New product development quiz 1

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/272

encourage image

There's no tags or description

Looks like no tags are added yet.

273 Terms

1
New cards

Market Focused Product Development

An iterative process used to develop products based on market research, customer needs, competition, and business opportunities. Teams evaluate decisions at every stage and can return to earlier stages when new information becomes available.

2
New cards
3
New cards

Iterative Process

A process in which teams revisit earlier stages, make changes, and adjust decisions based on new information.

4
New cards
5
New cards

Pivot

Changing the direction of a product or project based on new ideas, research, or assumptions.

6
New cards
7
New cards

Ideation

The first stage of product development where new product ideas are generated. Includes bottom-up and top-down approaches, project definition and management, and initial branding concepts.

8
New cards
9
New cards

Bottom-Up Approach

Generating product ideas based on customer needs, feedback, and opportunities discovered in the market.

10
New cards
11
New cards

Top-Down Approach

Generating product ideas based on organizational goals, management direction, or broader market opportunities.

12
New cards
13
New cards

Initial Validation

Researching whether a product idea has potential. Includes market research, freedom to operate research, and competitive analysis.

14
New cards
15
New cards

Market Research

Gathering information about customers, market size, needs, trends, and opportunities to determine whether a product has potential.

16
New cards
17
New cards

Freedom to Operate (FTO)

Researching whether a company can legally develop, produce, and sell a product without infringing on existing intellectual property rights.

18
New cards
19
New cards

Competitive Analysis

Studying competitors to understand their products, strengths, weaknesses, pricing, and market position.

20
New cards
21
New cards

Concept Development

Developing the product concept and understanding the customer. Includes buyer personas, value propositions, voice of the customer, and intellectual property research.

22
New cards
23
New cards

Buyer Persona

A fictional but research-based representation of a company's ideal customer.

24
New cards
25
New cards

Value Proposition

A statement explaining the value a product provides, the customer problem it solves, and why customers should choose it.

26
New cards
27
New cards

Voice of the Customer (VOC)

Gathering and understanding customer feedback, needs, wants, and expectations to guide product development.

28
New cards
29
New cards

Intellectual Property (IP)

Legal rights that protect creations, inventions, designs, and other valuable business assets.

30
New cards
31
New cards

Product Definition

Establishing exactly what the product will be and how it will work. Includes an execution plan, product architecture, physical design, and prototyping.

32
New cards
33
New cards

Execution Plan

A plan outlining how the product will be developed and brought to completion.

34
New cards
35
New cards

Product Architecture

The structure of a product and how its different components and systems work together.

36
New cards
37
New cards

Physical Design

The appearance, shape, structure, and physical characteristics of a product.

38
New cards
39
New cards

Prototyping

Creating an early model or version of a product to test its design, features, and functionality.

40
New cards
41
New cards

Value Linkages

Connections between product features, customer needs, and the value the customer receives.

42
New cards
43
New cards

Branding

Creating a recognizable identity for a product through its name, logo, design, messaging, and overall image.

44
New cards
45
New cards

Economics and Production

Evaluating whether the product is financially feasible and can be manufactured successfully. Includes production planning, unit economics, initial sourcing, manufacturing, and IP protection.

46
New cards
47
New cards

Unit Economics

The revenue and costs associated with producing or selling one unit of a product.

48
New cards
49
New cards

Initial Sourcing

Finding suppliers and materials needed to produce a product.

50
New cards
51
New cards

Manufacturing Plan

Planning how a product will be manufactured, including processes, materials, and production requirements.

52
New cards
53
New cards

Go-to-Market Strategy

Planning how a product will reach customers and compete in the marketplace. Includes distribution channels, messaging, media, budgets, and customer acquisition costs.

54
New cards
55
New cards

Distribution Channels

The methods or pathways used to get a product from the company to the customer.

56
New cards
57
New cards

Messaging

Communication used to explain a product's value and persuade customers to purchase it.

58
New cards
59
New cards

Media

The platforms and channels used to communicate marketing messages to potential customers.

60
New cards
61
New cards

Marketing Budget

The amount of money allocated to marketing and promotional activities.

62
New cards
63
New cards

Customer Acquisition Cost (CAC)

The cost of gaining a new customer.

64
New cards
65
New cards

Product Launch

Introducing the product to the market. Includes launch planning, production volume and timing, physical distribution, customer service, returns processing, and ongoing metrics.

66
New cards
67
New cards

Production Volume

The quantity of products manufactured.

68
New cards
69
New cards

Physical Distribution

The process of delivering products to customers through distribution and shipping systems.

70
New cards
71
New cards

Returns Processing

Handling products that customers return after purchasing.

72
New cards
73
New cards

Ongoing Metrics

Measurements used to evaluate product performance after launch.

74
New cards
75
New cards

Stop/Gate Decisions

Decision points throughout the development process where a company evaluates whether to continue, change direction, or stop the project.

76
New cards
77
New cards

Patents

Legal protections granted for qualifying inventions and innovations.

78
New cards
79
New cards

Google Patents

A search resource used to research existing patents and inventions.

80
New cards
81
New cards

Trademarks

Legal protections for brand names, logos, symbols, and other identifiers used to distinguish goods or services.

82
New cards
83
New cards

USPTO Trademark Search

A resource used to search existing registered and pending trademarks in the United States.

84
New cards
85
New cards

Product Landscape Research

Research used to understand what currently exists in the market, what alternatives are available, who the competitors are, and what future products could look like.

86
New cards
87
New cards

Status Quo

How a product, service, or problem is currently handled or solved.

88
New cards
89
New cards

Alternatives

Other ways customers can solve the same problem or satisfy the same need.

90
New cards
91
New cards

Similar Products

Products that offer similar features, benefits, or solutions.

92
New cards
93
New cards

Direct Competitors

Companies offering products that compete directly with your product.

94
New cards
95
New cards

Future Concepts

Potential new products, innovations, or solutions that could enter the market in the future.

96
New cards
97
New cards

TAM (Total Addressable Market)

The biggest possible market size for a product if everyone who could potentially buy it did so. Includes potential users of alternative products.

98
New cards
99
New cards

SAM (Serviceable Addressable Market)

The portion of the total market a company can actually reach based on its product, market limits, location, and customer types. Excludes customers whose needs do not exceed costs.

100
New cards