Industrial Design

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112 Terms

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Gestalt psychology

The idea that people perceive a product as a unified whole first, so a design’s overall form matters more than any single detail.

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Law of Proximity

Controls or features placed close together are read as related (e.g., grouping volume buttons on a remote).

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Law of Similarity

Matching shape, color, or texture signals that parts share a function or belong to the same product family.

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Law of Closure

The eye completes implied forms, so a design can suggest a shape with gaps, seams, or negative space (e.g., a split line implying a lid).

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Law of Continuity

The eye follows smooth lines, so flowing surfaces and aligned edges guide attention across a product.

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Figure

Ground

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Common Region

Features enclosed in the same panel, recess, or border are read as one functional group (e.g., a control cluster on a dashboard).

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Symmetry

Balanced halves convey stability and order; deliberate asymmetry conveys dynamism or personality.

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Prägnanz (Good Form)

People prefer the simplest, cleanest reading of a form, which is why minimal geometry feels resolved.

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Visual hierarchy

Using size, contrast, and position so the most important feature is noticed first.

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Visual weight

How heavy or dominant an element looks, influenced by size, color, and density.

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Visual balance

The distribution of visual weight across a product so it feels stable rather than lopsided.

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Gestalt in product families

Consistent proportions and details let users recognize a brand’s products as a set at a glance.

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Max Wertheimer

Founder of Gestalt psychology, whose principles underpin visual composition in design.

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CMF

Color, Material, Finish; the surface

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Color theory

The principles of how colors interact, used to choose palettes that suit a product’s purpose and audience.

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Hue

The pure color itself (red, blue, green).

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Saturation

The intensity of a color; high saturation feels bold and playful, low feels refined or technical.

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Value

How light or dark a color is; it controls contrast and how form and shadow read.

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Complementary colors

Opposites on the color wheel, used for high

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Analogous colors

Neighbors on the color wheel, used for harmonious, calm palettes.

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Monochromatic scheme

Variations of one hue, giving a cohesive, premium look.

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Accent color

A small area of contrasting color used to highlight a key feature or control.

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Color

coding

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Color psychology

How colors influence emotion and perception (blue = trust, red = urgency).

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Pantone (PMS)

A standardized color

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RAL

A European color standard commonly specified for paints and powder coating.

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Munsell system

A color model describing color by hue, value, and chroma.

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Colorway

A specific combination of colors in which a product is offered.

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Metamerism

When two colors match under one light source but look different under another.

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Material

The substance a product is made from (plastic, aluminum, wood), which shapes its feel, weight, and cost.

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Finish

The surface treatment of a material (matte, gloss, brushed, anodized, textured).

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Matte vs. gloss

Matte diffuses light and hides fingerprints; gloss reflects light and looks sleek but shows marks.

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Anodizing

An electrochemical process that thickens aluminum’s oxide layer, adding durability and color.

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Powder coating

A dry paint applied electrostatically and baked on for a tough, even finish.

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Texture

The tactile or visual surface pattern of a product, such as knurling or grain.

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Accessibility contrast

Sufficient difference between a control’s color and its background so users with low vision can read it.

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Industrial design

The practice of designing manufactured products by balancing form, function, usability, and production.

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Form

The shape and visual appearance of a product.

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Function

What a product does and how well it does it.

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Form follows function

The principle that a product’s shape should be determined by its purpose.

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Ergonomics

Designing products to fit human bodies and capabilities for comfort and safety.

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Human factors

The study of how people interact with products, used to reduce error and strain.

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Anthropometrics

Measurements of human body dimensions used to size products.

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Affordance

A property of an object that suggests how it can be used (a handle affords pulling).

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Signifier

A visible cue that tells the user where or how to act on an affordance.

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Usability

How easily and effectively a person can use a product.

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User

centered design

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Persona

A fictional profile representing a typical user, used to guide design decisions.

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Design brief

A document defining the goals, constraints, audience, and deliverables of a project.

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Ideation

The stage of generating many design ideas.

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Thumbnail sketch

A small, quick sketch used to explore many concepts fast.

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Rendering

A realistic image or drawing showing a product’s appearance, materials, and lighting.

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Orthographic projection

A technical drawing showing a product from flat views (front, top, side) without perspective.

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Isometric view

A 3D

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Exploded view

A diagram showing a product’s parts separated to reveal how they assemble.

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Mockup

A static, non

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Prototype

A working or testable model used to evaluate a design before production.

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Proof of concept

A prototype built to show that an idea is technically feasible.

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Iteration

Repeating a cycle of designing, testing, and refining.

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Form study

An exploration of shape and proportion, often in foam or clay.

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Design language

A consistent set of visual and formal traits that make a brand’s products recognizable.

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Aesthetics

The visual and sensory appeal of a product.

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Semantics (product)

The meaning a product’s form communicates (e.g., ‘rugged,’ ‘friendly,’ ‘precise’).

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Proportion

The relative sizes of a product’s parts to each other and to the whole.

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Radius (fillet)

A rounded edge or corner, used for comfort, safety, and manufacturability.

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Chamfer

A beveled edge cut at an angle.

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Parting line

The seam where two halves of a mold meet, visible on molded parts.

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Draft angle

A slight taper on molded or cast surfaces so the part releases from the mold.

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Wall thickness

The thickness of a part’s walls; it must be consistent for good molding.

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Tolerance

The allowable variation in a part’s dimensions.

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Injection molding

A process of injecting molten plastic into a mold, used for mass production.

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CNC machining

Computer

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3D printing (additive manufacturing)

Building parts layer by layer from a digital model.

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Sheet metal forming

Cutting and bending flat metal sheets into shapes.

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DFM

Design for Manufacturing; designing parts so they are easy and cheap to produce.

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DFA

Design for Assembly; designing products so they are easy to put together.

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Sustainability (design)

Designing to reduce environmental impact through material choice, durability, and recyclability.

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Lifecycle

All stages of a product’s existence, from raw materials to disposal.

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Bill of materials (BOM)

A list of every part and material needed to build a product.

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Mood board

A collage of images, colors, and textures that sets the visual direction of a project.

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CAD

Computer

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SolidWorks / Fusion 360

Popular parametric CAD programs for engineering

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Rhino

A NURBS

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Parametric modeling

Modeling where dimensions and relationships are stored, so changing one value updates the whole model.

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NURBS

Mathematical curves and surfaces used to create smooth, precise freeform shapes.

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Polygon (mesh) modeling

Building shapes from vertices, edges, and faces; common in animation and sculpting.

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Sketch (2D profile)

A flat drawing in CAD that is extruded, revolved, or swept into a 3D form.

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Extrude

A CAD operation that pushes a 2D profile into a 3D solid.

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Revolve

A CAD operation that spins a profile around an axis to create a round solid.

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Assembly

A CAD file combining multiple parts and defining how they fit and move.

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Mate (constraint)

A rule that locks parts together in an assembly (e.g., coincident, concentric).

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Rendering software

Programs like KeyShot that create photorealistic images from 3D models.

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Adobe Illustrator

Vector graphics software used for line art, logos, and technical illustration.

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Adobe Photoshop

Raster image editor used for sketch rendering, mockups, and presentations.

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Vector graphics

Images made of mathematical paths that scale without losing quality.

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Raster graphics

Images made of pixels that lose quality when enlarged.

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STEP (.step / .stp)

A neutral 3D CAD file format for sharing models between different programs.

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STL (.stl)

A mesh file format used for 3D printing.

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IGES (.iges)

An older neutral CAD format for exchanging surface and curve data.