Introduction to Computers and Hardware Architecture

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Comprehensive vocabulary review flashcards covering computer concepts, hardware architecture, the CPU machine cycle, operating systems, and network topologies.

40 Terms

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Computer

An electronic device that processes data by performing input, processing, output, and storage operations.

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Information Processing Cycle

The four-step sequence of operations followed by a computer: Input, Processing, Output, and Storage.

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Input

The step in the information processing cycle of entering raw data into a computer, such as typing a letter or scanning a photo.

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Processing

The stage in the information processing cycle involving working on data, such as when the CPU performs mathematical calculations.

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Output

The stage in the information processing cycle that displays or presents processed data, such as a printed document.

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Storage

The operation in the information processing cycle dedicated to saving data or information for later use.

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Abacus

One of the earliest recorded calculating devices in computing history.

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ENIAC (1940s)

One of the first general-purpose electronic computers, developed during the 1940s.

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Transistors (1950s)

Electronic components introduced in the 1950s that made computers smaller and more reliable.

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Microprocessors (1970s)

Single-chip processing units developed in the 1970s that led to the creation of smaller and powerful computers.

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Embedded Computers

Tiny computers built directly into everyday appliances, such as microwaves and cars.

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Mainframe Computers

High-capacity computers built to handle massive, centralized data processing for large organizations like banks and universities.

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Supercomputers

The fastest and most expensive computers, designed for complex computational tasks like weather forecasting and space exploration.

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Bit

The smallest unit of data in computing, representing a single binary value of 00 or 11.

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Byte

A digital unit composed of 8 bits8\text{ bits} that represents a single character, such as a letter or number.

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Binary Numbering System

The native language of digital computers, utilizing only the digits 00 (off) and 11 (on).

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Unicode

A universal coding standard designed to represent text from any language (including Chinese, Arabic, and Greek) that is replacing ASCII.

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24-Bit True Color

A bitmapped graphics color format that uses bits to represent approximately 16.8 million colors16.8\text{ million colors}.

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Motherboard

The primary circuit board (or system board) inside the system unit that connects all hardware components, including the CPU, memory, and expansion cards.

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Central Processing Unit (CPU)

The central 'brain' of the computer, typically a microprocessor in personal computers, that interprets and executes program instructions.

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Clock Speed

The operating speed of a CPU measured in gigahertz (GHz\text{GHz}), where higher values indicate more instructions processed per second.

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Word Size

The amount of data that a CPU can manipulate and process at one time, typically 32-bit32\text{-bit} or 64-bit64\text{-bit}.

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Cache Memory

Very high-speed memory built into or positioned near the CPU (Levels 1, 2, and 3) to store frequently accessed data for faster processing.

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Arithmetic/Logic Unit (ALU)

The internal component of the CPU core that performs mathematical arithmetic and logical operations.

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Control Unit (CU)

The component inside the CPU core that manages, directs, and coordinates all hardware activities.

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Registers

Extremely fast, small-capacity temporary storage locations situated directly inside the CPU.

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Machine Cycle

The four-step execution process performed by the CPU consisting of Fetch, Decode, Execute, and Store.

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<p>Computer Hardware Architecture Diagram</p>

Computer Hardware Architecture Diagram

A structural diagram classifying computer hardware into Input Devices (keyboard, mic, camera, mouse), Processor/CPU (ALU, CU, Registers), Memory (RAM, ROM, Cache), Secondary Storage (HDD, CD, DVD, Flash), and Output Devices (screen, printer, speaker).

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<p>Machine Cycle Process Diagram</p>

Machine Cycle Process Diagram

A procedural flowchart illustrating the four steps of instruction processing: Fetch (loading from H.D.D. into RAM), Decode (RAM to cache memory to processor), Execute (register to ALU), and Store (CU to output/screen sharing).

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Random Access Memory (RAM)

Volatile main memory that temporarily holds the operating system, currently running applications, and open data while the computer is powered on.

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Read-Only Memory (ROM)

Non-volatile permanent memory that stores the critical startup and boot instructions required to initialize the computer.

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Virtual Memory

Hard drive space utilized by the operating system as simulated RAM when physical RAM capacity is fully exhausted.

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Multitasking

An operating system capability that allows multiple programs to be open concurrently as the CPU rapidly alternates between them.

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System Software

Background software, consisting of the operating system and utility programs, that oversees hardware control, boot execution, program launching, and system security.

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Application Software

End-user software designed to perform specific productivity or recreational tasks, such as word processing, spreadsheet analysis, and web browsing.

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Graphical User Interface (GUI)

A visual interface that allows users to interact with the operating system using graphical elements such as icons, menus, and windows.

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Star Topology

A network topology where all individual endpoint devices connect directly to a single central host, hub, or switch.

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<p>Bus and Ring Topologies Diagram</p>

Bus and Ring Topologies Diagram

A diagram illustrating Bus topology with single-line connections prone to collisions and signal drops, alongside Ring topology utilizing a circulating token signal to inspect if the path is free or busy.

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<p>Star and Mesh Topologies Diagram</p>

Star and Mesh Topologies Diagram

A diagram illustrating Mesh topology with multiple interconnected routes, Star topology reliant on a central switch (where a central switch shutdown severs connectivity for all nodes), and a repeater for network extension.

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TCP/IP

The standard communication protocol suite of the Internet that divides messages into packets, routes them independently across networks, and reassembles them at their destination.