1/124
:|
Sensation
the detection of external stimuli and the transmission of this information to the brain
Perception:
the processing, organization, and interpretation of sensory signals
Bottom-up processing:
perception based on the physical features of the stimulus.
Top-down processing:
how knowledge, expectations, or past experiences shape the
interpretation of sensory information
Transduction:
the process by which sensory stimuli are converted to signals the brain can
interpret
Absolute threshold:
the minimum intensity of stimulation that must occur before you experience a
sensation
Difference threshold
the minimum amount of change required for a person to detect a difference between two stimuli
Weber’s law
the just noticeable difference between two stimuli is based on a proportion of the original stimulus rather than on a fixed amount of difference
Signal detection theory (SDT):
it was once believed that detection was based on all-or-nothing process (absolute threshold) but detection requires judgment because of “noise.”
Sensory adaptation:
a decrease in sensitivity to a constant level of stimulation
Synesthesia
a condition where the senses are combined in unusual ways
Retina:
the thin inner surface of the back of the eyeball; it contains the sensory receptors
that transduce light into neural signals
Rods:
retinal cells that respond to low levels of light and result in black-and-white perception
Cones:
retinal cells that respond to higher levels of light and result in color perception
Fovea
the center of the retina, where cones are
densely packed
Opponent-process theory:
different types of ganglion cells, working in opposing pairs, create the perception that R/G and B/Y are opposites (Hering, 1878/1964)
Hue:
consisting of the distinctive characteristics that place a particular color in the spectrum
Saturation:
the purity of the color (Are other colors blended with color?)
Lightness:
the color’s perceived intensity
Proximity:
the closer two figures are to each other, the more likely we are to group them and see them as part of the same object
Similarity:
we tend to group figures according to how closely they resemble each other
Common fate:
we see things that move together as belonging to the same group
Good Continuation:
we tend to group together edges or contours that have the same orientation
Closure:
we tend to complete figures that have gaps
Illusory contours:
The principles of good continuation and closure can sometimes result in seeing contours, shapes, and cues to depth that do not physically exist
Object constancy:
correctly perceiving objects as constant in their shape, size, color, and lightness,
despite raw sensory data that could mislead perception
Four constancies:
Size, shape, color, and lightness constancy
Size constancy
How far the object is from us
Shape constancy:
what angle or angles we are seeing the object from
Color constancy
we need to compare the wavelengths of light reflected from the object with
those reflected from its background
Lightness constancy
we need to know how much light is being reflected from the object and from its
background
Prosopagnosia:
A deficit in the ability to recognize faces, despite the ability to recognize
other objects
Developmental prosopagnosia:
present from birth
Acquired prosopagnosia:
acquired following a brain injury
Fusiform gyrus:
a region of the temporal lobe critical for perceiving faces
Face inversion effect:
when faces are presented upside down, they are harder to recognize (this
effect is more severe than inverting other objects)
The Thatcher Illusion:
when presented upside down, it is hard to recognize that some of the features
have been inverted.
Isabel Gauthier’s Expertise Hypothesis:
faces are special only because they are objects with certain properties that we interact with extensively
Binocular depth cues:
cues of depth perception that arise from the fact that people have two eyes
Monocular depth cues:
cues of depth perception that are available to each eye alone
Binocular disparity (or retinal disparity):
a depth cue; because of the distance between the two eyes, each eye receives a slightly different retinal image
Stereoscopic vision:
the ability to determine an object’s depth based on that object’s projections to each eye
Convergence:
a cue of binocular depth perception; when a person views a nearby object, the eye muscles turn the eyes inward
Pictorial depth cues:
Occlusion, Relative size, Familiar size.
