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Gestalt psychology
The idea that people perceive a product as a unified whole first, so a design’s overall form matters more than any single detail.
Law of Proximity
Controls or features placed close together are read as related (e.g., grouping volume buttons on a remote).
Law of Similarity
Matching shape, color, or texture signals that parts share a function or belong to the same product family.
Law of Closure
The eye completes implied forms, so a design can suggest a shape with gaps, seams, or negative space (e.g., a split line implying a lid).
Law of Continuity
The eye follows smooth lines, so flowing surfaces and aligned edges guide attention across a product.
Figure
Ground
Common Region
Features enclosed in the same panel, recess, or border are read as one functional group (e.g., a control cluster on a dashboard).
Symmetry
Balanced halves convey stability and order; deliberate asymmetry conveys dynamism or personality.
Prägnanz (Good Form)
People prefer the simplest, cleanest reading of a form, which is why minimal geometry feels resolved.
Visual hierarchy
Using size, contrast, and position so the most important feature is noticed first.
Visual weight
How heavy or dominant an element looks, influenced by size, color, and density.
Visual balance
The distribution of visual weight across a product so it feels stable rather than lopsided.
Gestalt in product families
Consistent proportions and details let users recognize a brand’s products as a set at a glance.
Max Wertheimer
Founder of Gestalt psychology, whose principles underpin visual composition in design.
CMF
Color, Material, Finish; the surface
Color theory
The principles of how colors interact, used to choose palettes that suit a product’s purpose and audience.
Hue
The pure color itself (red, blue, green).
Saturation
The intensity of a color; high saturation feels bold and playful, low feels refined or technical.
Value
How light or dark a color is; it controls contrast and how form and shadow read.
Complementary colors
Opposites on the color wheel, used for high
Analogous colors
Neighbors on the color wheel, used for harmonious, calm palettes.
Monochromatic scheme
Variations of one hue, giving a cohesive, premium look.
Accent color
A small area of contrasting color used to highlight a key feature or control.
Color
coding
Color psychology
How colors influence emotion and perception (blue = trust, red = urgency).
Pantone (PMS)
A standardized color
RAL
A European color standard commonly specified for paints and powder coating.
Munsell system
A color model describing color by hue, value, and chroma.
Colorway
A specific combination of colors in which a product is offered.
Metamerism
When two colors match under one light source but look different under another.
Material
The substance a product is made from (plastic, aluminum, wood), which shapes its feel, weight, and cost.
Finish
The surface treatment of a material (matte, gloss, brushed, anodized, textured).
Matte vs. gloss
Matte diffuses light and hides fingerprints; gloss reflects light and looks sleek but shows marks.
Anodizing
An electrochemical process that thickens aluminum’s oxide layer, adding durability and color.
Powder coating
A dry paint applied electrostatically and baked on for a tough, even finish.
Texture
The tactile or visual surface pattern of a product, such as knurling or grain.
Accessibility contrast
Sufficient difference between a control’s color and its background so users with low vision can read it.
Industrial design
The practice of designing manufactured products by balancing form, function, usability, and production.
Form
The shape and visual appearance of a product.
Function
What a product does and how well it does it.
Form follows function
The principle that a product’s shape should be determined by its purpose.
Ergonomics
Designing products to fit human bodies and capabilities for comfort and safety.
Human factors
The study of how people interact with products, used to reduce error and strain.
Anthropometrics
Measurements of human body dimensions used to size products.
Affordance
A property of an object that suggests how it can be used (a handle affords pulling).
Signifier
A visible cue that tells the user where or how to act on an affordance.
Usability
How easily and effectively a person can use a product.
User
centered design
Persona
A fictional profile representing a typical user, used to guide design decisions.
Design brief
A document defining the goals, constraints, audience, and deliverables of a project.
Ideation
The stage of generating many design ideas.
Thumbnail sketch
A small, quick sketch used to explore many concepts fast.
Rendering
A realistic image or drawing showing a product’s appearance, materials, and lighting.
Orthographic projection
A technical drawing showing a product from flat views (front, top, side) without perspective.
Isometric view
A 3D
Exploded view
A diagram showing a product’s parts separated to reveal how they assemble.
Mockup
A static, non
Prototype
A working or testable model used to evaluate a design before production.
Proof of concept
A prototype built to show that an idea is technically feasible.
Iteration
Repeating a cycle of designing, testing, and refining.
Form study
An exploration of shape and proportion, often in foam or clay.
Design language
A consistent set of visual and formal traits that make a brand’s products recognizable.
Aesthetics
The visual and sensory appeal of a product.
Semantics (product)
The meaning a product’s form communicates (e.g., ‘rugged,’ ‘friendly,’ ‘precise’).
Proportion
The relative sizes of a product’s parts to each other and to the whole.
Radius (fillet)
A rounded edge or corner, used for comfort, safety, and manufacturability.
Chamfer
A beveled edge cut at an angle.
Parting line
The seam where two halves of a mold meet, visible on molded parts.
Draft angle
A slight taper on molded or cast surfaces so the part releases from the mold.
Wall thickness
The thickness of a part’s walls; it must be consistent for good molding.
Tolerance
The allowable variation in a part’s dimensions.
Injection molding
A process of injecting molten plastic into a mold, used for mass production.
CNC machining
Computer
3D printing (additive manufacturing)
Building parts layer by layer from a digital model.
Sheet metal forming
Cutting and bending flat metal sheets into shapes.
DFM
Design for Manufacturing; designing parts so they are easy and cheap to produce.
DFA
Design for Assembly; designing products so they are easy to put together.
Sustainability (design)
Designing to reduce environmental impact through material choice, durability, and recyclability.
Lifecycle
All stages of a product’s existence, from raw materials to disposal.
Bill of materials (BOM)
A list of every part and material needed to build a product.
Mood board
A collage of images, colors, and textures that sets the visual direction of a project.
CAD
Computer
SolidWorks / Fusion 360
Popular parametric CAD programs for engineering
Rhino
A NURBS
Parametric modeling
Modeling where dimensions and relationships are stored, so changing one value updates the whole model.
NURBS
Mathematical curves and surfaces used to create smooth, precise freeform shapes.
Polygon (mesh) modeling
Building shapes from vertices, edges, and faces; common in animation and sculpting.
Sketch (2D profile)
A flat drawing in CAD that is extruded, revolved, or swept into a 3D form.
Extrude
A CAD operation that pushes a 2D profile into a 3D solid.
Revolve
A CAD operation that spins a profile around an axis to create a round solid.
Assembly
A CAD file combining multiple parts and defining how they fit and move.
Mate (constraint)
A rule that locks parts together in an assembly (e.g., coincident, concentric).
Rendering software
Programs like KeyShot that create photorealistic images from 3D models.
Adobe Illustrator
Vector graphics software used for line art, logos, and technical illustration.
Adobe Photoshop
Raster image editor used for sketch rendering, mockups, and presentations.
Vector graphics
Images made of mathematical paths that scale without losing quality.
Raster graphics
Images made of pixels that lose quality when enlarged.
STEP (.step / .stp)
A neutral 3D CAD file format for sharing models between different programs.
STL (.stl)
A mesh file format used for 3D printing.
IGES (.iges)
An older neutral CAD format for exchanging surface and curve data.