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Biomechanics
The study of the structure and function of biological systems by means of the methods of mechanics
Biomechanics
Application of mechanical principles to the study of biological systems
Why study biomechanics?
Improve a person's performance
Reduce a person's risk of injury
Human Performance
Is not limited to high-achieving athletic competitions
Performance
Occurs during any human activity
Mechanopathology
The mechanics that result in injury
Example of Mechanopathology
An incorrect landing that leads to an ankle injury
Pathomechanics
The mechanics that are a result of an injury
Example of Pathomechanics
Changing your gait due to an ankle injury
In order to understand injury mechanics
You must understand the interactions of both internal and external factors
The rules of human movement can be grouped into 3 basic sets of principles
Mechanical
Multisegment
Biological
Mechanics
"Classical" study of forces and their effects
Based on the work of Sir Isaac Newton
Mechanics
Types of Dynamic Movement
Kinematics
Kinetics
Types of Static Movement
Loads
Response to loads
Dynamics
Interested in changing systems
Broken into two major areas:
Kinetics and Kinematics
Kinematics
The study of motion without consideration of the cause.
Describing how we are moving
Kinetics
The study of the causes of motion.
Forces that cause motion
Statics
Interested in unchanging systems
No acceleration of systems
Often used in material science, which includes:
Material properties
Response to loads
in a biomechanics setting, these analyses are often referred to as "tissue mechanics"
Multisegment Principles
the body is not a single element.
Composed of connected segments
Requires coordination of activities of segments
Examples of Multisegment Principles
Throwing
Reaching and grasping
Walking
Running
Jumping
Biological Principles
Humans are animate and not machines
This principle is the "bio" of biomechanics
Due to the amount of varying anatomical and physiological properties of humans, biological principles will always influence the mechanics analyzed
Human movement is non-linear
Mathematics
The common language of the world
Allows for a large amount of information to be concisely represented
Symbols
Compose the language of math
Symbol
Has four parts
Variable
Leading superscript
Following subscript
Following superscript
Variable
Main part
Leading Superscript
Direction
Following Subscript
Body
Used when more than one person is being observed to differentiate between people
Following Superscript
Change in time
Hierarchical Model
An aid to assist you with keeping track of multiple variables
Often called a "deterministic model"
An outline approach is very similar and just as effective
Top Level
Performance measure/result
Second Level
Factors that determine the top level variable
Third Level
Factors that determine second level variables
Rules of Hierarchical Modeling
Factors included in the model SHOULD be mechanical quantities. (Can also include anatomical/neural factors).
Each of the factors in the model should be completely determined by those factors linked in the level below.
Annotate (or mark) those boxes that you can not control.
No matter what approach, there are four basic levels
Whole Body (COM)
Total Limb
Joint
Tissue
Top Down Approach
Most often recommended type of analysis
Many examples of this type
Bottom Up Approach
Opposite order
Useful when studying Pathomechanics (what happens after the injury), the mechanics that are the result of an injury or illness
Also useful when analyzing an intervention
You cannot understand the mechanics of the movement without understanding the
purpose of the movement
Proficiency
How well a person performs a movement and achieves the goal of the task
Classes of Movement
Discrete
Serial
Cyclic
Discrete
Distinct beginning and end, without movement repeating
Ex: Vertical jump
Serial
Distinct beginning and end, but links at least two discrete movements
Ex: Tripe jump
Cyclic
Involves repeating a pattern over and over again
Ex: Walking, running, cycling
Can be separated into three distinct phases
Movement
Preparation
Countermovement: the opposite direction before you do your movement
Propulsion
Action: move in the direction of the movement
Braking
Recovery: unloading, landing phase
Three things about preparation
Put the body in an advantageous position
Maximize the displacement
Initiate the stretch-shortening cycle
Key characteristic of Propulsion
MTCs generate energy and deliver it to the segments
Key characteristic of Braking
Energy that was not transferred to an external object is absorbed
Critical Elements
Aspects of a movement that are necessary for optimal performance
The magnitude are generally not discrete values, but fall in a range of acceptable values
The timing is as important (or more important) as the critical elements themselves
Three types of Constraints
Organismic
Environmental
Task
Organismic
Intrinsic dynamics
The kinematic (range of motion) and kinetic (strength, power, endurance) capacities of each degree of freedom involved in a task
Environmental
Due to the physical surroundings
Walking on ice or uneven terrain
Task
Due to the nature of the performance
Landing
A softer landing is safer to perform because it decreases the magnitude of ground reaction force, yet it is more demanding because it increases the torque demand at each joint.
