1/60
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
medium
a technology for communication, kind of
form
way of categorizing narrative based on its structure or purpose
genre (won’t be asked definition*)
most simply, a way of characterizing narratives by type
cinema of attractions
Cinematic movement associated w/ early cinema (~1895-1906) showcasing the possibilities of the medium of film, focusing on spectacle over narrative. (The “attraction” was the magic that film can produce rather than the stories it can tell.)
Still see movies today draw on this
Actualité Films
Type of cinema of attractions
Lumerie bros.
realism, voyeurism
documentary, travel
**look at what cinema can capture
Theatrical/trick films
type of cinema of attractions
George Melies
fictional, theatrical
exhibitionism, acknowledges the camera
**look at what cinema can create
Narrative image
The idea of the film, arrived at via publicity and marketing, institutionalized public discourse (i.e. journalism), and unofficial word of mouth
Generic image
Our culturally circulating idea of what a genre looks like
Generic realms of verisimilitude
The standards by which something seems plausible/appropriate within a genre
Repetition + difference
Genres repeat recognizable conventions while varying them
Story
The raw material of a story, or the overarching narrative
Plot
The unique sequence of events that organizes how the story is told
Themes
Idea or unifying concepts that pervades in a work of art or literature (can often be stated in a word or short phrase)
Motifs
A repeated narrative element that supports one or more of the themes of the story (can be visual, auditory, or verbal)
Mise en scène
everything placed or arranged in front of the camera
Encompasses
setting/props, costuming, blocking, staging, performance, lighting
high-key lighting
low contrast
low-key lighting
high contrast
hard lighting
has sharp edges
soft lighting
has soft/hazy edges
chiaroscuro lighting
dramatic type of lighting
hard and low-key
Shot
uninterrupted duration on screen
Cinematography
how the camera presents what is in front of it
includes
framing
lenses
camera movement
focus
exposure/color
4 categories of framing
Camera angle
Camera height
Camera level
Camera distance
Camera angle
high, low, eye-level

Camera height
the camera’s distance above the ground, usually with respect to the human body
includes crane shots, bird’s eye views, aerial
Camera level
only worried about it if it is canted (“titled”), also called a dutch angle
Camera distance
the camera’s distance from the subject

Camera movements (see videos on slides, 144-154)
pan (left to right)
tilt (up to down)
track/dolly (camera mounted on platform, moves smoothy)
pedestal (entire camera moves up and down without changing angle of lens)
Arc (physical camera orbits in curved, semi-circular, 180/360 motion)
handheld
steadicam
zoom
How to tell if something is a dolly/track in vs. a zoom
background will change dimensions in a dolly/track
speed of motion
has to do with frame rate and refers to the number of frames per second
standard in film is 24 fps
Lenses
Lenses can affect:
How much we see (angle of view)
How space appears (depth and spatial relationships)
How subjects appear (size and distortion)
What is in focus (in combo with aperture, distance, etc.)
A lens doesn’t just determine what fits in the frame, but also changes how it appears to us.
Wide/short lens
often leaves everything in focus
exaggerates depth
wider field of view
can distort image at edges of frame (fish eye)
normal/standard
most closely approximates the human eye
horizontal and vertical lines rendered straight/perpendicular
long lens
often makes what’s not in focus blurry
compresses depth
narrower field of view
very long = called telephoto
racking focus
change focus of a lens
accomplished with a zoom lens
deep focus
term for keeping subjects in front and back in focus. This technique is specific to the wide-angle lens
deep space
refers to the staging of elements within the frame
editing
the coordination of one shot to the next
transitions
cut
dissolve
fade in/fade out
wipe
smash cut
iris
invisible cut
gives impression of single take
continuity editing
Editing designed to make space, time, and action feel continuous across cuts. The goal is for you not to notice the editing
techniques
180 degree rule + 30 degree rule
shot-reverse-shot
eye-line match
certain match cuts
elliptical editing
leaves out parts of an event to shorten screen time (ex. someone at bottom of stairs, cut to them at top)
Kuleshov effect
“Kuleshov cut together shots of actors ‘looking at each other’ but on Moscow streets miles apart, then meeting and strolling together and looking at the White House in Washington” (Film Art, 228).
He was thus able to make it seem as though the actors were in D.C. instead of Moscow. Get it?
Discontinuity editing
designed to disrupt or draw attention to relationships of space, time, and action across cuts. The editing itself may become noticeable
techniques
breaking 180 degree + 30 degree rule
certain match cuts
jump cuts
slice time out of a continuous shot, making subject leap into a diff time or position
freeze frames
sometimes parallel editing/cross-cutting
overlapping editing
overlapping editing
technique of discontinutiy editing
cinematic technique that expands the duration of a scene by repeating an action from multiple camera angles or shots
time of film
runtime of film
time of action / story duration
total time of narrative (day, weeks, years, millennia…)
film sound
is selected, recorded, created, edited and mixed. Everything you hear has been put there
3 types of film sound
speech
noise
music
*can all overlap
properties of sound
loudness
pitch
timbre
loudness
perceived volume/intensity
pitch
perceived highness or lowness
timbre
the color, tone, or quality of the sound
helps you tell diff instruments or voices apart even when they hit the same note at the same volume
diegetic sound
originates in the story world
on or off-screen
non-diegetic sound
originates outside of the story world
ex) a film’s score
synchronous sound
occurs at the same story moment as the image
asynchronous sound
audio doesn’t match with a visible source on screen
sound bridge
sound occurs across a cut, starting early or ending late, connecting shots or scenes
fidelity
The extent to which a sound seems appropriate to the source we believe produced it
synchresis
term for our tendency to perpetually weld a sound and image together when they occur simultaneously
rhythm
sound has rhythm and can establish patterns of
pace, duration, accent, repetition
sound can be
rhythmically coordinated
rhythmically disparate
sonic perspective
how the soundtrack represents the spatial relationship b/w sound and listener (Where is the sound coming from, and how far away does it seem?)
point of audition
the perspective from which we hear the scene (with whom are we listening?)