Conditioning</p>

Classical Conditioning

A type of learning discovered by Ivan Pavlov in which an organism learns to link two or more stimuli and anticipate events, associating events that are not controlled by the learner.

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Stimulus

Any event or situation that evokes a response.

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Respondent Behavior

Behavior that occurs as an automatic response to some stimulus.

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Neutral Stimulus (NS)

In classical conditioning, a stimulus that elicits no response prior to conditioning (such as a bell or a white rat before training).

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Unconditioned Stimulus (US)

A stimulus that unconditionally, naturally, and automatically triggers an unlearned reflex or response (UR).

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Unconditioned Response (UR)

An unlearned, naturally occurring automatic response to an unconditioned stimulus (such as salivating in response to food).

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Conditioned Stimulus (CS)

An originally neutral stimulus that, after association and conditioning with an unconditioned stimulus (US), comes to trigger a conditioned response (CR).

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Conditioned Response (CR)

A learned response to a previously neutral stimulus (CS), consisting of the same action as the unconditioned response but triggered by the CS alone.

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Extinction

The weakening and gradual disappearance of a conditioned response when an unconditioned stimulus does not follow a conditioned stimulus.

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Spontaneous Recovery

The reappearance, after a pause or rest period, of an extinguished conditioned response.

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Generalization

The tendency to respond similarly to stimuli that resemble the conditioned stimulus after conditioning has taken place.

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Discrimination

The learned ability to distinguish between a conditioned stimulus and other irrelevant stimuli.

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<p>Little Albert Experiment</p>

Little Albert Experiment

A classic experiment conducted by John Watson in which an infant was conditioned to fear a white rat by pairing it with a loud, startling noise, demonstrating fear conditioning and stimulus generalization.

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Operant Conditioning

A form of learning associated with B.F. Skinner in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher; the learner associates their own actions with consequences.

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Operant Behavior

Behavior that operates on the environment, producing rewarding or punishing consequences.

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<p>Skinner Box</p>

Skinner Box

An operant conditioning chamber used by B.F. Skinner containing a lever or mechanism that an animal presses to dispense food as a reward, used to study operant conditioning.

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Shaping

An operant conditioning procedure where successive approximations of a target behavior are reinforced by breaking actions down into small, achievable steps until only the desired behavior is reinforced.

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Reinforcement

Any event or consequence that follows a behavior and increases the frequency or likelihood of that behavior occurring again.

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Positive Reinforcement

Increasing the frequency of a behavior by adding something desirable or positive (such as giving extra screen time or a treat).

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Negative Reinforcement

Increasing the frequency of a behavior by removing or taking away an unpleasant or aversive stimulus (such as lifting a restriction after a room is cleaned).

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Primary Reinforcer

An innately reinforcing stimulus that is unlearned and often satisfies a basic biological need (such as food).

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Conditioned Reinforcer (Secondary Reinforcer)

A stimulus that gains its reinforcing power through its learned association or link with a primary reinforcer.

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Continuous Reinforcement

Reinforcing a desired response every single time it occurs, leading to rapid acquisition but also rapid extinction.

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Partial (Intermittent) Reinforcement

Reinforcing a response only part of the time, resulting in slower initial acquisition but much greater resistance to extinction.

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<p>Partial Reinforcement Schedules Graph</p>

Partial Reinforcement Schedules Graph

A graphical representation showing cumulative responses over time across ratio and interval schedules, illustrating differing response rates and post-reinforcement pauses.

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Fixed-Ratio Schedule

A reinforcement schedule that delivers reinforcement after a predictable, set number of responses, yielding high response rates with a short pause immediately after reinforcement.

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Variable-Ratio Schedule

A reinforcement schedule that delivers reinforcement after an unpredictable number of responses, yielding high and steady response rates with little or no pause (e.g., slot machines or lottery).

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Fixed-Interval Schedule

A reinforcement schedule that delivers reinforcement after a specified, fixed passage of time, yielding a characteristic scallop-shaped response pattern with significant pauses after reinforcement.

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Variable-Interval Schedule

A reinforcement schedule that delivers reinforcement at unpredictable time intervals, producing a moderate and steady rate of response (e.g., surprise quizzes).

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Punishment

Any consequence that follows a behavior and decreases the frequency or likelihood of that behavior recurring.

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Positive Punishment

Decreasing a behavior by administering or adding an unpleasant, aversive consequence (such as adding a strict new rule).

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Negative Punishment

Decreasing a behavior by removing or taking away a desirable, pleasant stimulus (such as taking away a child's phone).

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<p>Cognitive Map</p>

Cognitive Map

A mental representation of the physical layout of an environment, identified by Edward C. Tolman in rats exploring a maze.

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Latent Learning

Learning that occurs without immediate reinforcement and is not observable in behavior until there is an incentive or reason to demonstrate it.

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Observational Learning

A learning process in which an individual acquires new information or behaviors by observing and imitating others.

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<p>Bobo Doll Experiment</p>

Bobo Doll Experiment

A landmark study by Albert Bandura examining observational learning and modeling, where children imitated aggressive actions toward a 5-foot Bobo doll after observing adult models.

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Mirror Neurons

Neurons in the brain that fire both when an individual performs an action and when they observe another person performing that same action, providing a neural mechanism for observational learning and imitation.