Identifying Faults
Determination of what the person is doing wrong
- Must be evaluated against some criteria
- Exemplary performance or guiding principles
Generalized Principles of Identifying Faults
Use of stretch-shortening cycle
Sequencing of movements
Maximizing the distance/time over which a force is applied
Minimizing external torque
Walking
No universally accepted criterion
Simplest way to differentiate phases:
Stance
Swing
Stance
Periods where the foot is in contact with the ground
Swing
Foot is in the air
Periods when the foot is not in contact with the ground
Functional Tasks of Walking
Weight acceptance
Single-limb support
Swing-limb advancement
Running
Can be analyzed in two ways:
- Macrocosm
- Microcosm
Macrocosm
Entire length of the race
- Top Speed
- Acceleration
- How long top speed was held
Difference in top speed and final speed
Microcosm
One stride
- Compare and contrast walking
- Walking:
- No period of non-support
- Period of double support
Movements are considered to be dysfunctional for two reasons:
- Take away from performance
- Expose the body to potential injurious stresses
Valgus Collapse
During landing, an excessive motion at:
- Subtalar joint
- Hip joint
Causes:
- Lack of strength/power/endurance
- Restricted inversion of the subtalar
- Restricted external rotation of the hip
Impairment in the sagittal plane
Places increased demand at the knee
- ACL Tears
- Iliotibial band syndrome
- Patellofemoral pain syndrome
Lifting Mechanics
Two guiding principles
- Minimize the torque on the lumbar spine
- Hold the object as close to the trunk as possible
- Maximize the ability of the lumbar musculature to create a posterior shear force to counteract the anterior shear created by the load
- Avoid full flexion
Kinematics
The study of motion without considering what is causing the motion
The Geometry of motion
Includes both spatial and temporal characteristics of motion
Body
The object of analysis
System
The object of analysis that is made up of two or more bodies
Point
A way of representing a body that has no dimensions
Frame of Reference
The perspective from which movement is described
-Must include:
Origin
Direction
The finish line of the 100 m sprint is 100 m away from the starting line
Origin
The place where the frame of reference begins
Direction
A pointing toward something, determined by its orientation and sense
Direction
Specified by:
- Axes
- Orientation
-Sense
Axes
A straight line running through the origin specifying a direction from the origin
Orientation
A particular reference line (horizontal, vertical, north, south, east, west)
Sense
Specified by: two points (what direction you are moving in)
Establishing a Frame of Reference
1. Locate an origin that is fixed and memorable
2. Define an axis
3. Specify a positive and negative direction
Position
An object's location (p) in the frame of reference
- The object's physical location in space
Includes: magnitude and direction
Scalar quantity
Magnitude only
Examples: distance, speed, mass
Should never be negative numbers
Vector quantities
Magnitude and direction
Examples: displacement, velocity, force
Displacement
A change in position
Denoted as ∆p
Measured as a length or the difference in position between two instances in time
Typical unit: meters
Quantity: Vector
∆p = p' - p
Abscissa axis
X-axis (usually time)
Ordinate axis
y-axis (usually the remaining variable)
Speed
How fast a body is moving with no regard to direction
Measured as the rate of change of distance
Quantity: Scalar
Typical unit: m/s or mi/hr
distance/change in time = d/∆t
Velocity (v)
How fast a body is moving in a particular direction
Measured as the time rate of change in position
∆position/∆time = p'-p/t'-t
Quantity: Vector
Typical unit: m/s or ft/sec
Slope
The incline of a line on graph from the horizontal axis
(position/time) gives you velocity
Average
A number representing the value of a quantity that did not change (was constant) throughout the period of interest
- Assumes the velocity was constant throughout the entire race
Instantaneous
The value of a quantity at a particular moment in time
- Allows for a clearer picture of the outcome and the activity during the event
Chords
Straight line drawn from the start to the finish of the period of interest
-Graphically, it is the slope of the average velocity
Tangent
Straight line just touching the curve at a single point
- Graphically the slope of the instantaneous velocity
- If velocity is constant, the tangent and chord are identical
Acceleration (a)
How rapidly something is changing velocity
Measure of how something is speeding up or slowing down
∆v/∆t = v'/t = m/s^2
Quantity: Vector
Acceleration
Typically thought of as an increase in the speed or velocity of a person/object
However, persons/objects also accelerate when they slow down
Anytime velocity changes, there is an ________________
(+) acceleration
(+) slope = (?) acceleration
(-) acceleration
(-) slope = (?) acceleration
Relative Velocity
How fast one body is moving in relation to another body
If two bodies are moving at the same rate, their relative velocity = 0 m/s
Absolute Velocity
How fast one body is moving in relation to the (fixed) earth
Displacement (∆p)
Vector Quantity
Allows for a "net" value
- The total value after summing all the individual values
∆p = p' - p