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B. F. Skinner
Behaviorist who studied reinforcement
Skinner box
A laboratory apparatus used to study behavior under controlled reinforcement conditions
Operant learning
Learning in which behavior changes as a function of its consequences
Shaping
Building a complex behavior by reinforcing progressively closer responses
Contingent
Dependent on a specific behavior occurring- reinforcement is delivered only when the behavior occurs
Aversive control
Controlling behavior through punishment
Self-control
Changing one's own behavior by changing the environment in which one behaves
Behavior modification
Applying behavioral principles to change behavior in practical settings
Token economy
A system in which tokens are earned for behavior and exchanged for reinforcing items or activities
Technology of behavior
A systematic application of behavioral principles to practical human problems
Teaching machine
A device Skinner developed to support programmed learning
Programmed learning
Instruction organized into carefully sequenced learning steps
Genetic endowment
Inherited biological history that Skinner described as one influence on behavior
History of the species
Evolutionary history described by Skinner as one source of behavioral determination
Individual learning history
What has happened to a person since birth that contributes to current behavior