Occlusion:
a near object occludes (blocks) an object that is farther away
Relative size:
far-off objects project a smaller retinal image than close objects do, if the far-off
and close objects are the same physical size
Familiar size:
because we know how large familiar objects are, we can tell how far away they are by the size of their retinal images
Linear perspective:
seemingly parallel lines appear to converge in the distance
Texture gradient:
as a uniformly textured surface recedes, its texture continuously becomes denser
Position relative to horizon:
all else being equal, objects below the horizon that appear higher in
the visual field are perceived as being farther away; objects above the horizon that appear lower in the visual field are perceived as being farther away
Motion Parallax:
a monocular depth cue observed when moving relative to objects, in
which the objects that are closer appear to move faster than the objects that are farther away
Motion-detection cues:
One clue that something is moving it when our eyes move to maintain focus on an object
Stroboscopic movement:
a perceptual illusion that occurs when two or more slightly different images are presented in rapid succession
Motion aftereffects (or waterfall effect):
if you stare at a waterfall and then turn away, the scenery you are now looking at will seem to move upward
Audition:
hearing; the sense of sound perception
Sound wave:
a pattern of changes in air pressure during a period of time; it produces the percept of a sound
Eardrum:
a thin membrane that marks the beginning of the middle ear; sound waves cause it to vibrate
Hearing pathway:
Sound waves → outer ear → eardrum (middle ear, where the hammer, anvil, and stirrup vibrate) → oval window (cochlea, in the inner ear) → basilar membrane → hair cells (primary receptors) → auditory nerve → thalamus → auditory cortex
Vestibular sense:
perception of balance determined by receptors in the inner ear
Gustation:
the sense of taste
Olfaction:
the sense of smell
Taste buds:
sensory organs in the mouth that contain the receptors for taste
Olfactory epithelium:
a thin layer of tissue, within the nasal cavity, that contains the receptors for smell
Olfactory bulb:
the brain center for smell, located below the frontal lobes
Pheromones
Chemicals that trigger physiological or behavioral reaction in other animals/insects
Haptic sense:
the sense of touch
Learning:
a relatively enduring change in behavior,resulting from experience
Memory:
how we store information and retrieve knowledge.
Nonassociative learning:
learning to adjust responses after repeated exposure to a single stimulus or event
Associative learning:
linking two stimuli, or events, that occur together
Social learning:
learning by instruction or observing how others behave
Habituation:
a decrease in behavioral response after repeated exposure to a stimulus
Dishabituation:
an increase in a response because of a change in something familiar
Sensitization:
an increase in behavioral response after exposure to a stimulus
Aplysia:
a type of marine invertebrate studied by Kandel and colleagues
Classical (Pavlovian) conditioning:
a neutral object comes to elicit a response when it is associated with a stimulus that already produces that response
Conditioning trials:
a neutral stimulus and an unconditioned stimulus are paired to produce a
reflex (e.g., salivation)
Neutral stimulus:
anything the animal can see or hear as long as it is not associated with the reflex being tested (e.g., a ringing bell)
Unconditioned stimulus (US)
a stimulus that elicits a response, such as a reflex, without any prior learning
(e.g., food)
Test trials:
the neutral stimulus alone is tested, and the effect on the reflex is measured
Unconditioned response (UR):
a response that does not have to be learned, such as a reflex
Conditioned stimulus (CS):
a stimulus that elicits a response only after learning has taken place
Conditioned response (CR):
a response to a conditioned stimulus; a response that has been learned
Acquisition:
the gradual formation of an association between the conditioned and unconditioned stimuli
Extinction:
a process in which the conditioned response is weakened when the conditioned
stimulus is repeated without the unconditioned stimulus
Spontaneous recovery:
a process in which a previously extinguished conditioned response
reemerges after the presentation of the conditioned stimulus
Stimulus generalization:
learning that occurs when stimuli that are similar, but not identical,
to the conditioned stimulus produce the conditioned response
Stimulus discrimination:
a differentiation between two similar stimuli when only one of them is consistently associated with the unconditioned stimulus
Second-order conditioning:
a CS becomes associated with other stimuli associated with the US; this phenomenon helps account for the complexity of learned associations
Operant conditioning (instrumental
conditioning):
a learning process in which the consequences of an action determine the
likelihood that it will be performed in the future
Behaviorism
emphasized environmental effects on observable behaviors
Reinforcer:
a stimulus that occurs after a response and increases likelihood of response reoccurring
Positive reinforcement:
the administration of a stimulus to increase the probability of a behavior being repeated
Negative reinforcement:
the removal of a stimulus to increase the probability of a behavior being repeated
Positive punishment:
the administration of a stimulus to decrease the probability of a behavior
recurring
Negative punishment:
the removal of a stimulus to decrease the probability of a behavior recurring
Shaping:
an operant-conditioning technique that consists of reinforcing behaviors that are increasingly similar to the desired behavior
Successive approximations:
start with any behavior that even slightly resembles the desired behavior
Primary Reinforcers:
satisfy biological needs
Secondary Reinforcers:
do not satisfy biological needs