Human-Computer Interaction: UI Design and Usability

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Vocabulary flashcards covering core human-computer interaction concepts, interface types, feedback modalities, Shneiderman's rules, usability standards (ISO 9241-11), and UI design principles from HCI101 quizzes.

27 Terms

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A multidisciplinary field of study that focuses on designing, implementing, and evaluating user-friendly interfaces (UIs) for digital products.

Human-Computer Interaction

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An interface used in applications where users need to input specific data into fields.

Form-Based Interface

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An interface that relies on body movements and gestures.

Gesture-Based Interface

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The set of design elements that maximize seamless interaction and create pleasurable user experiences.

Graphic User Interface Design

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A text-based interface where users type commands to operate software or systems.

Command Line Interface

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An interface that uses visual elements like windows, icons, and buttons, making it accessible and easy to use.

Graphical User Interface

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An interface that allows users to interact through a list of options.

Menu-Driven Interface

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An interface that allows users to interact with systems through voice commands, commonly used in smart home devices.

Voice User Interface

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An interface that allows users to interact with machines using conversational language through voice or text, such as in customer service bots and virtual assistants.

Conversational Interface

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An interface used with AI and machine learning that allows users to interact using everyday language.

Natural Language Interface

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An interface used in smartphones and tablets that allows users to interact with devices using touch gestures.

Touchscreen Interface

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An interface providing a fully immersive environment where users interact with a computer-generated world.

Virtual Reality Interface

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One of the most common types of feedback used in UI design to convey system state visually.

Visual Feedback

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A type of feedback that involves using sound to convey information to the user.

Auditory Feedback

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A type of feedback that involves using tactile responses to convey information to the user.

Haptic Feedback

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A rule in interface design that helps users transfer knowledge from one part of the system to another.

Interface Consistency

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System responses provided right after an interaction that help users understand the results of their actions.

Immediate and Informative Feedback

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A design practice based on Shneiderman's rules that is considered more effective than relying on error messages after the fact.

Error Prevention

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A design principle allowing users to undo actions easily, which reduces anxiety and encourages exploration.

Reversal of Actions

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A UI design principle ensuring that systems and buttons behave in a way users expect.

Principle of Least Astonishment

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A UX principle stating that users expect your site to work like other familiar websites, cautioning against excessive creativity that breaks user expectations.

Jakob's Law of Internet User Experience

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A UI design principle that helps users feel more confident and reduces frustration by enabling easy recovery and autonomy.

User Control and Freedom

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A design goal aimed at presenting identifiable options to users, because recognition is faster and reduces cognitive load compared to recalling information from memory.

Recognition over Recall

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The three key components of usability defined under ISO 9241-11: Effectiveness, Efficiency, and Satisfaction.

Components of Usability (ISO 9241-11)

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The system's capacity to support a range of user actions and help users recover from errors.

Error Tolerance

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An assessment conducted during the design process to determine how easy and enjoyable it is for users to achieve their goals.

Usability Evaluation

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A component of user experience design that comes after utility and before desirability and brand experience.

Usability (in UX Design Hierarchy)