Week 3 - Storytelling, Narratives, & Metaphors

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28 Terms

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Is Pain Suffering?

Naur pain is not suffering.

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Why does suffering occur?

  • Because of the integrity of the person is threatened. —> Bc who we are as a person is threatened.

  • Suffering is it’s own thing within itself.


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Frank Meets Cassell

What would treatment look like? What would care look like?

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Breakdown of the Self

  • Breaks down who we are in the world

  • Losing a sense of purpose, a sense of self.


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Why Stories?

  • How do we learn to live with illness?

  • How do we learn to make illness something worth living with?

  • Frank’s Argument: Storytelling can be therapeutic & healing


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What is a Story?

  1. Event

  2. Story

  3. Narrative


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Event

  • A single occurrence in which something happens

  • A point in time

  • NOT a story

  • (Ex: “I got sick” = Event A (Not a story until a second event is introduced)


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Story

  • 2 or more meaningful events in sequence

  • WHAT happened

  • "(Ex: “I got sick, then I got better” = Event A —> Event B


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Narrative

  • One particular way of rendering a story

  • Infinite number of ways of telling a story

  • How you frame, communicate, and form

  • How we tell it

  • HOW it’s told


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Plot

  • Gives the story a sense of causality

  • Story ( X → Y) = The king died, and then the queen died.

  • Plot (X→ Y bc Z): The kind died, and then the queen died of grief.

  • Same story allows multiple plots


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Character

  • A representation of human identity, in fiction or non-fiction.

  • Guides us through stories, helping us understand plots and broader themes


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Character Type

  • Stands for a class of group of people

  • (Ex: The depressed person, the cancer patient, etc.)


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Point of View (POV)

Refers to both:

  • How the story is narrated (first or third person) → The perspective of the character

  • The worldview of the voice telling it → How the “problem” is framed


  • Shapes how the story is told. It offers insights and blindspots (What are we missing? What is not being said or seen?)


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Enchantment

  • To imbue with meaning

  • Wonders


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When did the UTSC Health Humanities Course Start?

2014

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Disenchantment

  • By Max Weber (1864-1920)

  • illness in the body grown unworthy of the spirit, sinking into its own senses.

  • Modernity characterized by increased rationalization, bureaucratization, secularization of Western society.

  • Faith in systems and principles, rather than understanding reality through mystery and magic.

  • We lose the sense of the mystical → positive and negative consequences.

    A very real phenomenon in healthcare:

  • Burnout, compassion fatigue.

  • Empathetic aspect of therapeutic relationship reduced to mechanisms.


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Frank’s Illness Narratives - Three Major Patterns

  1. Restitution (Cure)

  2. Chaos

  3. Quest


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Restitution (Cure)

  • Illness as a temporary detour; body is restorable.

  • Primary goal is permanent to return to normal life.


Language of Survival: “Yesterday I was healthy, today I’m sick, but tomorrow I’ll be healthy again”

Only outcome: Getting well


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Chaos Narrative

  • Illness as a permanent state of disaster

  • Will get worse with no redeeming virtues.

  • Anxiety-provoking

  • Ill person is not in control of illness

  • Strong personal and cultural dislike of stories.


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Quest Narrative

  • Illness as an opportunity to transform oneself, or one’s relationship to disease.


3 Typical Events:

  1. Departure (the “call of the symptom)

  2. Initiation (a “road of trials”)

  3. Return (out of crisis, but marked by illness)


  • Unlike restitution and chaos, illness is something other than something to cure or dread.

  • It can be therapeutic.


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Literal Language

  • Words in their primary, non-figurative sense; what’s actually written, as opposed to what’s implied.


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Figurative Language

  • Language which uses figures of speech

  • (Ex: Metaphor, simile, aliteration)


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Metaphor

  • Strong association drawn between two dissimilar things

  • “Life is a journey”


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Simile

  • Implied or qualified association between two things or ideas.

  • “Life is like a journey”


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What Makes up a metaphor?

A tenor and vehicle

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Tenor

  • The subject to which attributes are ascribed or given

  • (Ex: “Life is a journey” The tenor = Life)


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Vehicle

  • The object whose attributes are borrowed to make the comparison.

  • (Ex: “Life is a journey” The Vehicle = Journey


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Military Metaphors

  • Especially prevalent in healthcare

  • Socio-culturally ubiquitous

  • Emphasis on seriousness of purpose

  • Pertaining to war, battle, invasion, combat)

  • (Ex: Influenza attacks the body’s immune system)